This is to avoid out of bound register accesses (potentially leading
to hangs) when the dispatch size is smaller than when is reported in
the NIR subgroup_size.
v2: Implement bounding with a mask (since workgroup sizes are powers of 2) (Faith)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 530de844ef ("intel,anv,iris,crocus: Drop subgroup size from the shader key")
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21282>
(cherry picked from commit 9ac192d79d)
It seems broken but can't really figure out why and DCC levels aren't
interleaved on GFX11. Skipping DCC initialization for levels seems to
also fix it but seems safer to disable completely, as a hotfix.
Fixes DCC issues with Hi-Fi Rush, Sonic Frontiers, Hogwarts Legacy
and probably more.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8230
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21186>
(cherry picked from commit 5d41d8258a)
Cannot be used for SSBO, so ignore SCACHE invalidation.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Fixes: 8df17163c7 ("radv: implement vkCmdWaitEvents2KHR")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21271>
(cherry picked from commit 7efabfbbe4)
For sync2 bits, overflow can happen.
Use BITFIELD64_BIT to align with ANV.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Fixes: 8df17163c7 ("radv: implement vkCmdWaitEvents2KHR")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21271>
(cherry picked from commit 97aa8d9547)
Pointed out by GCC:
In function ‘load_text_file’,
inlined from ‘standalone_compile_shader’ at ../src/compiler/glsl/standalone.cpp:491:38,
inlined from ‘main’ at ../src/compiler/glsl/main.cpp:98:45:
../src/compiler/glsl/standalone.cpp:358:17: error: ‘free’ called on pointer ‘block_195’ with nonzero offset 48 [-Werror=free-nonheap-object]
358 | free(text);
| ^
In function ‘ralloc_size’,
inlined from ‘load_text_file’ at ../src/compiler/glsl/standalone.cpp:352:31,
inlined from ‘standalone_compile_shader’ at ../src/compiler/glsl/standalone.cpp:491:38,
inlined from ‘main’ at ../src/compiler/glsl/main.cpp:98:45:
../src/util/ralloc.c:117:18: note: returned from ‘malloc’
117 | void *block = malloc(align64(size + sizeof(ralloc_header),
| ^
Fixes: a9696e79fb ("main: Close memory leak of shader string from load_text_file.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21215>
(cherry picked from commit 49a6bdde8e)
Drop the unused ctx parameter, to match the main Mesa code.
Fixes ODR violation flagged by -Wodr with LTO enabled:
../src/mesa/main/shaderobj.h:74:1: error: ‘_mesa_reference_shader_program_data’ violates the C++ One Definition Rule [-Werror=odr]
74 | _mesa_reference_shader_program_data(struct gl_shader_program_data **ptr,
| ^
../src/compiler/glsl/standalone_scaffolding.cpp:76:1: note: type mismatch in parameter 1
76 | _mesa_reference_shader_program_data(struct gl_context *ctx,
| ^
../src/compiler/glsl/standalone_scaffolding.cpp:76:1: note: ‘_mesa_reference_shader_program_data’ was previously declared here
../src/compiler/glsl/standalone_scaffolding.cpp:76:1: note: code may be misoptimized unless ‘-fno-strict-aliasing’ is used
Fixes: 717a720e9c ("mesa: drop unused context parameter to shader program data reference.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21215>
(cherry picked from commit bf67f32d4b)
A stackless (or at least using allocated memory for stack) version
might be nice but for now this works around some games compiling
large shaders and hitting stack overflows.
CC: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21231>
(cherry picked from commit 0a17c3afc5)
Draw states were not disabled after a dynamic renderpass which
spans several command buffers, the next renderpass if started in
the same command buffer wouldn't emit the full draw state,
since TU_CMD_DIRTY_DRAW_STATE was not set by previous renderpass.
The issue could be observed when corrupting all regs at cmdbuf start in:
dEQP-VK.dynamic_rendering.primary_cmd_buff.random.seed7_geometry
Fixes: cb0f414b2a
("tu: Add support for suspending and resuming renderpasses")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21148>
(cherry picked from commit 2d20564a6a)
The old code would disallow linear targets as well which would confuse
things with reimporting dma-bufs.
Fixes: 32728dc66e ("crocus: introduce main resource configuration helper.")
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21209>
(cherry picked from commit 6043f66dd3)
The size in src[2] is in byte and needs to cover any possible data
accessed in src[0] by the indirection. That way the register
allocation is aware of what cannot be spilled for the instruction to
execute on valid data.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 70ace2bbcd ("intel/compiler: Implement Task Output and Mesh Input")
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21188>
(cherry picked from commit ebc4893947)
There was a VUID-VkImageViewCreateInfo-image-04739 in the Vulkan 1.3
spec that said:
If image was created with the
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT flag and format is a
non-compressed format, viewType must not be VK_IMAGE_VIEW_TYPE_3D
That VUID has since been removed, and when a view of a 3D image is
created, with put the depth into the array_len, so it won't be always 1.
Reviewed-by: Mark Janes <markjanes@swizzler.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20803>
(cherry picked from commit 58ababdee6)
* drawid needs to be incremented at end of loop
* rescope draw structs to initialize at top of loop
fix#8191
Fixes: 6b07893b31 ("util/vbuf: handle multidraws")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Mark Janes <markjanes@swizzler.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21139>
(cherry picked from commit 8f5a63ebfe)
this was including the generated tcs bits, which was likely to be wrong
and thus break optimal key hashing, requiring more pipelines
it also wasn't setting the optimal key value correctly during precompile,
which meant the wrong hash value was used and the precompiled libs were never
actually accessible
cc: mesa-stable
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21169>
(cherry picked from commit 4cf54e2ed2)