It allows to call nouveau_vp3_bsp_next multiple times
between one begin/end.
It is required to support st/va.
https://bugs.freedesktop.org/show_bug.cgi?id=89969
Signed-off-by: Julien Isorce <j.isorce@samsung.com>
[imirkin: create strparm_bsp function, simplified w0 calculation]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
The counter was not set but used by the nouveau driver.
It is required otherwise visual output is garbage.
Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Christian Koenig <christian.koenig@amd.com>
This fixes the same tests that commit 8cf2e892f was attempting to fix:
ES31-CTS.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-bindrangeOffset
ES31-CTS.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-bindrangeSize
as confirmed by Samuel.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This reverts commit 8cf2e892fc. It's
entirely bogus to attempt to store anything about the binding in the
buffer object itself, which might be bound any number of times.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Previously, anv_image_view had a anv_format pointer that we used for
everything. This commit replaces that pointer with a VkFormat enum copied
from the API and an isl_format. In order to implement RGB formats, we have
to use a different isl_format for the actual surface state than the obvious
one from the VkFormat. Separating the two helps us keep things streight.
It now calls get_isl_format to get both linear and tiled views of the
format and determines linear/tiled properties from that. Buffer properties
are determined from the linear format.
This commit does two things. First, it introduces choose_* functions for
chosing formats and aspects. Second, it changes the copy (not blit) code
to use appropreately sized UINT formats for everything except depth. There
are two main reasons for this: First, it means that compressed and other
non-renderable texture upload should "just work" because it won't be
tripping over non-renderable formats. Second, it allows us to easly copy
an RGB buffer to and from an RGBX image because the formats will get
switched over to their UINT variants and the shader will deal with the
extra channel for us.
We've been trying to move away from anv_format for a while and this should
help with the transition. There are cases (mostly in meta) where we need
the original format for the image and not the isl_format. These will be
moved over to the new vk_format and everythign else will use the isl_format
from the particular anv_surface.
Instead, keep track of GL_DEBUG_OUTPUT and (un)install the pipe_debug_callback
accordingly. Hardware drivers can still use the absence of the callback to
skip more expensive operations in the normal case, and users can no longer be
surprised by the need to set the debug flag at context creation time.
v2:
- re-add the proper initialization of debug contexts (Ilia Mirkin)
- silence a potential warning (Ilia Mirkin)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Many formats are not power-of-two bytes per pixels and we need the
non-power-of-two align macro here.
This reverts the revert from 4f9a211b, but keeps the change from a827b553
that fixed the yuv if-else mix-up.
This avoids making a lot of small allocations and handles allocation
failure correctly.
Fixes dEQP-VK.api.object_management.alloc_callback_fail.* failures.
Failure during instance creation will leave instance->wayland_wsi
undefined. When we then try to clean that up we crash. Set
instance->wayland_wsi to NULL on failure and only clean it up if it's
non-NULL.
Fixes part of dEQP-VK.api.object_management.alloc_callback_fail.*
isl always aligned the row pitch to the surface's image alignment. This
was sometimes wrong when the surface backed a VkBuffer. For a VkBuffer,
the surface's row pitch is set by VkBufferImageCopy::bufferRowLength,
whose required alignment is only that of the VkFormat.
In particular, VkBuffer rows are packed in many dEQP and Crucible tests.
And packed rows are rarely aligned to the surface's image alignment.
Fixes: dEQP-VK.pipeline.image.view_type.2d.format.r8g8b8a8_unorm.size.13x13
Experimentally, 4M causes corruption and slowness, try to ramp it up
with size instead.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
H264 doesn't have a bitplane bo. We just need a device reference, so use
the one from the client.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Commit 5bb5eeea fixes a bug indicating that the surfaces should have the
API buffer size. Hovewer it picked the wrong value.
This patch adds a new variable, which takes into account
glBindBufferRange() values. This patch fixes the following CTS
regressions:
ES31-CTS.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-bindrangeOffset
ES31-CTS.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-bindrangeSize
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
It's the same behavior that we use for later LLVM.
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>