Also fixing the max URB entries for VS stage.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reported-by: Chuansheng Liu <chuansheng.liu@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21949>
This reverts commit bc04e2daca that handled the change as a WA while
this is about a new feature, change done in message layout. Patch also
changes the original comment to not refer to Wa but bspec page.
Fixes: bc04e2daca ("intel/fs: use generated helpers for Wa_1209978020 / Wa_18012201914")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mark Janes <markjanes@swizzler.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22068>
All that's really needed here is to handle the array offsetting by using
an Z or array offset instead of the Y offset.
This patch originally changed get_image_offset_sa_gfx9_1d(), but since
we only use linear with the 1d case, it was dropped.
Rework:
* Jordan: Include ISL_TILING_64 as well
* Jordan: Drop change to get_image_offset_sa_gfx9_1d as
recommended by Nanley
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21113>
Fixes artifacts on some games that relied on occlusion query
results when no PS or depth buffers are bound.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21721>
Most tools looking at shader stats assume that there is only a single
resulting binary shader out of a single input. On Intel HW this is not
always the case. So having a statistic on each variant that reports
the maximum dispatch width helps showing improvement on a single
shader in terms of how large we manage to compile it.
For shaders that can be compiled in multiple SIMD width (like fragment
shaders), this will report the maximum dispatch width in the
statistics of each variants.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22014>
No need to expose extra padding or CCS data to the client map. Now that
we have the data, we can also make the BindBufferMemory asserts a bit
more accurate.
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22031>
Xe kmd don't suffer this yet because it still lacks MTL support.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21972>
Without alignment vm bind will fail and during gem buffer creation
size also need to be aligned otherwise the range in vm bind can be
bigger than allocated size for smem.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21972>
It was also necessary to initialize mem_alignment in the tests
otherwise vma allocation would fail with stubs.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21972>
This same information is also used in ANV, so intel_device_info is
a better place to have it.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21972>
Intel Gen9 GPUs have hardware ASTC support, but have a bug where they
don't handle denormalized values in void extent blocks correctly. This
isn't that hard to work around - on upload, we can detect such blocks,
and flush any denorms to zero. Because we're altering the data behind
the application's back, and applications can theoretically ask to
download the original unaltered image data, we unfortunately need to
maintain shadow copies of the data.
To make sure that we don't accidentally skip the void-extent flushing
via any fast-upload paths, and support download correctly, we plug this
into the st/mesa compressed texture format fallback paths, which store
a CPU copy of the original image data, and upload altered data.
This is unfortunately common code for what's likely to be a single
driver's issue (on a single generation), but it beats replicating an
entire framework we already have inside the driver.
Fixes dEQP-GLES3.functional.texture.compressed.astc.void_extent_ldr.*
using iris on Intel Gen9 GPUs.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4167
Reviewed-by: Emma Anholt <emma@anholt.net>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21943>
This fixes the behavior of register coalesce in cases where the source
of a copy is written elsewhere in the program by a force_writemask_all
instruction, which could cause the overwrite to be executed for an
inactive channel under non-uniform control flow, causing
can_coalesce_vars() to give incorrect results. This has been reported
in cases like:
> while (true) {
> x = imageSize(img);
> if (non_uniform_condition()) {
> y = x;
> break;
> }
> }
> use(y);
Currently the register coalesce pass would coalesce x and y in the
example above, which is invalid since in the example above imageSize()
is implemented as a force_writemask_all SEND message, whose result is
broadcast to all channels, so when a given channel executes 'y = x'
and breaks out of the loop, another divergent channel can execute a
subsequent iteration of the loop overwriting 'x' with a different
value, hence coalescing y and x into the same register changes the
behavior of the program.
Note that this is a regression introduced by commit a4b36cd3dd. In
order to avoid the problem without reverting that patch, we prevent
register coalesce if there is an overwrite of the source with
force_writemask_all behavior inconsistent with the copy and this
occurs anywhere in the intersection of the live ranges of source and
destination, even if it occurs lexically before the copy, since it
might be physically executed after the copy under divergent loop
control flow.
