Commit graph

362 commits

Author SHA1 Message Date
Iago Toral Quiroga
d25aec0d38 v3d,v3dv: fix compute for V3D 7.1.6+
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:44 +00:00
Alejandro Piñeiro
a5f0305804 v3dv: implement depthBounds support for v71
Just for for v71, as that feature is not supported by older hw.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
cb9d079739 v3d,v3dv: don't use max internal bpp for tile sizing in V3D 7.x
We can use the actual bpp of each color attachment to compute real
tile memory requirements, which may allow us to choose a larger tile
size configuration than in V3D 4.2 in certain scenarios.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
9e90d95508 v3d,v3dv: support up to 8 render targets in v7.1+
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
662d6e296e v3dv: make v3dv_viewport_compute_xform depend on the V3D version
For 4.x we have a workaround for too small Z scale values that is not
required for V3D 7.x.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
747c7042df v3dv: we can sample from 1D array too
Fixes: 95f881ad ('v3dv: add support for sampling simple 2D linear textures')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25286>
2023-09-20 05:44:42 +00:00
Iago Toral Quiroga
64b49fb501 v3dv: don't assume that bound descriptors have been written
The pipeline layout lifetime tests in CTS allocate some descriptors
and bind them to the command buffer without actually ever writing
valid resources to them since they never actually execute the command
buffers, so we want to be careful at bind time and not assume the
resources exist.

Fixes crashes in dEQP-VK.api.pipeline.pipeline_layout.lifetime.*

Fixes: 95f881adbd ('v3dv: add support for sampling simple 2D linear textures')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25172>
2023-09-12 11:42:58 +00:00
Iago Toral Quiroga
05e80e1a5e v3dv: expand sampling from linear image hack to support multi-planar images
Tested-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25048>
2023-09-11 12:04:35 +00:00
Iago Toral Quiroga
95f881adbd v3dv: add support for sampling simple 2D linear textures
V3D can't sample linear images (other than 1D), however, some applications
will require this to work. Particularly, our swapchain images may need to be
linear (for display), so sampling from them won't work.

This change detects the case where we are binding a descriptor which attempts
to sample from a simple 2D linear texture, transparently creates a tiled
copy of the image and rewrites the  descriptor to refer to the tiled image
instead. This will be slow but will allow some applications that require this
to work (i.e. some aspects of Android's user interface).

As of this patch, this only supports sampling linear images with a single
miplevel and layer from single-plane images in non-arrayed descriptors. We
could handle other cases too with a bit more work though.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9712
Tested-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25048>
2023-09-11 12:04:35 +00:00
Alyssa Rosenzweig
6562e89893 v3dv: Use vk_index_type_to_bytes
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24017>
2023-07-07 07:22:32 -04:00
Iago Toral Quiroga
84af2cb44a v3dv: simplify scissor setup for negative viewport height
KHR_maintenance1 allows clients to specify a negative
height, but not a negative width, so assert on that and
simplify the computations for the horizontal dimension.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23489>
2023-06-07 18:40:55 +00:00
Iago Toral Quiroga
226c62b745 v3dv: remove bogus viewport code
This is incorrectly undoing the code right above it.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23489>
2023-06-07 18:40:55 +00:00
Yonggang Luo
137aa8b2dc util: Replace all usage of PIPE_TIMEOUT_INFINITE with OS_TIMEOUT_INFINITE
They are exactly the same, so it's safe to do the replace
Also gen OS_TIMEOUT_INFINITE var with rusticl_mesa_bindings_rs by OS_ prefix and
include "util/os_time.h" in rusticl/rusticl_mesa_bindings.h

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23401>
2023-06-05 05:12:02 +00:00
Iago Toral Quiroga
a5c8be30d1 v3dv: simplify too small Z viewport scale workaround
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23167>
2023-05-23 09:22:56 +00:00
Harri Nieminen
c3c63cb1d8 broadcom: fix typos
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22591>
2023-04-21 17:19:46 +00:00
Iago Toral Quiroga
3647b05ae9 v3dv: pause occlusion queries during vkCmdClearAttachments
We implement this by emitting a draw call, which should not be registered
during occlusion query counting.

Fixes:
dEQP-VK.query_pool.occlusion_query*clear*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22131>
2023-03-27 20:16:04 +00:00
Iago Toral Quiroga
fec15a225f v3dv: ensure we apply binning syncs to secondary command buffers
Currently, we postpone binning syncs until we record draw calls
and can validate if any of them require accessing protected
resources in the binning stage, however, if the draw calls are
recorded in a secondary command buffer and the barriers have
been recorded in the primary command buffer, we won't apply the
binning sync in the secondary when we record the draw calls
and so we must apply it when we execute the secondary in the
primary.

