Commit graph

213 commits

Author SHA1 Message Date
Rhys Perry
a9fc81b098 aco: add v_nop inbetween exec write and VMEM/DS/FLAT
LLVM and the proprietary compiler seem to do this

Fixes: b01847bd9 ("aco/gfx10: Fix mitigation of VMEMtoScalarWriteHazard.")
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-29 17:46:01 +00:00
Rhys Perry
54742e157d aco: fix incorrect cast in parse_wait_instr()
s_waitcnt is SOPP, not SOPK

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-29 17:46:01 +00:00
Rhys Perry
11f43caaec aco: fix i2i64
Fixes: 93c8ebfa ('aco: Initial commit of independent AMD compiler')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-29 17:46:01 +00:00
Rhys Perry
ff70ccad16 aco: propagate p_wqm on an image_sample's coordinate p_create_vector
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2156
Fixes: 93c8ebfa78 ('aco: Initial commit of independent AMD compiler')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-29 17:19:52 +00:00
Daniel Schürmann
7cd548d352 aco: don't value-number instructions from within a loop with ones after the loop.
Fixes:
Wolfenstein:Youngblood (w/o shader_ballot)
dEQP-VK.descriptor_indexing.combined_image_sampler_in_loop_with_lod

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-11-26 14:39:27 +00:00
Rhys Perry
46420dd294 aco: set dlc/glc correctly for image loads
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
2019-11-26 14:39:27 +00:00
Rhys Perry
37843e454e aco: allow constant offsets for global/scratch instructions on GFX10
I don't think the bug applies for global/scratch instructions and
load_barycentric_at_sample selection expects this feature to work.

Fixes various dEQP-VK.pipeline.multisample_interpolation.* tests on GFX10.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
2019-11-26 14:39:27 +00:00
Rhys Perry
459bc77763 aco: enable load/store vectorizer
Totals from affected shaders:
SGPRS: 1890373 -> 1900772 (0.55 %)
VGPRS: 1210024 -> 1215244 (0.43 %)
Spilled SGPRs: 828 -> 828 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 252 -> 252 (0.00 %) dwords per thread
Code Size: 81937504 -> 74608304 (-8.94 %) bytes
LDS: 746 -> 746 (0.00 %) blocks
Max Waves: 230491 -> 230158 (-0.14 %)

In NeiR:Automata and GTA V, the code decrease is especially large: -13.79%
and -15.32%, respectively.

v9: rework the callback function
v10: handle load_shared/store_shared in the callback

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (v9)
2019-11-25 13:59:11 +00:00
Connor Abbott
01eb6ef870 aco: Make unused workgroup id's 0
It shouldn't matter, but the 1 was leftover from when it was handled
together with workgroup_size and num_work_groups.

Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-25 14:17:51 +01:00
Connor Abbott
bb78f9b4e4 aco: Use common argument handling
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-25 14:17:51 +01:00
Connor Abbott
e7f4cadd02 radv: Replace supports_spill with explict_scratch_args
The former was always true and hence dead code. We will want to
explicitly declare the ring offset register with ACO, but we also want
to declare the scratch offset too, and we can't try to disable it since
ACO also supports spilling and the determination of whether spilling has
to happen occurs well after setting up registers. So replace
supports_spill with something that will actually be used for ACO.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-11-25 14:17:51 +01:00
Connor Abbott
4d6676d78a aco: Make num_workgroups and local_invocation_ids one argument each
To match the LLVM argument setup code.

Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-25 14:17:51 +01:00
Connor Abbott
a7f1c63442 aco: Split vector arguments at the beginning
Due to how LLVM works we have to make some of the FS inputs become
vectors, and therefore have to split them early so that they don't take
up extra register pressure due to how RA currently works.

Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-25 14:17:51 +01:00
Connor Abbott
b45c54ff8d aco: Use radv_shader_args in aco_compile_shader()
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-25 14:17:51 +01:00
Connor Abbott
680b086db1 aco: Constify radv_nir_compiler_options in isel
It's already const for everything else.

Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-25 14:17:51 +01:00
Rhys Perry
517728477c aco: fix waitcnts for barriers at block ends
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: d1b9deee ('aco: improve waitcnt insertion around loops')
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-22 19:56:31 +00:00
Rhys Perry
29d131d619 aco: fix copy+paste error
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-21 20:28:57 +00:00
Rhys Perry
d1b9deeea8 aco: improve waitcnt insertion around loops
Do this by repeating processing of loops until no progress is made.

