This removes the block at the end of fragment processing and allow
multiple scenes to be queued to the rasterizer up to MAX_SCENES.
Running heaven with this shows up to 39 scenes been allocated in the
first few renders, but it also removes all stalls in rendering until
the present stalls for completion. It reduces frame rendering times
(not enough to make it > 1 fps) but looks to be about 10% increase.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
Without overlap, the fence should always be signalled so this
won't be hit, but once overlap is enabled, then cases will start
to fail due to missing this.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
This is to match the vulkan partial bit so lavapipe can work
with new llvmpipe changes.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
The scene tracks resource, but only currently tracks textures,
in order for scene overlap to work properly, it needs to track
fb, ssbo and image resources as well.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
Subsequent GPU access to resources for reading in the vertex
shader may rely on previous fragment shaders being flushed out.
Always finish here.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
Need to flush the rasterizer and wait for everything to finish,
with new overlap flush isn't enough.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
When llvmpipe is allowed execute fragment shaders overlapping
with other stuff, we have to start using the pipe fences.
With presentation, the acquire path needs to signal a semaphore
that can be waited on by the user, so add support for passing
signal/wait semaphores for non-timeline in, and just put a
fence pointer in the semaphore for that case.
This fixes rendering once we allow overlapping rasterization.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
Refactor out the code for finishing a fence and used it in
pipeline barrier and event waiting.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
If the users ask for an infinte timeout, just pass it through
to gallium.
When llvmpipe ends up allowing async fragment shaders, it's important
to get this right for lots of CTS tests.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
The availability is meant to be the last integer value written,
but for pipeline stats this was being done wrong. calculate
the availability position properly.
With the old non-overlapping execution model queries never
were unavailable.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
Currently neither llvmpipe or softpipe ever leave any drawing in
the pipeline, but I'd like to change that for llvmpipe.
This makes drisw block for completed rendering before sending
data to the X server.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14923>
This causes the flushed_depth_texture is allocated without
multi sample. So the blit will cause VM fault.
cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14990>
If the luminance formats aren't renderable, they back out to R*
formats, but those will end up with a 1 in alpha rather than 0 when
textured. So instead make them explicitly renderable, which will cause
the correct texture format swizzle to be applied.
Fixes query-rgba-signed-components and probably others.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15097>
Required to clamp array indices against the array sizes per the GLSL
spec. Metal also does this, implying it's required by the hardware for
correct operation.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
The texture descriptor we construct for reloading needs to respect the
surface's texture/layer selection. Fix exactly the same bug as
b8c31ac06d ("lima: fix glCopyTexSubImage2D").
Fixes:
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
Streamline access to particular layer/levels. These patterns show up
across the driver and are easy to screw up, so add a helper.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
As far as I can tell, these *must* be tiled. Other than that, the
implementation is completely routine. Passes
dEQP-GLES3.functional.texture.format.unsized.*2d_array*
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
We can only use linear for 2D images, not even 2D arrays. Even for 2D
images, we only want to use linear if:
* We are required to use linear due to window system requirements.
* The texture is streaming.
Otherwise, we want to use tiled textures. (Or better, compressed, but we
don't support that yet.)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
nir_builder_init_simple_shader does this automatically now.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Acked-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14936>
Matches the expected use by callers. We do need to fix up a few callers which
use this call for external shaders.
v2: Fix up a radv call site (Rhys).
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net> [v1]
Acked-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14936>
Commit 38800b38 changed nir_opcodes.py, but that doesn't seem to have
triggered nir_opt_algebraic.py. The change in 75ef5991 depends on
opt_algebraic lowering 16-bit versions of slt, but if opt_algebraic is
not rebuilt, this may not happen. This resulted in some people seeing
assertion failures in, for example,
dEQP-VK.spirv_assembly.instruction.compute.float16.arithmetic_3.step,
due to the backend seeing nir_op_slt that it didn't know how to handle.
v2: Add nir_opcodes.py to nir_algebraic_py so that all the per-driver
algebraic passes pick up the dependency too. Rename it to
nir_algebraic_depends. Suggested by Emma.
Closes: #6047
Fixes: d1992255bb ("meson: Add build Intel "anv" vulkan driver")
Reviewed-by: Emma Anholt <emma@anholt.net>
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15050>