Commit graph

173 commits

Author SHA1 Message Date
Eric Engestrom
bdfdc40a25 vc4: mark piglit copypixels-(draw-)sync as flaky
They sometimes fail when running all the tests together, but never when
running just them; not sure how to diagnose this, but for now jusk mark
them as flaky.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19295>
2022-10-25 16:24:59 +00:00
Rob Clark
22ec93cc1a v3d/ci: Add a flake
I've seen this one flake, add it to flakes.txt to avoid blocking CI.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19259>
2022-10-24 21:39:38 +00:00
David Heidelberg
033050385d ci/broadcom: convert traces to new YAML format
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18329>
2022-09-13 09:16:19 +00:00
Erik Faye-Lund
eb2307ec69 vc4: respect z-offset in tiled blits
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Tested-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18427>
2022-09-07 07:50:44 +00:00
Erik Faye-Lund
f4d6abc268 mesa/st: enable s3tc extensions with fallback
The VC4 and Lima Piglit failures seems to mostly fall in two camps:
1. The hardware lacks sRGB support, but the drivers decide to expose it
   nevertheless, with some varying level of emulation. This leads to some
   failures, probably because we're missing sRGB decoding somewhere.
2. The spec@ext_texture_compression_s3tc@compressedteximage fails,
   mostly due to the test not setting the mipfilter to nearest. With
   that fixed, the test passes on VC4, but still fails on Lima due to an
   a bit dodgy miplod bias in the driver.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18180>
2022-09-06 12:55:02 +00:00
David Heidelberg
250c684750 ci: uprev piglit 2022-08-30
Acked-by: Juan A. Suarez <jasuarez@igalia.com>  # for broadcom
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>  # for zink
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18318>
2022-09-02 20:15:28 +00:00
Iago Toral Quiroga
ffd3ef35bb v3dv: implement VK_KHR_workgroup_memory_explicit_layout
There is an issue with some Amber tests for this feature using
a larger number of workgroup invocations than supported without
checking the limit. I filed and issue [1] (and a CL with a fix), but
meanwhile we want to flag those as expected crashes for CI.

[1] https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3913

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18337>
2022-09-01 06:37:21 +00:00
Iago Toral Quiroga
1614364281 v3dv: expose VK_KHR_synchronization2
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18290>
2022-08-31 07:36:18 +00:00
Marek Olšák
e951d6362c ci: update pass/fail results for spec@!opengl 1.0@gl-1.0-dlist-bitmap
This is mostly positive.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17780>
2022-08-24 18:13:02 +00:00
Juan A. Suarez Romero
4ba21c3e8c vc4: store tex sampler in proper register
When unpacking the texture sample result ensure it is moved to the
proper expected dest register.

This fixes incorrect texturing in Chromium using PixiJS framework.

CC: mesa-stable
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18122>
2022-08-22 10:34:39 +00:00
David Heidelberg
d6b61fcf60 ci: traces: update freedreno and broadcom to brotli compressed traces
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18156>
2022-08-20 09:42:28 +00:00
Mike Blumenkrantz
4f28e2827c mesa: fix blending when using luminance/intensity emulation
neither of these have a real alpha channel, so reuse the xrgb blend
clamping here to ensure the "right" alpha value is used

cc: mesa-stable

fixes:
spec@arb_texture_float@fbo-blending-formats

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17687>
2022-08-12 14:24:52 +00:00
Juan A. Suarez Romero
a2397e6378 v3d/ci: enable ARB_texture_cube_map piglit tests
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17836>
2022-08-01 16:53:46 +00:00
Juan A. Suarez Romero
0cb1689ca9 v3d/vc4/ci: Fix typo in skipped list
The skipped piglit tests should be those about arb_gpu_shader5, not
arb_gpu_shader_gpu5.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17836>
2022-08-01 16:53:46 +00:00
Juan A. Suarez Romero
899759be6a v3dv/ci: Update expected list
Add some tests in the skip list that takes too much time to be executed.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17836>
2022-08-01 16:53:46 +00:00
Iago Toral Quiroga
46d43b1ca1 broadcom/ci: update list of slow tests
These showed up in some runs for me.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17786>
2022-07-28 11:18:57 +00:00
Juan A. Suarez Romero
7131a05f92 v3d/ci: update expected list
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17660>
2022-07-20 18:37:26 +00:00
Iago Toral Quiroga
b54544852c v3dv: fix offset reported by vkGetImageSubresourceLayout
This represents an offset from the actual start of the image data,
not from the start of the memory allocation bound to the image.

Fixes:
dEQP-VK.image.subresource_layout.*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17648>
2022-07-20 10:33:57 +00:00
Iago Toral Quiroga
d2d2fdf934 v3dv: remove assert that poolSizeCount must be larger than 0
From the Vulkan spec:

   "If poolSizeCount is not 0, pPoolSizes must be a valid pointer to an
    array of poolSizeCount valid VkDescriptorPoolSize structures"

So 0 is actually allowed and there is a CTS to check it is handled gracefully.

