Mismatch allocator could cause bad things, so better set the allocator
on anv_reloc_list_init() and use it in every reloc function.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24411>
Clears should be flushed only on :
- vkCmdBeginQuery*
- vkCmdWriteTimestamp*
- vkCmdWriteAccelerationStructuresPropertiesKHR
- vkCmdCopyQueryPoolResults
Buffer writes should be flush only on :
- vkCmdCopyQueryPoolResults
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23675>
Instead of having genX(emit_apply_pipe_flushes) doing the clearing,
ask genX(emit_apply_pipe_flushes) for the emitted bits and do the
clearing using a helper.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23675>
We would like to reuse this mechanism to dispatch different types of
internal shader. Those would replace some of the command streamer
commands we currently use.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23074>
Now that descriptor sets are located a in a 1Gb area, we can avoid
storing the whole address to the descriptor and add the base address
of the area to a 32bit offset.
Replay a bunch of fossils with this and changes not really significant
one way or another :
Totals:
Instrs: 9278246 -> 9277148 (-0.01%); split: -0.01%, +0.00%
Cycles: 3547598421 -> 3547579435 (-0.00%); split: -0.00%, +0.00%
Totals from 353 (1.14% of 31021) affected shaders:
Instrs: 581546 -> 580448 (-0.19%); split: -0.23%, +0.04%
Cycles: 25885422 -> 25866436 (-0.07%); split: -0.31%, +0.24%
No difference on send messages or spills/fills.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
We'll use the fact that the pool is aligned to 4Gb to limit the amount
of address computations to build the address in the shaders.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
We make the compiler assume the worst possible case (it's not great
because we have to burn 32 GRFs of potential input data) and then we
push the actual value through push constants.
This enables VK_EXT_gpl usage on zink, which causes two traces to change
their results. Raven is an imperceptible change, blender has missing
original pngs but looks plausible.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22378>
This is more accurate than PIPE_CONTROL as it won't introduce stalls
between the compute dispatches.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23131>
Yuzu is running into a segfault because it writes the push descriptor
twice with 2 different layouts, but without a draw/dispatch in
between.
First vkCmdPushDescriptorSetKHR() writes descriptor 0 & 1 with a
uniform buffer. We toggle the 2 first bits of
anv_descriptor_set::generate_surface_states.
Second vkCmdPushDescriptorSetKHR() writes descriptor 0 with uniform
buffer and descriptor 1 with an image view. The first bit of
anv_descriptor_set::generate_surface_states stays, but the second bit
was already set before and it should now be off.
When we finally flush the push descriptor, we try to generate a
surface state for descriptor 1, but there is no valid buffer view for
it, we access an invalid pointer and segfault.
This fix resets the anv_descriptor_set::generate_surface_states when
the descriptor layout changes.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: b49b18f0b7 ("anv: reduce BT emissions & surface state writes with push descriptors")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23156>
With independent sets, we're not able to compute immediate values for
the index at which to read anv_push_constants::dynamic_offsets to get
the offset of a dynamic buffer. This is because the pipeline layout
may not have all the descriptor set layouts when we compile the
shader.
To solve that issue, we insert a layer of indirection.
This reworks the dynamic buffer offset storage with a 2D array in
anv_cmd_pipeline_state :
dynamic_offsets[MAX_SETS][MAX_DYN_BUFFERS]
When the pipeline or the dynamic buffer offsets are updated, we
flatten that array into the
anv_push_constants::dynamic_offsets[MAX_DYN_BUFFERS] array.
For shaders compiled with independent sets, the bottom 6 bits of
element X in anv_push_constants::desc_sets[] is used to specify the
base offsets into the anv_push_constants::dynamic_offsets[] for the
set X.
The computation in the shader is now something like :
base_dyn_buffer_set_idx = anv_push_constants::desc_sets[set_idx] & 0x3f
dyn_buffer_offset = anv_push_constants::dynamic_offsets[base_dyn_buffer_set_idx + dynamic_buffer_idx]
It was suggested by Faith to use a different push constant buffer with
dynamic_offsets prepared for each stage when using independent sets
instead, but it feels easier to understand this way. And there is some
room for optimization if you are set X and that you know all the sets in
the range [0, X], then you can still avoid the indirection. Separate
push constant allocations per stage do have a CPU cost.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15637>
The issue we're addressing here is that we have 2 batches and the both
grow at different rate. We want to keep doubling the main batch size
as the application writes more and more commands to limit the number
of GEM BOs. But we don't want to have the generation batch size to be
linked to the main batch.
v2: remove gfx7 code
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15642>
I did not properly understood that we cannot access the views written
to the descriptor sets because they might have been destroyed after
the write operation and the copy operation is allowed to copy what is
invalid data. The shader just can't access it.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 03e1e19246 ("anv: Refactor descriptor copy")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20222>
Delete anv_CmdDispatch, anv_CmdSetDeviceMask, and
anv_GetDeviceGroupPeerMemoryFeatures so that the vk_common_*
versions will be used instead. This will avoid repeated code.
