This prevents a regression from the next commit which would write
garbage for combined image+sampler descriptors and that might break
capture&replay.
It seems also more robust to write zeroes than garbage overall.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35455>
If nir_opt_vectorize_io isn't called, 16-bit IO is broken.
This is a workaround to keep RADV working and consume incorrect NIR
while other drivers consume correct NIR.
Hopefully this will be removed ASAP.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35315>
For cases when less than 4 components are read, the original code
would compute an incorrect dmask. eg: with a single component + is_sparse,
the dmask was 0x13:
- 0x 3 = coming from nir_def_components_read
- 0x10 = the sparse bit
While it should have at 2 bits set (1 for the color/depth, 1 for tfe).
This caused problem when expand_vector() used the dmask to generate
the final results, because the value for the sparse component was
read from the wrong index.
So after the call to emit_mimg() dmask needs to be adjusted
because the components will be stored in order, so if mask is 0x11
the tfe value would be stored at invalid index=5 (while it should
be at index=1).
This fixes KHR-GL46.sparse_texture_clamp_tests.SparseTextureClampLookupResidency_texture_2d_depth_component16
and KHR-GL46.sparse_texture2_tests.SparseTexture2Lookup_texture_2d_depth_component16
with ACO.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35206>
The referenced commit was a step in the right direction, but not
complete.
ac_build_image_opcode returns a vec<4> or a struct<vec<4>, int>
so we can simplify visit_tex. We just need to map these 4/5 values
to the expected layout from NIR.
eg: depth + TFE would produces "<d, x, x, x>, t" so it has to be
transformed into <d, t>.
nir_texop_fragment_mask_fetch_amd + sparse doesn't exist, so it's
another opportunity for simplification.
This is required to get KHR-GL46.sparse_texture2_tests.SparseTexture2Lookup_texture_2d_depth_component16
working properly.
The same test fails with ACO so it probably needs a change in the
same area.
Fixes: c0ef2aa7f8 ("DEPENDENCY: ac/llvm: fix sparse code handling")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35206>
The hardware doesn't support the prt layouts, but we can use normal
layouts and ac_surface_addr_from_coord to determince which pages
need to be committed.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35206>
The ISA docs don't mention this, but instead of always truncating
like other integer conversions, this opcode actually uses the single
precision rounding mode.
We could continue to use the opcode and set the rounding mode to rtz
in lower_to_hw_instrs, but I think I should just concede that f2u8
isn't worth the effort.
Fixes: 9bb10b58 ("aco: use v_cvt_pk_u8_f32 for f2u8")
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35391>
DGC doesn't support multiview. The Vulkan spec says:
"VUID-vkCmdExecuteGeneratedCommandsEXT-None-11062
If a rendering pass is currently active, the view mask must be 0."
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35342>
This adds the VP9 decoding support.
This was initially developed by me,
Stéphane Cerveau from Igalia did a bunch of fixes and testing,
Benjamin Cheng from AMD also helped with a few fixes and how
to program the firmware better.
This passes the current VK-GL-CTS tests.
Reviewed-by: David Rosca <david.rosca@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35398>
This will be reused by radv eventually, so let's move it all
over to common code. It might have other users eventually,
but we can worry about that later.
Reviewed-by: David Rosca <david.rosca@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35398>
This moves per-patch output VMEM stores to the end of the shader where they
execute only once. They are skipped if the whole workgroup discards
all patches.
If tcs_vertices_out == 1, per-patch output VMEM stores use the same lanes
as per-vertex output VMEM stores, which are aligned to 4 or 8 lanes to get
cached bandwidth for the stores.
Previously, per-patch outputs were stored to memory for every store_output
intrinsic in TCS.
Additionally, LDS is no longer allocated for per-patch outputs that are only
written and read by invocation 0, or they are written by all invocations
but not read, and don't have indirect indexing. This reduces LDS usage and
LDS traffic.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34780>
This unifies the duplicated LDS output patch size computation between
hs_output_lds_offset and ac_nir_compute_tess_wg_info.
"+ 4" to the output patch stride minimizes LDS bank conflicts by making
the beginning of each patch start on a different LDS bank.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34780>
Checking whether every compoment is valid in tess_level_has_effect() when
prim_mode is unknown generated too many SALU. Do this instead:
if (triangles) ...
subgroup vote for triangles
else if (quads) ..
subgroup vote for quads
else // isoline
subgroup vote for isolines
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34780>
This rewrites tess level value tracking to use the 2-bit masks, which
means LDS allocation is determined separately for outer and inner levels.
LDS is not allocated for tess levels that are only written by invocation 0
and never read or only read by invocation 0. If the number of output
patch vertices is 1, LDS is also not allocated for tess levels.
Tess level outputs for TES are always written as whole vec4 to get cached
bandwidth.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34780>