Fixes:
dEQP-VK.api.descriptor_pool.zero_pool_size_count

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17648>
2022-07-20 10:33:57 +00:00
Juan A. Suarez Romero
95fe540139 v3d/ci: (partially) revert expected list
This reverts the traces expected list changed in f3579a62e9
("v3d/v3dv/ci: update expected results").

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17647>
2022-07-20 09:37:43 +02:00
Juan A. Suarez Romero
f3579a62e9 v3d/v3dv/ci: update expected results
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17632>
2022-07-19 17:26:52 +00:00
Iago Toral Quiroga
bec3c83e19 v3dv: implement VK_KHR_buffer_device_address
This feature allows shaders to use pointers to buffers which may
not be bound via descriptor sets. Access to these buffers is done
via global intrinsics.

Because the buffers are not accessed through descriptor sets, any
live buffer flagged with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR
can be accessed by any shader using global intrinsics, so the driver
needs to make sure all these buffers are mapped by the kernel when
it submits the job for execution.

We handle this by tracking if any draw call or compute dispatch in
a job uses a pipeline that has any such shaders. If so, the job is
flagged as using buffer device address and the kernel submission
for that job will add all live BOs bound to buffers flagged with the
buffer device address usage flag.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17275>
2022-07-19 09:47:34 +02:00
Adam Jackson
768238fdc0 glx: Fix drawable refcounting for naked Windows
driFetchDrawable is only ever called from the MakeCurrent path, which
means it has to handle the case of pre-GLX-1.3 Windows being named as
the drawable. When it finds the drawable in the hash, it increments its
refcount before returning it, so for a GLXWindow it would be 2 on first
return, one from glXCreateWindow and one from glXMakeCurrent. But when
it does not find the drawable and creates one for the naked Window, the
reference count on first return would only be 1. As a result, if this
context was then ever bound to a different drawable, the old Window's
DRI drawable state (like the back buffer) would be destroyed.

Fixes piglit's glx-multi-window-single-context and glx-make-current for
a variety of drivers.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6713
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17479>
2022-07-13 12:25:30 -04:00
Iago Toral Quiroga
8d8491df5e v3d: stop using a smaller texture limit in OpenGL
The compiler has improved significantly since we found this issue
and this is no longer required.

Notice that because we are increasing the number of samplers
supported beyond what we can loop unroll (currently capped at 16),
some piglit tests that test the maximum number of samplers supported
start to fail because they use indirect indexing on a sampler array
and we don't support that (previously the indirect indexing was
removed by loop unrolling). This is a bug in tests which the
GLSL linker detects, failing to compile the shaders.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17509>
2022-07-13 10:09:34 +00:00
Emma Anholt
7976d558d5 vc4: Add links to test bug reports.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17449>
2022-07-12 17:15:43 +00:00
Emma Anholt
2f851f0479 vc4: Work around a HW bug with 2-vert line loops.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17449>
2022-07-12 17:15:43 +00:00
Emma Anholt
0f37e3c339 mesa: Fix the error check for VertexAttrib*.
It was checking "mesa's theoretical max attributes" rather than "the
driver's max attributes."

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17449>
2022-07-12 17:15:43 +00:00
Emma Anholt
e9840e409f vc4: Add notes on the remaining dEQP failures.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17350>
2022-07-10 02:50:09 +00:00
Emma Anholt
48a9196632 vc4: Move previous existing 3D xfails up to the group of 3d xfails.
Clears up known issues from ones that should be investigated and
explained.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17350>
2022-07-10 02:50:09 +00:00
Emma Anholt
426c7b65db vc4: Disable OES_texture_3D being exposed.
The hardware doesn't support 3D textures.  We had been lying about 3D
texture level support in the past so that we got GL 2.1, but now reporting
levels==0 doesn't disable GL 2.1 (since we don't check for GL2 extensions
any more).  But, by not lying, we now fix the majority of the remaining
GLES2 deqp failures.

This regresses a few desktop GL piglits which get GL errors that they
notice instead of what would be silent rendering failures on 3D texturing
operations.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17350>
2022-07-10 02:50:09 +00:00
Eric Engestrom
c06926f694 broadcom/rpi4-skips: drop duplicated lines
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17312>
2022-07-01 08:09:48 +00:00
Juan A. Suarez Romero
037e7e8066 v3d/ci: Add flake test
This test works when executed alone, but fails when running the full
GLES3 CTS.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17300>
2022-06-29 14:01:20 +02:00
Emma Anholt
13bf36588d ci/bare-metal: Consolidate needs declarations in .baremetal-test-*.
We had it set up for arm64 asan already, do it for everyone else too.  In
cleaning up the duplication, this fixes a pasteo in rpi3 which had the
"artifacts: false" on the wrong job, causing it to do a slow download of
the mesa build from gitlab.