Totals from affected shaders:
SGPRS: 162576 -> 162576 (0.00 %)
VGPRS: 145228 -> 145228 (0.00 %)
Spilled SGPRs: 668 -> 668 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 15778640 -> 15771336 (-0.05 %) bytes
LDS: 146 -> 146 (0.00 %) blocks
Max Waves: 6087 -> 6087 (0.00 %)

v2: use block_kind_loop_header/block_kind_loop_exit to repeat at the end
    of loops instead of at each continue

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-21 20:28:57 +00:00
Marek Olšák
ebe7579655 nir: move data.image.access to data.access
The size of the data structure doesn't change.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-11-19 18:20:05 -05:00
Rhys Perry
56c06c79fc aco: implement 64-bit integer reductions
The multiplication reduction is larger than it could be, but it should be
easier to implement this way.

No failures with dEQP-VK.subgroups.*int64* except those caused by LLVM
being used for other stages.

v2: don't call setFixed() for v_add carry-out, since setHint sets physReg
v3: add and use emit_vadd32() helper
v4: use num_opcodes instead of last_opcode

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> (v3)
2019-11-19 18:58:04 +00:00
Rhys Perry
33277bd66e aco: refactor reduction lowering helpers
Should make 64-bit integer reductions easier to implement.

v4: use num_opcodes instead of last_opcode

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> (v3)
2019-11-19 18:56:21 +00:00
Rhys Perry
df645fa369 aco: implement VK_KHR_shader_float_controls
This actually supports more of the extension than the LLVM backend but we
can't enable it because ACO doesn't work with all stages yet.

With more of it enabled, some CTS tests fail because our 64-bit sqrt
is very imprecise. I can't find any precision requirements for it
anywhere, so I'm thinking it might be a CTS issue.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-15 17:36:21 +00:00
Rhys Perry
be1d11249b aco: fix 64-bit fsign with 0
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: 93c8ebfa ('aco: Initial commit of independent AMD compiler')
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-15 17:36:21 +00:00
Rhys Perry
b062b92ab1 aco: don't combine literals into v_cndmask_b32/v_subb/v_addc
No pipeline-db changes

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: 93c8ebfa ('aco: Initial commit of independent AMD compiler')
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-15 17:36:21 +00:00
Timur Kristóf
9b8dc6929e aco: Optimize out trivial code from uniform bools.
This should remove most of the excess code size that was
introduced by making all booleans per-lane.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-14 17:27:11 +01:00
Timur Kristóf
8995c0b30a aco: Treat all booleans as per-lane.
Previously, instruction selection had two kinds of booleans:
1. divergent which was per-lane and stored in s2 (VCC size)
2. uniform which was stored in s1
Additionally, uniform booleans were made per-lane when they resulted
from operations which were supported only by the VALU.

To decide which type was used, we relied on the destination size,
which was not reliable due to the per-lane uniform bools, but it
mostly works on wave64.
However, in wave32 mode (where VCC is also s1) this approach
makes it impossible keep track of which boolean is uniform and
which is divergent.

This commit makes all booleans per-lane.
The resulting excess code size will be taken care of by the optimizer.

v2 (by Daniel Schürmann):
- Better names for some functions
- Use s_andn2_b64 with exec for nir_op_inot
- Simplify code due to using s_and_b64 in bool_to_scalar_condition

v3 (by Timur Kristóf):
- Fix several subgroups regressions

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-14 17:27:11 +01:00
Daniel Schürmann
a1622c1a11 aco: use s_and_b64 exec to reduce uniform booleans to one bit
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-11-14 17:27:10 +01:00
Timur Kristóf
94e355148f aco: Make sure not to mistakenly propagate 64-bit constants.
ACO's optimizer would try to propagate 64-bit constants, but
does so in such a way that wouldn't work due to how the 64-bit
constants are handled in the IR.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-14 17:27:10 +01:00
Daniel Schürmann
9d3e070524 aco: value number instructions using the execution mask
This patch tries to give instructions with the same execution
mask also the same pass_flags and enables VN for SALU instructions
using exec as Operand.
This patch also adds back VN for VOPC instructions and removes VN for phis.

v2 (by Timur Kristóf):
- Fix some regressions.
v3 (by Daniel Schürmann):
- Fix additional issues

Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-11-14 17:27:10 +01:00
Daniel Schürmann
8657eede8a aco: check if SALU instructions are predeceeded by exec when calculating WQM needs
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-11-14 17:27:10 +01:00
Rhys Perry
6914b0236f aco: combine read_invocation and shuffle implementations
They do mostly the same thing now.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-12 17:21:38 +00:00
Rhys Perry
2c98d79d11 aco: don't propagate vgprs into v_readlane/v_writelane
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 93c8ebfa ('aco: Initial commit of independent AMD compiler')
2019-11-12 17:21:38 +00:00
Rhys Perry
5a1bacb6f9 aco: fix read_invocation with VGPR lane index
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 93c8ebfa ('aco: Initial commit of independent AMD compiler')
2019-11-12 17:21:38 +00:00
Rhys Perry
f97d933426 aco: fix shuffle with uniform operands
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 93c8ebfa ('aco: Initial commit of independent AMD compiler')
2019-11-12 17:21:38 +00:00
Rhys Perry
3204e83768 aco: use DPP instead of exec modification when lowering GFX10 shuffles
Seems we can use DPP's row_mask field to get an effect similar to
modifying exec.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
2019-11-12 17:21:38 +00:00
Daniel Schürmann
746b9380bd aco: rematerialize s_movk instructions
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-11-12 15:59:48 +00:00
Daniel Schürmann
b6f5085dfe aco: preserve kill flag on moved operands during RA
Fixes: 93c8ebfa78 aco: Initial commit of independent AMD compiler

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-11-12 15:59:48 +00:00
Daniel Schürmann
a2a6880743 aco: fix invalid access on Pseudo_instructions
Fixes: 93c8ebfa78 aco: Initial commit of independent AMD compiler

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-11-12 15:59:48 +00:00
Timur Kristóf
911a826141 ac: Handle invalid GFX10 format correctly in ac_get_tbuffer_format.
It happens that some games try to access a vertex buffer without
a valid format. This case was incorrectly handled by
ac_get_tbuffer_format which made ACO emit an invalid instruction.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Cc: 19.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-11-08 13:30:30 +01:00
Rhys Perry
78e3ea9a0f aco: add Instruction::usesModifiers() and add more checks in the optimizer
No pipeline-db changes.

v2: use early-exit for VOP3

Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> (v1)
2019-11-08 00:14:06 +00:00
Rhys Perry
76544f632d radv: adjust loop unrolling heuristics for int64
In particular, increase the cost of 64-bit integer division.

Fixes huge shaders with dEQP-VK.spirv_assembly.type.scalar.i64.mod_geom
, with ACO used for GS this creates shaders requiring a branch with
>32767 dword offset.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-11-07 23:29:12 +00:00
Daniel Schürmann
a47e232ccd aco: workaround Tonga/Iceland hardware bug
The workaround got accidentally moved to the wrong place

Fixes: 08d510010b aco: increase accuracy of SGPR limits

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-11-07 09:19:50 +01:00
Samuel Pitoiset
d3f9957de4 radv: determine shaders wavesize at pipeline level
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-11-06 09:20:34 +01:00
Daniel Schürmann
efe737fc4f aco: fix accidential reordering of instructions when scheduling
Fixes: 8678699918 "aco: implement VGPR spilling"

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-11-04 20:14:14 +01:00
Daniel Schürmann
5c7dcb15e0 aco: only use single-dword loads/stores for spilling
Fixes: 8678699918 "aco: implement VGPR spilling"

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-11-04 20:14:14 +01:00
Daniel Schürmann
d97c0bdd55 aco: fix immediate offset for spills if scratch is used
Fixes: 8678699918 "aco: implement VGPR spilling"

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-11-04 20:14:14 +01:00
Daniel Schürmann
8678699918 aco: implement VGPR spilling
VGPR spilling is implemented via MUBUF instructions and scratch memory.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-10-30 19:48:33 +00:00
Daniel Schürmann
c79972b604 aco: always set scratch_offset in startpgm
This patch also moves private_segment_buffer and
scratch_offset to Program to easily access it.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-10-30 19:48:33 +00:00
Daniel Schürmann
b0de16b7de aco: omit linear VGPRs as spill variables
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-10-30 19:48:33 +00:00
Daniel Schürmann
aded548e66 aco: ensure that spilled VGPR reloads are done after p_logical_start
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
2019-10-30 19:48:33 +00:00