Fixes flakyness in:
dEQP-VK.api.command_buffers.record_many_draws_secondary_2

cc: mesa-stable

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21162>
2023-02-07 14:07:19 +01:00
Iago Toral Quiroga
01c6eeeba5 v3dv: drop unused field from v3dv_cmd_buffer
Not needed since we moved to the common sync framework.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20787>
2023-01-23 07:14:33 +00:00
Ella Stanforth
18319a236c v3dv: add support for multi-planar formats, enable YCbCr
Original patches wrote by Ella Stanforth.

Alejandro Piñeiro main changes (skipping the small fixes/typos):
  * Reduced the list of supported formats to
    VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM and
    VK_FORMAT_G8_B8R8_2PLANE_420_UNORM, that are the two only
    mandatory by the spec.
  * Fix format features exposed with YCbCr:
    * Disallow some features not supported with YCbCr (like blitting)
    * Disallow storage image support. Not clear if really useful. Even
      if there are CTS tests, there is an ongoing discussion about the
      possibility to remove them.
    * Expose VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT, that is
      mandatory for the formats supported.
    * Not expose VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT. Some
      CTS tests are failing right now, and it is not mandatory. Likely
      to be revisit later.
    * We are keeping VK_FORMAT_FEATURE_2_DISJOINT_BIT and
      VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT. Even if they
      are optional, it is working with the two formats that we are
      exposing. Likely that will need to be refined if we start to
      expose more formats.
  * create_image_view: don't use hardcoded 0x70, but instead doing an
    explicit bit or of VK_IMAGE_ASPECT_PLANE_0/1/2_BIT
  * image_format_plane_features: keep how supported aspects and
    separate stencil check is done. Even if the change introduced was
    correct (not sure about that though), that change is unrelated to
    this work
  * write_image_descriptor: add additional checks for descriptor type,
    to compute properly the offset.
  * Cosmetic changes (don't use // for comments, capital letters, etc)
  * Main changes coming from the review:
     * Not use image aliases. All the info is already on the image
       planes, and some points of the code were confusing as it was
       using always a hardcoded plane 0.
     * Squashed the two original main patches. YCbCr conversion was
       leaking on the multi-planar support, as some support needed
       info coming from the ycbcr structs.
     * Not expose the extension on Android, and explicitly assert that
       we expect plane_count to be 1 always.
  * For a full list of review changes  see MR#19950

Signed-off-by: Ella Stanforth <estanforth@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19950>
2023-01-16 14:10:21 +00:00
Iago Toral Quiroga
df8611e816 v3dv: be more careful when restoring dirty state after meta operations
So far we have been only restoring dirty dynamic states used by meta
pipelines however, static state from meta pipelines will also clear
dirty flags, preventing follow-up draw calls in the command buffer
to honor these if they are flagged as dynamic states in their
pipelines. Fix this by always resetting all dirty state flags after
a meta operation so we re-emit all the state we need with the next draw
call.

Fixes:
dEQP-VK.dynamic_state.monolithic.image.clear

cc: mesa-stable

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20356>
2022-12-16 12:18:36 +00:00
Iago Toral Quiroga
ce94d3e48d v3dv: honor render area in subpass resolve fallback
When falling back to handling subpass resolves via separate
image resolves we were resolving the entire attachment instead
of limiting the resolve to the render area defined for the render
pass.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20331>
2022-12-16 07:48:36 +00:00
Iago Toral Quiroga
9ac053e0a2 v3dv: handle depth/stencil resolves we can't implement via TLB
If we can't use the TLB to do a subpass resolve we have a fallaback
that emits separate image resolves, but this fallback was only
handling color resolves. This adds depth/stencil as well.

Fixes some of the issues we have with CTS 1.3.4 in:
dEQP-VK.pipeline.monolithic.multisample.misc.*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20331>
2022-12-16 07:48:36 +00:00
Iago Toral Quiroga
6117f855ee v3dv: always store/restore attachment state during meta operations
attachment state is only relevant during render passes, however,
there is a corner case: if we can't resolve an attachment in a
subpass using the hardware, we emit a manual image resolve in the
driver which can trigger a meta operation via blit. In this case,
we pretend we are not in a render pass (since vulkan disallows
blits/resolves in a render pass) but we really want to keep the
attachment state after the meta operation.

