Commit graph

51 commits

Author SHA1 Message Date
Eric Anholt
1ddc021b2a mesa: Use the new hash table for the variable refcount visitor.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
[jordan.l.justen@intel.com: open_hash_table => hash_table]
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-12-07 14:46:18 -08:00
Jordan Justen
59284bc44a program/hash_table.c: rename to program/prog_hash_table.c
Removes a collision of the object file name for main/hash_table
and program/hash_table.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-12-07 14:46:18 -08:00
Eric Anholt
a665cf1226 automake: Merge *_CXX_FILES variables in the glsl build.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-12 15:52:42 -08:00
José Fonseca
8ac4b82699 scons: Update for builtin_stubs.cpp
Note this by itself is not enough to fix scons build -- it will fail
until you remove:

   rm -rf build/*/glsl/builtin_compiler

because that node was a filei before, but it will be now a directory.

This also means that bisecting across this change will require wiping
the build directory..
2012-11-02 09:43:42 +00:00
Vinson Lee
0615e8324c scons: Use full path of texture_builtins.py.
Fixes this build error on Cygwin.
Explicit dependency `src/glsl/builtins/tools/texture_builtins.py' not
found, needed by target
`build/cygwin-x86-debug/glsl/builtin_function.cpp'.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-09-29 14:38:37 -07:00
Brian Paul
e78ebbc5f9 scons: add new -p (prefix) options for yacc
These were recently added to the Makefiles.
2012-09-15 09:01:15 -06:00
José Fonseca
4bd36956f8 scons: set YACCHXXFILESUFFIX to stop needless rebuilding of the parser
Before, the GLSL parser was getting rebuilt every time that scons was
run.  The problem was scons was expecting a glsl_parser.hpp file but
we were generating a glsl_parser.h file.

Signed-off-by: Brian Paul <brianp@vmware.com>
2012-08-02 09:40:40 -06:00
Vinson Lee
37d699a296 scons: Add glsl/glcpp to the include path.
Fixes this build failure on Solaris.

  Compiling build/sunos-debug/glsl/glcpp/glcpp-lex.c ...
"src/glsl/glcpp/glcpp-lex.l", line 30: cannot find include file: "glcpp-parse.h"

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-06-23 13:40:09 -07:00
Matt Turner
4ff8fd93e8 glsl: rename Makefile.sources' _SOURCES variables
automake uses variables named *_SOURCES.

Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Matt Turner <mattst88@gmail.com>
2012-01-30 21:09:25 -05:00
Chia-I Wu
45568faba2 scons: include src/glsl/Makefile.sources
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-11-02 06:36:58 +08:00
Vinson Lee
a936b206a0 scons: Add link_uniforms.cpp to SConscript. 2011-10-25 20:19:07 -07:00
Paul Berry
c06e325967 glsl: Implement a lowering pass for gl_ClipDistance.
In i965 GEN6+ (and I suspect most other hardware), gl_ClipDistance
needs to be laid out as a pair of vec4's (the first containing clip
distances 0-3, and the second containing clip distances 4-7).
However, it is declared in GLSL as an array of 8 floats.

This lowering pass acts at the GLSL level, modifying the declaration
of gl_ClipDistance so that it is an array of vec4's rather than an
array of floats, and renaming it to gl_ClipDistanceMESA.  In addition,
it modifies all accesses to the array so that they access the
appropiate component of one of the vec4's.

Since some hardware may not internally represent gl_ClipDistance as a
pair of vec4's, this lowering pass is optional.  To enable it, set the
LowerClipDistance flag in gl_shader_compiler_options to true.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-09-23 13:28:43 -07:00
Vinson Lee
edaadd94cb glsl: Add standalone_scaffolding.cpp to SConscript. 2011-07-22 10:38:05 -07:00
Vinson Lee
76bccaff0c glsl: Add ir_function_detect_recursion.cpp to SConscript. 2011-07-20 20:16:27 -07:00
José Fonseca
4175010749 scons: make embedding orthogonal to the platform
To enable embedding in platforms other than linux.
2011-06-17 14:50:37 +01:00
Jose Fonseca
a946e84071 scons: copy hash_table.c, symbol_table.c to glsl directory
This fixes an issue where the .obj files wound up in the src/
directory rather than the build/ directory.  That prevented
combined 32-bit and 64-bit builds from working.

