libdrm is used in multiple places. Always check for it and set
have_libdrm. Each user can then check the variable.
This is useful when only EGL and DRI drivers are needed.
The idea is that DRI driver, libGL and libOSMesa are libraries that can
be independently enabled, yet --with-driver does not allow us to easily
do that, if not impossible. This also matches what
--enable-{egl,xorg,d3d1x} do for the respective libraries.
There are two libGL providers: Xlib-based and DRI-based. They cannot
coexist. To be able to choose between them, --enable-xlib-glx is also
added.
With this commit, --with-driver=dri can be replaced by
$ ./configure --enable-dri --enable-glx --disable-osmesa
--with-driver=xlib can be replaced by
$ ./configure --disable-dri --enable-glx --enable-osmesa \
--enable-xlib-glx
and --with-driver=osmesa can be replaced by
$ ./configure --disable-dri --disable-glx --enable-osmesa
Some combinations that cannot be supported with --with-driver will
produce errors at the moment. But in the future, we would like to
support, for example,
$ ./configure --enable-dri --disable-glx --enable-egl
(build libEGL and DRI drivers, but not libGL)
Note that this commit still keeps --with-driver for transitional
purpose.
- Copy i915c's support for phases, that should allow us to run a coupe more shaders.
- Fix the error messages.
- Still try to proceed when we get a shader that's too long.
MOD_TO_FRACT was designed to lower the GLSL 1.20 mod() function, which
operates on floating point values. However, we also use ir_binop_mod
for GLSL 1.30's % operator, which operates on integers.
For now, make MOD_TO_FRACT only apply to floating-point mod operations.
In the future, we may want to add a lowering pass for integer-based mod.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
f2i results in an int/ivec; we need i2u to get a uint/uvec.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Previously, it would simply say "type error" in three different cases:
- The LHS is not an integer
- The RHS is not an integer
- The LHS and RHS have different base types (int vs. uint)
Now the error messages state the specific problem.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Previously, ir_function::matching_signature had a fatal bug: if a
function had more than one non-exact match, it would simply return NULL.
This occured, for example, when looking for max(uvec3, uvec3):
- max(vec3, vec3) -> score 1 (found first)
- max(ivec3, ivec3) -> score 1 (found second...used to return NULL here)
- max(uvec3, uvec3) -> score 0 (exact match...the right answer)
This did not occur for max(ivec3, ivec3) since the second match found
was an exact match.
The new behavior is to return a match with the lowest score. If there
is an exact match, that will be returned. Otherwise, a match with the
least number of implicit conversions is chosen.
Fixes piglit tests max-uvec3.vert and glsl-inexact-overloads.shader_test.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
No MOV is necessary since signed/unsigned integers share the same
bit-representation; it's simply a question of interpretation. In
particular, the fs_reg::imm union shouldn't need updating.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Mesa IR actually stores all numbers as floating point, so this is
totally a farce, but we may as well keep it going.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reverts commit f41e1db327
"fix conversions from uint to bool and from float/bool to uint"
f2i, b2i, and b2i should not accept uint types. Use i2u and u2i.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
These are necessary to handle int/uint constructor conversions. For
example, the following code currently results in a type mismatch:
int x = 7;
uint y = uint(x);
In particular, uint(x) still has type int.
This commit simply adds the new operations; it does not generate them,
nor does it add backend support for them.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
We almost never want to specify a condition, and when we do we're
already thinking about it (because we're writing a lowering pass
generating the condition), so a default argument should make the code
more pleasant to read.
NOTE: This is a candidate for the 7.11 branch (we want to be able to
cherry-pick future code).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Our copy propagation tends to be bad at handling the later array
accesses of the matrix argument we moved to a temporary. Generally we
don't need to move it to a temporary, though, so this avoids needing
more copy propagation complexity.
Reduces instruction count of some Unigine Tropics and Sanctuary
fragment shaders that do operations on uniform matrix arrays by 5.9%
on gen6.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We were constrained to using temporaries because we were assuming
variables all over. This simplifies things a bit.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This awkward typing was to avoid shadowing the function argument (the
matrix) with the temporary deref (the column) before the
get_column()/get_element()s were moved into the expression/assignment
constructors. They're about to become not-variables, so the current
names had to go. This change is almost mechanical (other than
column_expr), so it should make the next diff clearer.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
I think this makes the code more obvious by moving the declarations to
their single usage (now that we aren't using them to get at the ->type
field for expression constructors).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Move defintion of M_PI (for the benefit of <math.h> which do not define it), to
before the first use of it
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Brian Paul <brianp@vmware.com>
Commit 1a339b6c(st/mesa: prefer native texture formats when possible)
introduced two new arguments to the st_choose_format() functions.
This patch fixes the order and passes the correct internal_target
rather than GL_NONE
NOTE: This is a candidate for the 7.11 branch
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
The api and the state tracker manager code as well as the state tracker code
assumed that only a single context could be bound to a drawable. That is not
a valid assumption, since multiple contexts can bind to the same drawable.
Fix this by making it the state tracker's responsibility to update all
contexts binding to a drawable
Note that the state trackers themselves don't use atomic stamps on
frame-buffers. Multiple context rendering to the same drawable should
be protected by the application.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>