Usefull for mpv and GStreamer.
v2: use common functionality for size adjustment.
Signed-off-by: Indrajit-kumar Das <Indrajit-kumar.Das@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Use the new helper function instead of open coding it.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Use the new helper function instead of open coding it.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Otherwise we might crash with MPV.
v2: minor cleanups suggested on the list.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Julien Isorce <j.isorce@samsung.com>
Tested-by: Julien Isorce <j.isorce@samsung.com>
This hasn't been in use since c476305 ("gallium/util: pregenerate
half float tables"), where the last bit of run-time init using this
was killed. So let's just get rid of the pointless header.
Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Re-binding compute constant buffers after launching a grid have no effects
because they are not currently validated and because dirty_cp is not updated
accordingly. This might also prevent weird future behaviours when UBOs will
be bound for compute.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Specify that the operation only applies to the x component, not
per-component as previously specified. This is unnecessary for GL and
creates additional complications for images which need to support these
operations as well.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Each load/store on most hardware can specify what caching to do. Since
SSBO allows individual variables to also have separate caching modes,
allow loads/stores to have the qualifiers instead of attempting to
encode them in declarations.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
It can be trivially derived from the number of already declared system
values. This allows ureg users not to worry about which index to choose.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
The draw groups are now split up into groups of 32 if there's a
non-packed stride, or in groups of 400-500 if the draw data is packed.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This makes it possible to support indirect multidraws as well as having
the number of such draws to come from a separate GPU resource.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The sse path was pretty much disabled for practical purposes because the
largest allowed fb size was 128x128. So, adapt it for 64bit plane calculations.
This is actually not that difficult, though a problem is that we can't do
a signed 32x32->64bit mul, only unsigned, so need to fix that up. Overall,
the code still looks reasonable, though it's not like changes there in
setup really make much of a difference in the end...
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
eo, just like dcdx and dcdy, cannot overflow 32bit.
Store it as unsigned though just in case (it cannot be negative, but
in theory twice as big as dcdx or dcdy so this gives it one more bit).
This doesn't really change anything, albeit it might help minimally on
32bit archs.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Back in the day (before 24678700ed) the values
were not actually in a struct but even then I can't see why we didn't simply
align the values. Especially since it's trivial to do so.
(Not that it actually matters since the code is pretty much unused for now.)
Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com>
Otherwise, clipped lines would have undefined stippling reset bit if line
stippling is enabled.
(Untested, and I just assume copying over the bits from the original line
is actually the right thing to do.)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
The unfilled stage was not filling in the prim header, and the line stage
then decided to reset the stipple counter or not based on the uninitialized
data. This causes some failures in conform linestipple test (albeit quite
randomly happening depending on environment).
So fill in the prim header in the unfilled stage - I am not entirely sure
if anybody really needs determinant after that stage, but there's at least
later stages (wide line for instance) which copy over the determinant as well.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
In lp_build_conv() and lp_build_conv_auto(), there is a special case of
conversion when sse2 is present. That code path is suitable without any
changes to altivec, because all the functions that are called in that
code path already support altivec.
This patch increase the FPS in POWER arch across the board
between 10%-25%
I checked ipers, glxgears, glxspheres64, openarena, xonotic and glmark2.
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
The function will be extended to dump all binaries shaders will consist of,
so si_shader* makes sense here.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Eventually, I'd like to dump stats for several combined binaries, which is
why you don't see a binary parameter in si_shader_dump_stats
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
We won't compile shaders in draw calls, but we will concatenate shader
binaries according to states in draw calls, so keep the binaries.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>