Signed-off-by: Brian Paul <brianp@vmware.com>
2011-03-15 15:32:00 +00:00
José Fonseca
c8e904e159 scons: Unbreak mingw cross compilation. 2011-03-04 14:44:39 +00:00
José Fonseca
5378983417 scons: Get glsl2 and glcpp programs building correctly. 2011-03-04 13:11:49 +00:00
José Fonseca
5d0e8beaa2 scons: More tweaks to fix MinGW build. 2011-03-03 16:57:38 +00:00
José Fonseca
dbfbb8cf6d scons: Ensure generated headers are in the include path. 2011-03-03 15:43:18 +00:00
Kenneth Graunke
8be58df67a scons: Use Flex and Bison to generate lexer/parser files.
This gets it building again here; I'll leave it up to the SCons
maintainers to make further improvements.
2011-03-01 15:49:29 -08:00
José Fonseca
982609f4cf scons: builtin_glsl_function on windows needs bundled getopt. 2011-02-11 20:09:26 +00:00
José Fonseca
ae760279f1 scons: Try to support building 64bit binaries on 32bit windows. 2011-02-11 20:09:26 +00:00
Vinson Lee
425ba19832 glsl: Add opt_copy_propagation_elements.cpp to SConscript.
Fixes SCons build.
2011-02-04 11:47:01 -08:00
Brian Paul
3b8c7d70b3 scons/glsl: add top-level 'include' dir to CPPPATH
To avoid using the /usr/include/GL/gl.h file which may be lacking
some special #defines.
2011-01-31 14:09:24 -07:00
Kenneth Graunke
8aac5d123c Remove talloc from the SCons build system. 2011-01-31 10:17:10 -08:00
Kenneth Graunke
dc55254f5b ralloc: Add a fake implementation of ralloc based on talloc. 2011-01-31 10:17:09 -08:00
Jakob Bornecrantz
4fabdf72ea glsl: Fix mingw crosscompile 2011-01-25 00:58:46 +01:00
José Fonseca
e1bc68b014 scons: Fix cross-compilation.
Hairy stuff. Don't know how to do it better though.
2011-01-13 20:53:42 +00:00
José Fonseca
416ca90138 glsl: Make builtin_compiler build on Windows with MSVC. 2011-01-12 16:58:37 +00:00
José Fonseca
6d670f6c0f getopt: Import OpenBSD getopt implementation for MSVC. 2011-01-12 15:32:17 +00:00
Kenneth Graunke
33d0c44910 glsl: Autogenerate builtin_functions.cpp as part of the build process.
Python is already necessary for other parts of Mesa, so there's no
reason we can't just generate it.  This patch updates both make and
SCons to do so.
2011-01-10 19:03:27 -08:00
Brian Paul
bb10e081c8 glsl: new glsl_strtod() wrapper to fix decimal point interpretation
We always want to use '.' as the decimal point.

See http://bugs.freedesktop.org/show_bug.cgi?id=24531

NOTE: this is a candidate for the 7.10 branch.
2010-12-14 12:38:38 -07:00
Kenneth Graunke
940df10100 glsl: Add a lowering pass to move discards out of if-statements.
This should allow lower_if_to_cond_assign to work in the presence of
discards, fixing bug #31690 and likely #31983.

NOTE: This is a candidate for the 7.9 branch.
2010-12-01 11:52:43 -08:00
Kenneth Graunke
9a1d063c6d glsl: Add an optimization pass to simplify discards.
NOTE: This is a candidate for the 7.9 branch.
2010-12-01 11:52:43 -08:00
Vinson Lee
7aebe181f3 glsl: Add lower_vector.cpp to SConscript. 2010-11-19 17:23:07 -08:00
Kenneth Graunke
63684a9ae7 glsl: Combine many instruction lowering passes into one.
This should save on the overhead of tree-walking and provide a
convenient place to add more instruction lowering in the future.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-11-19 15:56:28 -08:00
Vinson Lee
1935bdca44 glsl: Add ir_constant_expression.cpp to SConscript.
This was accidentally removed in commit 32aaf89823.