Doing this required also moving the ".use-debian/arm_test" in as well, so
that its "needs:" didn't overwrite ours if it appeared after us in the
consumer's "extends:"

Should save about 20 seconds on rpi3 jobs.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17146>
2022-06-22 20:59:54 +00:00
Emma Anholt
4309e09d6f vc4: Propagate txf_ms's dest_type to the lowered txf.
This was missing, and the added validation caught it.

Fixes: 708c47e663 ("nir: Validate nir_tex_instr::dest_type bitsize")
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17172>
2022-06-22 07:10:18 -07:00
Emma Anholt
1de87497ba ci/vc4: Turn on deqp-egl testing by default.
Now that we have one less job, let's flip this on.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17172>
2022-06-22 07:10:14 -07:00
Emma Anholt
e9fad0b9aa ci/vc4: Merge quick_shader in with deqp-gles
All 4 jobs had a total of about 26 minutes of runner time, so squish them
onto 3 runners and use gbm for the .shader_tests to avoid X overhead and
hopefully succeed with full concurrency.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17172>
2022-06-22 07:09:53 -07:00
Emma Anholt
5f09b1ebe9 ci/bare-metal: Add test phase timeouts to all boards.
This should help with "marge got stuck for an hour and all I got was this
failed job with no results/" when a system intermittently wedges.

This replaces the BM_POE_TIMEOUT ("did we get something on serial in the
last 3 minutes?") that rpi had, in favor of checking that the whole test
job gets through in 20 minutes.

Acked-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17096>
2022-06-21 21:38:25 +00:00
Juan A. Suarez Romero
c0626a6bd2 v3dv/ci: Update expected results
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17141>
2022-06-20 15:37:39 +00:00
Jose Maria Casanova Crespo
901f5e6a31 v3dv/ci: increase fraction to 10 on v3dv ci jobs.
We reduce the v3dv ci jobs time execution from ~20min to
8-11 min.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17026>
2022-06-14 20:33:34 +00:00
Juan A. Suarez Romero
8f3c60a93d v3d/ci: Add traces
Add a job to run and test traces from Tracies DB.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16809>
2022-06-06 15:18:50 +00:00
Juan A. Suarez Romero
4357dff4e9 v3d: fix blending for mixed RT formats
Blending configuration needs to be adapted in case the RT format does
not have an alpha channel. This is handled so far correctly.

But when we have two RT, one with alpha and other without it, we need
to split the blend configuration, so one is adapted and the other not.

Otherwise we would be changing the blend config for the wrong RT.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16747>
2022-05-31 17:25:50 +00:00
Juan A. Suarez Romero
836ce97f5e ci: bump VK-GL-CTS to 1.3.2.0
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Acked-by: Alejandro Piñeiro <apinheiro@igalia.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16689>
2022-05-31 15:02:08 +00:00
Timothy Arceri
792c9a0a24 glsl: move validation of sampler indirects to the nir linker
This will allow us to disable the GLSL IR loop unroller in a
following patch and rely on the NIR loop unroller instead.

This allows the piglit test spec@!opengl 2.0@max-samplers border
to pass on the v3d rpi4 driver.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16543>
2022-05-17 02:12:21 +00:00
David Heidelberg
875643feeb ci: uprev piglit 2022-05-10
Also document additional piglit failures and crashes with new tests.

Multiple changes, mostly notable:
 - few new tests
 - traces downloader improvements

Reviewed-by: Emma Anholt <emma@anholt.net>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16428>
2022-05-16 06:33:36 +00:00
Juan A. Suarez Romero
e6bcb8ad15 v3d: do not tile 1D textures
Hardware already support 1D untiled textures, so no need to convert them
to tile for render-based blit.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15693>
2022-04-19 08:03:42 +00:00
Juan A. Suarez Romero
f9e424f98d ci/v3dv: remove fixed test
`dEQP-VK.api.external.semaphore.opaque_fd.info_timeline` is already
fixed.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16005>
2022-04-18 12:16:52 +00:00
Jason Ekstrand
316728a55b v3dv: Switch to the common submit framework
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15704>
2022-04-13 17:22:14 +00:00
Timothy Arceri
20ab7046c0 glsl/st: use nir pass to lower indirect rather than GLSL IR
Will allow us to drop more GLSL IR code in future once we switch
all drivers to NIR. Also stops the need for all drivers to call
this pass to remove indirect temps that may have been added during
the NIR varying linking lowering/optimisations.

This patch fixes some tests on i915, d3d12, lima and vc4.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15871>
2022-04-12 06:51:20 +00:00
Juan A. Suarez Romero
3ac7383843 ci: enable v3dv arm64 jobs
This reverts commit f567a832ee.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15856>
2022-04-11 15:26:58 +00:00
Mike Blumenkrantz
f567a832ee ci: disable v3dv arm64 jobs
these have been broken for almost 48 hours

Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15841>
2022-04-10 12:25:39 -04:00