Fixes some of the issues we have with CTS 1.3.4 in:
dEQP-VK.pipeline.monolithic.multisample.misc.*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20331>
2022-12-16 07:48:36 +00:00
Rebecca Mckeever
6b1e2e9eb6 v3dv: Delete VK_KHR_device_group provided entrypoints
Delete v3dv_CmdDispatch, v3dv_CmdSetDeviceMask, and
v3dv_GetDeviceGroupPeerMemoryFeatures so that the vk_common_*
versions will be used instead. This will avoid repeated code.

Signed-off-by: Rebecca Mckeever <rebecca.mckeever@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20218>
2022-12-09 14:07:17 -06:00
Iago Toral Quiroga
7a65b3f006 v3dv: reimplement occlusion queries
Our implementation was mostly CPU-based, with things such as query
resets and result copying handled in the CPU, as well as some aspects
of query availability tracking.

This new implementation handles all GPU-side query functions by
dispatching compute shaders to push the work to the GPU. This
involves query availability, reset and result copying.

For now, only occlusion queries are managed this way. Performance
queries can also be implemented in a similar fashion in the future
with some additional work, however, for timestamp queries our only
option to improve this would be to execute the actual timestamp in the
kernel, since we can't take a timestamp from a shader.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19770>
2022-11-24 12:21:59 +00:00
Iago Toral Quiroga
cc9db4eac2 v3dv: reset pending cpu job state once processed
If we have any pending jobs queued in the command buffer state
to be emitted at the end of a given job, make sure we reset
that state once these have been processed.

cc: mesa-table

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19770>
2022-11-24 12:21:59 +00:00
Maíra Canal
d34f3a1db5 v3dv: fix multiple typos
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19538>
2022-11-21 11:31:29 +00:00
Iago Toral Quiroga
8113f973b3 v3dv: make the helper to emit pipeline barriers public to other files
Fixes: ecb01d53fd ("v3dv: refactor events")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19458>
2022-11-03 14:16:12 +01:00
Iago Toral Quiroga
67e82fd1f2 v3dv: always check VK_ACCESS_2_MEMORY_READ_BIT for read accesses
Fixes: a981ac0539 ('v3dv: skip binning sync if binning shaders don't access external resources')

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19458>
2022-11-03 14:16:12 +01:00
Iago Toral Quiroga
004f431b7f v3dv: split event implementation to a separate file
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19366>
2022-10-28 10:55:37 +00:00
Iago Toral Quiroga
ecb01d53fd v3dv: refactor events
This replaces our current implementation, which is 100% CPU based,
with an implementation that uses compute shaders for the GPU-side
event functions. The benefit of this solution is that we no longer
need to stall on the CPU when we need to handle GPU-side event
commands.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19313>
2022-10-28 08:35:00 +02:00
Iago Toral Quiroga
5e8196e756 v3dv: don't load an attachment for unaligned render area if we are not storing
If the render area is not aligned to tile boundaries it means we have partially
covered tiles in the framebuffer. In this case, we always need to load the tile
buffer from memory in order to preserve the contents outside the render area
on the tile buffer store. However, if in this scenario we know we won't be
storing the tile buffer we can skip the load safely.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18570>
2022-09-14 13:48:45 +00:00
Iago Toral Quiroga
bcc37775f1 v3dv: implement VK_EXT_depth_clip_control
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18387>
2022-09-09 10:03:58 +00:00
Iago Toral Quiroga
70ea65490c v3dv: switch to common code for command buffer lifecycles
This gives us the capacity to recycle command buffers in the pool.
Based on a similar change done by Jason to Anvil.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18388>
2022-09-05 07:52:46 +02:00
Jason Ekstrand
44ab076fea vulkan: Add a vk_command_buffer_ops struct
This is the standard pattern in the kernel for providing vfunc tables
for C objects.  We're using it in the pipeline cache code but we're
about to start adding more stuff and so it really helps if we have it
for command buffers as well.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18324>
2022-09-01 20:17:25 +00:00
Jason Ekstrand
5c143b132a vulkan: Re-order arguments to vk_command_buffer_init
Most other init functions follow the Vulkan API convention of putting
the parent object first.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18324>
2022-09-01 20:17:25 +00:00
Iago Toral Quiroga
4b50431c3e v3dv: port remaining entry points to KHR_synchronization2
The common code in Mesa will rewrite the old entry points to these
if available.

Since we implement events and timestamps queries in the driver the
API changes don't quite affect us.

vkQueueSubmit2 is already implemented in the common synchronization
framework and the driver works in terms of a submit hook that is
independent of the actual entry point used by the application.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18290>
2022-08-31 07:36:18 +00:00
Iago Toral Quiroga
9cd81fb910 v3dv: implement vkCmdPipelineBarrier2
Added with KHR_synchronization2. The common code in Mesa will
rewrite vkCmdPipelineBarrier to vkCmdPipelineBarrier2.