Fixes SCons builds.
2010-11-15 20:56:11 -08:00
Brian Paul
9b4b70e7e2 glsl: remove opt_constant_expression.cpp from SConscript
And alphabetize the opt_* files.
2010-11-15 18:59:45 -07:00
Kenneth Graunke
32aaf89823 glsl: Rename various ir_* files to lower_* and opt_*.
This helps distinguish between lowering passes, optimization passes, and
other compiler code.
2010-11-15 16:34:20 -08:00
Luca Barbieri
a47539c7a1 glsl: add pass to lower variable array indexing to conditional assignments
Currenly GLSL happily generates indirect addressing of any kind of
arrays.

Unfortunately DirectX 9 GPUs are not guaranteed to support any of them in
general.

This pass fixes that by lowering such constructs to a binary search on the
values, followed at the end by vectorized generation of equality masks, and
4 conditional assignments for each mask generation.

Note that this requires the ir_binop_equal change so that we can emit SEQ
to generate the boolean masks.

Unfortunately, ir_structure_splitting is too dumb to turn the resulting
constant array references to individual variables, so this will need to
be added too before this pass can actually be effective for temps.

Several patches in the glsl2-lower-variable-indexing were squashed
into this commit.  These patches fix bugs in Luca's original
implementation, and the individual patches can be seen in that branch.
This was done to aid bisecting in the future.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-09-17 10:58:58 +02:00
Ian Romanick
8f2214f489 glsl2: Add pass to remove redundant jumps 2010-09-13 14:25:26 -07:00
Luca Barbieri
3361cbac2a glsl: add continue/break/return unification/elimination pass (v2)
Changes in v2:
- Base class renamed to ir_control_flow_visitor
- Tried to comply with coding style

This is a new pass that supersedes ir_if_return and "lowers" jumps
to if/else structures.

Currently it causes no regressions on softpipe and nv40, but I'm not sure
whether the piglit glsl tests are thorough enough, so consider this
experimental.

It can be asked to:
1. Pull jumps out of ifs where possible
2. Remove all "continue"s, replacing them with an "execute flag"
3. Replace all "break" with a single conditional one at the end of the loop
4. Replace all "return"s with a single return at the end of the function,
   for the main function and/or other functions

This gives several great benefits:
1. All functions can be inlined after this pass
2. nv40 and other pre-DX10 chips without "continue" can be supported
3. nv30 and other pre-DX10 chips with no control flow at all are better supported

Note that for full effect we should also teach the unroller to unroll
loops with a fixed maximum number of iterations but with the canonical
conditional "break" that this pass will insert if asked to.

Continues are lowered by adding a per-loop "execute flag", initialized to
TRUE, that when cleared inhibits all execution until the end of the loop.

Breaks are lowered to continues, plus setting a "break flag" that is checked
at the end of the loop, and trigger the unique "break".

Returns are lowered to breaks/continues, plus adding a "return flag" that
causes loops to break again out of their enclosing loops until all the
loops are exited: then the "execute flag" logic will ignore everything
until the end of the function.

Note that "continue" and "return" can also be implemented by adding
a dummy loop and using break.
However, this is bad for hardware with limited nesting depth, and
prevents further optimization, and thus is not currently performed.
2010-09-13 13:03:09 -07:00
Jakob Bornecrantz
379e2e77ba glsl2: Fix scons build for all platforms 2010-09-10 01:17:56 +02:00
José Fonseca
1c009f970e glsl: Add new files to sconscript. 2010-09-05 10:17:51 +01:00
José Fonseca
58087b8d27 scons: Add glsl_symbol_table.cpp 2010-08-26 18:19:57 +01:00
José Fonseca
2322404b55 scons: Add new source files. 2010-08-14 12:45:14 +01:00
José Fonseca
3a3cdb909d scons: Build the new glsl2 code. 2010-08-13 13:55:34 +01:00
José Fonseca
7abdaf574a scons: Fix xlib build.
After glsl rework merge.
2009-12-28 22:53:40 +00:00
Keith Whitwell
b2a615e3cd glsl/pp: move static functions out of header file 2009-12-23 16:10:37 +00:00