I removed that return 0 by mistake. Ooops.
Fixes: 6e23fd4 ("nvc0: allow to use compute support on GM200")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This works like a charm but please not that NVF0_COMPUTE have to be set
because compute support is still not enabled by default on GK110+. This
will require more testing to make sure it won't break the 3D state.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
While it does rely on NIR, it's not really part of the NIR core. At the
moment, it still builds as part of libnir but that can be changed later if
desired.
Emil Velikov:
- Attribute the src/{glsl,compiler}/nir move
- Flesh out to separate SConscript
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Not supported by MSVC, and completely unnecessary -- inline functions
work just as well.
NIR_SRC_INIT/NIR_DEST_INIT could and probably should be replaced by the
inline functions.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
It doesn't seem needed, and is not available on MSVC.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Not supported by MSVC and consistent through NIR.
[Emil Velikov: rebase]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Rather than having two almost identical Makefiles, with various VPATH
hacks just fold them, using COMMON_* variables and actually getting
things buildable/shipable.
v2: whitespace fixes, remove Makefile.sources-arch
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
This fixes GS piglit failures after adding SI_PARAM_SHADER_BUFFERS,
which bumped NUM_USER_SGPRS and uncovered this bug on SI.
If this was fixed in LLVM, these workarounds wouldn't be needed.
LLVM would have to look at the calling convention to know how many SGPR
inputs are declared, and add VCC and the scratch wave offset (which is
enabled even if we spill SGPRs but not VGPRs, oh well).
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Except:
- u_cache_test -- too long
- translate_test -- unreliable (it's probably testing corner cases that
translate module doesn't care about.)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Users should never provide a scissor or viewport count of 0 because
they are required to set such state in a graphics pipeline. This
behavior was previously only used in Meta, which actually just
disables those hardware operations at pipeline creation time.
Kristian noticed that the current assignment of viewport count
reduces the number of viewport uploads, so it is not removed.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Meta currently uses screenspace RECTLIST primitives that lie within
the framebuffer rectangle. Since this behavior shouldn't change in the
future, disable the scissor operation whenever rectlists are used.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
There are no users of this field.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
For the following reasons, there is no behavioural change with this
commit: the ViewportXYClipTest function of the CLIP stage will continue
to be enabled outside of Meta (where disable_viewport is always false),
and the CLIP stage is turned off within Meta, so this function will
continue to be disabled in that case.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
According to 3D Primitives Overview in the Bspec, when the RECTLIST
primitive is in use, the CLIP stage should be disabled or set to have
a different Clip Mode, and Viewport Mapping must be disabled:
Clipping: Must not require clipping or rely on the CLIP unit’s
ClipTest logic to determine if clipping is required. Either the CLIP
unit should be DISABLED, or the CLIP unit’s Clip Mode should be set
to a value other than CLIPMODE_NORMAL.
Viewport Mapping must be DISABLED (as is typical with the use of
screen-space coordinates).
We swap out ::disable_viewport for ::use_rectlist, because we currently
always use the RECTLIST primitive when we disable viewport mapping, and
we'll likely continue to use this primitive.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Avoid excessive state emission. Relevant state for an action command
will get set by the user:
From Chapter 5. Command Buffers,
When a command buffer begins recording, all state in that command
buffer is undefined.
[...]
Whenever the state of a command buffer is undefined, the application
must set all relevant state on the command buffer before any state
dependent commands such as draws and dispatches are recorded, otherwise
the behavior of executing that command buffer is undefined.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
CmdSet* functions dirty the CommandBuffer's dynamic state. This causes
the new state to be emitted when CmdDraw is called. Since we don't need
the state that would be emitted, don't call the CmdSet* functions.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Since the scissor rectangle always matches that of the framebuffer,
this operation isn't needed.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
The old version of the pass only worked on globals and locals and always
left inputs, outputs, uniforms, etc. alone.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The old GLSL IR based lowering doesn't quite work right in all cases,
and fails several dEQP-GLES31 and Vulkan CTS tests. Jason's new
approach in NIR passes all the tests. There's not likely to be a ton
of advantage to lowering early in GLSL IR anyway, so...switch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
The algorithm used is different from both the naive suggestion from the
GLSL spec and the one used in GLSL IR today. Unfortunately, the GLSL IR
implementation that we have today doesn't handle denormals (for those that
care) or the case where the float source is +-inf.
Reviewed-by: Matt Turner <mattst88@gmail.com>
It's not really doing enough anymore to justify a helper function.
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reveiewed-by: Kristian Høgsberg <krh@bitplanet.net>
There are several passes where we need to specify some set of variable
modes that the pass needs top operate on. This lets us easily do that.
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
- Incorporate flatshade flag into the shader generation
- Use provoking vertex (vc) in shader when flat shading.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This reverts commit 62fa868728.
dEQP-GLES3.functional.occlusion_query.* was unhappy about that change.
Still not really sure *what* the other slots in the sample results
buffer are.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
This one is slightly annoying, since trying to write RBRC from draw
would clobber values set in the tiling/gmem code. We could do command-
stream patching for RBRC, as is done on a3xx. Although since it seems
to be a rarely used feature, it is easier just to do RMW to set/clear
the bit.
Fixes dEQP-GLES3.functional.rasterizer_discard.basic.write_depth_triangles
and related tests.
a3xx still needs the same feature, although there it probably makes more
sense to take advantage of the existing cmdstream patching which is
required for RBRC for other reasons.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Seems like a4xx needs offset added to array index for all arrays,
whereas a3xx only for cubemap arrays. Fixes a whole swath of dEQP fails
(roughly *sampler2darray*).
Signed-off-by: Rob Clark <robclark@freedesktop.org>
We need to increment offset by # of vertices, not by # of prims. Fixes
a bunch of dEQP fails involving prims other than points. For example,
dEQP-GLES3.functional.transform_feedback.position.lines_separate
Signed-off-by: Rob Clark <robclark@freedesktop.org>
If changed && append, we shouldn't be resetting the internal offset back
to zero. This fixes issues w/ sequences like:
glBeginTransformFeedback()
glDraw()
glPauseTransformFeedback()
glDraw()
glResumeTransformFeedback()
glDraw()
glEndTransformFeedback()
Fixes dEQP-GLES3.functional.transform_feedback.array.separate.points.lowp_vec3
and related tests.
Signed-off-by: Rob Clark <robclark@freedesktop.org>