We don't handle this properly - we'd have to perform the type conversion
before trying to convert the value to a VF.
While we could do that, it doesn't seem particularly useful - most
vector loads should be consistently typed (all float or all integer).
As a special case, we do allow type-converting MOVs of integer 0, as
it's represented the same regardless of the type. I believe this case
does actually come up.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
After the previous patch, this helper is only called in one place.
So, just fold it back in - there are a lot of parameters here and
not much code.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This reworks opt_vector_float() so that there's only one place that
flushes out any accumulated state and emits a VF.
v2: Don't break the sequence for non-representable numbers - just skip
recording their values. Only break it for non-MOVs or register
changes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This new macro uses a for loop to create an actual code block in which to
place the macro setup code. One advantage of this is that you syntatically
use braces instead of parentheses. Another is that the code in the block
doesn't even get executed if anv_batch_emit_dwords fails.
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
This is only valid for other atomic operations (including CAS). This
fixes an invalid opcode error from dmesg. While we are it, make sure
to initialize global addr to 0 for other atomic operations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
After some investigation, it seems like that disabling the UNK02C4
command avoid a read fault with texelFetch() from a compute shader.
I have no clue on what this method actually does, but this avoid the
GPU to hang with basic-texelFetch.shader_test without introducing any
compute-related regressions.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Normally, we split uniforms at the end but in Vulkan, we bail because we
don't want pull constants. However, we still need them split because
pack_uniforms relies on it.
I really don't like this patch not because it doesn't work (it does) but
because now that we're using MOV_INDIRECT, uniform numbers and sizes don't
really matter anymore. In the FS backend, uniform splitting and packing is
handled all at once (actual re-assignment of locations happens later) and
we really should do it that way in vec4 eventually as well.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95001
All of the code that did something special based on vec4 vs. scalar is
bogus. In the backend, everything is now in units of bytes and the vec4
backend can handle full std140 packing so we don't need to do anything
special anymore.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998
Code was using an incorrect address for the base pointer.
v2: use swr_resource_data() utility function.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94979
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tested-by: Markus Wick <markus@selfnet.de>
Add support for OpenCL global memory buffers, note this has only
been tested with regular load and stores and likely needs more work
for e.g. atomic ops.
Tested with piglet on a gf119 and a gk107:
./piglit run -o shader -t '.*arb_shader_storage_buffer_object.*' results/shader
[9/9] pass: 9 /
./piglit run -o shader -t '.*arb_compute_shader.*' results/shader
[20/20] skip: 4, pass: 16 |
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Some of the lowering steps we currently do for FILE_MEMORY_GLOBAL only
apply to buffers, making it impossible to use FILE_MEMORY_GLOBAL for
OpenCL global buffers.
This commits changes the buffer code to use FILE_MEMORY_BUFFER at the
ir_from_tgsi and lowering steps, freeing use of FILE_MEMORY_GLOBAL
for use with OpenCL global buffers.
Note that after lowering buffer accesses use the FILE_MEMORY_GLOBAL
register file.
Tested with piglet on a gf119 and a gk107:
./piglit run -o shader -t '.*arb_shader_storage_buffer_object.*' results/shader
[9/9] pass: 9 /
./piglit run -o shader -t '.*arb_compute_shader.*' results/shader
[20/20] skip: 4, pass: 16 |
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
v2: - set interop_version
- simplify the offset_after macro
v2.1: - use version numbers, remove offset_after
- set "out_driver_data_written"
v2.2: - set buf_offset & buf_size for GL_ARRAY_BUFFER too
- add whandle.offset to buf_offset
- disable the minmax cache for GL_TEXTURE_BUFFER
v2: - use "enum" to define stuff
v3: - more comments, define MESA_GLINTEROP_UNSUPPORTED
v4: - add mesa_glinterop_device_info::interop_version
- more comments
- remove #define MESA_GLINTEROP_VERSION
- use const for "in"
v4.1: - use version numbers for structures
- add "out_driver_data_written"
v4.2: - buf_offset & buf_size affect GL_ARRAY_BUFFER too, this is required
for sharing suballocations within a larger buffer
When creating egl images we do a bytes to pixel conversion by deviding
by 4 regardless of the pixel format. This does not work for RGB565. In
this patch, we avoid useless conversion and use proper API when the
conversion cannot be avoided.
Signed-off-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This code is already duplicated twice and will be useful again. This
will also help when adding formats.
Signed-off-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This *seems* like a hw bug, and maybe only applies to certain a4xx
variants/revisions. But setting the SRGB bit in sampler view state
(texconst0) causes invalid alpha for ASTC textures. Work around this
by doing the srgb->linear conversion in the shader instead.
This fixes 392 dEQP tests: dEQP-GLES3.functional.texture.*astc*srgb*
(The remaining fails seem to be a bug w/ ASTC + linear filtering, also
possibly a420.0 specific.)
Signed-off-by: Rob Clark <robclark@freedesktop.org>
No need for it not to be const, and lets caller declare it const if
desired.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Provide an improved lowering for LRP, which can be implemented in two
MAD instructions with a bit of rearranging of the equation, rather
than the literal implementation of two multiplies, an add and a
subtract.
Signed-off-by: Russell King <rmk@arm.linux.org.uk>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Improve XPD lowering to consume less instructions by using the
MAD instruction to perform the multiply and subtraction together.
Signed-off-by: Russell King <rmk@arm.linux.org.uk>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Rob Clark <robclark@freedesktop.org>