With synchronization2 barriers now have a per-barrier stage
and access flags (previously these were shared by all the barriers
in a vkCmdPipelineBarrier commands), so we need to rewrite a bit
the logic to account for this.

Also, stage and access flag bits have been expanded and renamed.
Particularly, some new flags have been added that we need to account
for.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18290>
2022-08-31 07:36:18 +00:00
Iago Toral Quiroga
a27111cdbd v3dv: also check GS stage on image access for binning barriers
For some reason we were only checking the binning VS stage, but we
should also check the GS, like we do for other access types.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18290>
2022-08-31 07:36:18 +00:00
Konstantin Seurer
c8d36f92a0 v3dv: Use the common physical device enumeration
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17750>
2022-08-30 19:34:47 +00:00
Eric Engestrom
e767f54f28 v3d: introduce V3D_DBG() macro to make V3D_DEBUG checks consistent
The main issue was the inconsistent use of `unlikely()`, but the macro
also simplifies the code a little bit.

Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18086>
2022-08-24 23:03:57 +00:00
Iago Toral Quiroga
ca4800fa76 v3dv: vkCmdClearAttachments no longer generates its own RCL
We improved this a long time ago and now it emits a clear rect inside
the current subpass job instead of emitting its own job with its own
RCL, so we no longer need to handle this as an exception to the rule.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17854>
2022-08-15 23:35:16 +00:00
Iago Toral Quiroga
ad1961a441 v3dv: add a heuristic for double-buffer mode
For this we add a scoring system that evaluates various aspects of
the draw calls in a job.

If the cost of the geometry side of the pipeline is too high, then
we may pay too high a price in double-buffer mode because with smaller
tile size may will probably have more vertex shader invocations in the
render and binning stages.

On the other hand, if rendering cost is not high enough, we may not
have enough rendering work to hide the latency of tile stores in
double-buffer mode.

Also, because we need to make a decision after we know all the draw
calls in a job, but the double-buffer enable bit comes in the
TILE_BINNING_MODE_CFG that needs to be emitted first in the binning
command list before the draw calls are recorded, if we decide to
enable it we need to rewrite that packet and we need to size the
tile state properly to account for the extra tiles. For this
purpose we delay tile state setup for render pass jobs until we are
finishing a job.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17854>
2022-08-15 23:35:16 +00:00
Iago Toral Quiroga
d17c56078a v3dv: tell job_compute_frame_tiling whether we want to use double-buffer mode
We want to have control over the double-buffer setting here so we can control
explicitly from the driver when we want to enable this mode.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17854>
2022-08-15 23:35:16 +00:00
Iago Toral Quiroga
a4a072a7df v3dv: postpone tile state allocation for render pass jobs
These are jobs for which we may want to enable double-buffering,
which affects tile state allocation. Since the idea is that we
want to decide about double buffering late, we also want to
postpone allocation of the tile state until we are about to
emit the RCL for the job.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17854>
2022-08-15 23:35:16 +00:00
Iago Toral Quiroga
d8a3473cf3 v3dv: add a v3dv_job_allocate_tile_state helper
If we enable double-buffer we are reducing the tile size, and thus,
we'll need more tiles and a larger tile state allocation, so we'll
need to call to this helper.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17854>
2022-08-15 23:35:16 +00:00
Iago Toral Quiroga
3ab6eceac0 v3dv: fix tile state allocation
If we had decided that we only need one layer worth of tile state
we should actually only allocate one layer.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17854>
2022-08-15 23:35:16 +00:00
Iago Toral Quiroga
5da4f5fe8d v3dv: track if a job is compatible with double-buffer mode
MSAA is not compatible with double-buffer mode. Also, jobs that emit
tile loads or that don't have any stores can't take advantage
of double-buffer mode.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17854>
2022-08-15 23:35:16 +00:00
Iago Toral Quiroga
9dcf0dd51f v3dv: move check_needs_load/store helpers to unversioned code
These helpers don't depend on the V3D version and we are going
to need them outside v3dvx_cmd_buffer.c soon.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17854>
2022-08-15 23:35:16 +00:00
Iago Toral Quiroga
e812cbe847 v3dv: remove unnecesary FIXME comment
We only want to cleant BCL barrier flags if we consume a BCL barrier.
For example, if the client records a barrier for an index buffer
it should apply to the next draw call that uses an index buffer
which may not be the current draw call but one coming after it.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17594>
2022-07-27 00:00:54 +00:00