Fixes: a4b36cd3dd ("intel/fs: Coalesce when the src live range is contained in the dst")
Reported-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21351>
This fixes the behavior of copy propagation in cases where either the
source or destination of an ACP is overwritten elsewhere in the
program by a force_writemask_all instruction, which could cause the
overwrite to be executed for an inactive channel under non-uniform
control flow, causing the current per-channel dataflow propagation to
give incorrect results. This has been reported in cases like:
> while (true) {
> x = imageSize(img);
> if (non_uniform_condition()) {
> y = x;
> break;
> }
> }
> use(y);
Currently the copy propagation pass would propagate copy 'y = x' into
'use(y)', which is invalid since in the example above imageSize() is
implemented as a force_writemask_all SEND message, whose result is
broadcast to all channels, so when a given channel executes 'y = x'
and breaks out of the loop, another divergent channel can execute a
subsequent iteration of the loop overwriting 'x' with a different
value, hence replacing 'y' with 'x' at 'use(y)' changes the behavior
of the program.
This patch extends the global dataflow analysis algorithm to determine
whether there is any control flow path from a given copy to an
overwrite of its source or destination which has force_writemask_all
behavior inconsistent with the copy, and in such case prevents copy
propagation for that ACP entry at any point of the program which can
be reached from the overwrite, even if the copy is statically
re-executed along all such control flow paths (as in the example
above), since the execution of the overwrite for a given channel i may
corrupt other channels j!=i inactive for the subsequently re-executed
copy.
Note that a simpler solution has been attempted which fully shuts down
copy propagation if such a force_writemask_all ACP overwrite is
present /anywhere/ in the program regardless of its location in the
control flow graph, however that led to large shader-db regressions in
some programs from shader-db (like a CS from Car Chase which would
emit 53% more instructions). With this solution the only handful of
shaders that suffer instruction count regressions seem to be getting
misoptimized right now (e.g. some compute shaders from Deus Ex
Mankind). This solution doesn't seem to affect the run-time of
shader-db significantly, it's less than 1% higher with the fix
applied.
Reported-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21351>
force_writemask_all determines whether all channels of the copy are
actually valid, and may be required to be set for it to be propagated
safely in cases where the destination of the copy is used by another
force_writemask_all instruction, or when the copy occurs in a
divergent control flow block different from its use.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21351>
Commit 28311f9d02 moved ufind_msb lowering to NIR and started emitting
uclz. Unfortunately, the vec4 backend never actually implemented uclz.
It's trivial to do. Now it does.
Fixes: 28311f9d02 ("nir: intel/compiler: Move ufind_msb lowering to NIR")
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21974>
Ahem, "add builder helpers that work on Gfx7"...now might actually work.
Too much copy and paste...
Fixes: 966995d911 ("intel/fs: Add builder helpers for F32TO16/F16TO32 that work on Gfx7.x")
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21974>
generate_tex() asserts that sampler_index.type == UD, but commit
83fd7a5ed1 removed the uint temporary, which caused us to see D at
some points. Really, either should be fine, but let's just put the
UD retype back. This fixes a ton of things in crocus.
Fixes: 83fd7a5ed1 ("intel: Use nir_lower_tex_options::lower_index_to_offset")
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21974>
Set TEDMODE_RR_STRICT when TEEnable is set.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21899>
HSD 1306463417 is a hardware defect. The originating software
workaround for the issue is Wa_1409433168. Convert all references to
the software workaround number, and use generated helpers instead of
GFX comparisons.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21914>
External(imported or exported) objects needs to have vm_id set to 0.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21885>
Xe KMD does a special caching handling for buffers that will be
scanout to display, so that is why it needs a flag set during
allocation.
Checking if VK_STRUCTURE_TYPE_WSI_MEMORY_ALLOCATE_INFO_MESA
is available in AllocateMemory() and marking the buffer as scanout.
All WSI code paths but one sets
VK_STRUCTURE_TYPE_WSI_MEMORY_ALLOCATE_INFO_MESA.
The only one that doesn't requires that WSI is initialize with
wsi_device_options.sw_device = true to be executed, what is not the
case for ANV.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21885>
nir->info.subgroup_size can be set to an enum :
SUBGROUP_SIZE_VARYING = 0
SUBGROUP_SIZE_UNIFORM = 1
SUBGROUP_SIZE_API_CONSTANT = 2
SUBGROUP_SIZE_FULL_SUBGROUPS = 3
So compute the API subgroup size value and compare it to the dispatch
size to determine whether we need some bound checking.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9ac192d79d ("intel/fs: bound subgroup invocation read to dispatch size")
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21856>
For instance, to load uniform data with the LSC we usually rely on
tranpose messages which have to execute in SIMD1. Those end up being
considered as partial writes so within loops their life span spread to
the whole loop, increasing register pressure.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21867>