Signed-off-by: Rebecca Mckeever <rebecca.mckeever@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20218>
__builtin_clz(value - 1) is undefined for with value=1 (because
__builtin_clz(0) is undefined).
Because we set rt_pipeline->stack_size = 1 when a ray tracing pipeline
doesn't need any stack allocation to differentiate from a dynamic size
(rt_pipeline->stack_size = 0) we can run into this undefinied behavior
issue.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: f68d64dac0 ("anv: Add support for vkCmdSetRayTracingPipelineStackSizeKHR")
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19781>
On Intel HW we use the same mechanism for internal operations surfaces
as well as application surfaces (VkDescriptor).
This change splits the surface pool in 2, one part dedicated to
internal allocations, the other to application VkDescriptors.
To do so, the STATE_BASE_ADDRESS::SurfaceStateBaseAddress points to a
4Gb area, with the following layout :
- 1Gb of binding table pool
- 2Gb of internal surface states
- 1Gb of bindless surface states
That way any entry from the binding table can refer to both internal &
bindless surface states but none of the driver allocations interfere
with the allocation of the application.
Based off a change from Sviatoslav Peleshko.
v2: Allocate image view null surface state from bindless heap (Sviatoslav)
Removed debug stuff (Sviatoslav)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7110
Cc: mesa-stable
Tested-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19275>
Zink on Anv running Gfxbench gl_driver2 is significantly slower than
Iris.
The reason is simple, whereas Iris implements uniform updates using
push constants and only has to emit 3DSTATE_CONSTANT_* packets, Zink
uses push descriptors with a uniform buffer, which on our
implementation use both push constants & binding tables.
Anv ends up doing the following for each uniform update :
- allocate 2 surface states :
- one for the uniform buffer as the offset specify by zink
- one for the descriptor set buffer
- pack the 2 RENDER_SURFACE_STATE
- re-emit binding tables
- re-emit push constants
Of all of those operations, only the last one ends up being useful in
this benchmark because all the uniforms have been promoted to push
constants.
This change defers the 3 first operations at draw time and executes
them only if the pipeline needs them.
Vkoverhead before / after :
descriptor_template_1ubo_push: 40670 / 85786
descriptor_template_12ubo_push: 4050 / 13820
descriptor_template_1combined_sampler_push, 34410 / 34043
descriptor_template_16combined_sampler_push, 2746 / 2711
descriptor_template_1sampled_image_push, 34765 / 34089
descriptor_template_16sampled_image_push, 2794 / 2649
descriptor_template_1texelbuffer_push, 108537 / 111342
descriptor_template_16texelbuffer_push, 20619 / 20166
descriptor_template_1ssbo_push, 41506 / 85976
descriptor_template_8ssbo_push, 6036 / 18703
descriptor_template_1image_push, 88932 / 89610
descriptor_template_16image_push, 20937 / 20959
descriptor_template_1imagebuffer_push, 108407 / 113240
descriptor_template_16imagebuffer_push, 32661 / 34651
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19050>
VUID-VkPipelineLayoutCreateInfo-pSetLayouts-00293
pSetLayouts must not contain more than one descriptor set layout
that was created with
VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR set
There is only one push descriptor set with all the descriptor sets, so
no need to have an array.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19050>
This is the standard pattern in the kernel for providing vfunc tables
for C objects. We're using it in the pipeline cache code but we're
about to start adding more stuff and so it really helps if we have it
for command buffers as well.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18324>
Most other init functions follow the Vulkan API convention of putting
the parent object first.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18324>
We always want to use local memory if possible, we'll just add the
system memory heap if the buffer needs to be host visible.
v2: Drop some usages of ANV_BO_ALLOC_LOCAL_MEM_CPU_VISIBLE
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17873>
Each logical device can point to its physical device intel_device_info
saving at least one intel_device_info.
This also allow us to set 'const' to avoid values in intel_device_info
being changed by mistake.
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17897>
The only reason why we recorded them per-sample-count is because Intel
hardware is weird starting with Broadwell. The API, requires that the
dynamic sample pattern be reset every time the sample count changes so
we only need to record the pattern for the current sample count.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
There's no good reason to defer figuring out the size until we emit the
packet. We know everything when the bind happens.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
Those fields have confusing names. They hold non dynamic state,
specified at pipeline creation that we copy into the dynamic state of
the command buffer whenever we bind a pipeline. This non dynamic state
might get picked up in the dynamically emitted instructions of the 3D
pipeline because our HW packets are not exactly splitted like the
Vulkan API.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17601>
For some formats like VK_FORMAT_B5G6R5_UNORM_PACK16, we have no direct
matching HW format. We can support it by swizzling.
We already apply those swizzles for image views. We just forgot to
deal with buffer views.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6235
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17385>