It is an improved version of etna_drm_screen_create_renderonly(..)
which also needs the gpu fd. Also switch etna_drm_screen_create(..)
and etna_drm_screen_create_renderonly(..) to use the new function.
This follows how other driver's winsys code looks like and fixes a
crash I when running piglit with PIGLIT_PLATFORM="gbm".
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Tested-by: Philipp Zabel p.zabel@pengutronix.de
Reviewed-by: Simon Ser <contact@emersion.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12904>
There are exceptions in spec where the framebuffer image format and
format given for render pass attachment may differ. This happens in
particular when subpass has resolve attachment that might resolve
only depth from a combined depth+stencil format. There the formats do
not need to match but be 'compatible' with each other.
As example using VK_FORMAT_D32_SFLOAT format is considered compatible
when actual framebuffer format is VK_FORMAT_D32_SFLOAT_S8_UINT.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13082>
The previous code checked for element containment first and then performed
another map lookup upon element access. Instead, map::find can be used to
retrieve an iterator usable for element access with no extra lookup needed.
Furthermore, pure containment checks have been simplified using map::count.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925>
While adding/removing elements is faster with std::map, the cost of container
copies (and the involved memory allocations) vastly outweigh that benefit in
this usage pattern.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925>
Recreating these maps in a later block requires allocating fresh memory.
Instead, by never shrinking the containing vector in the first place,
previously allocated map memory is now re-used.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925>
The function local_next_uses allocated one next-use map per instruction in
the current block. Since the function is called once per block, this caused
an excessive amount of memory allocations to take place.
With this change, the memory for next-use maps is allocated only once and
then reused for later blocks.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925>
By default, std::stack uses std::deque to allocate its elements, which has
poor cache efficiency. std::vector makes appending elements more expensive
(due to potential reallocations), but in the changed contexts the element
count should always be low anyway.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925>
Now that ACO is considered feature-complete, it can be nice to avoid the
huge LLVM dependency when one only wants a Vulkan driver.
This patch allows radv to be built without LLVM. The two features which
get disabled are RADV_DEBUG=llvm and shader disassembly. The latter
is an issue for debugging, so I added a warning that this configuration
is unsupported.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11319>
ACO relies on LLVM to disassemble AMD shaders for ISAs newer than GFX7,
so disassembly needs to be skipped when LLVM is not enabled.
For vkGetPipelineExecutableInternalRepresentationsKHR and vkGetShaderInfoAMD,
the disassembly will not be reported anymore if it can't be generated.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11319>
These tests have been flaky on vega10/renoir. We don't have time to look
into it just yet, so let's just mark them as such for now!
I am also including raven, as it likely has the same issue!
v2: add dEQP-VK.api.object_management.multithreaded_per_thread_resources.image_2d
v3:
- don't skip the test, mark them as flakes (Emma Anholt)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Martin Roukala (néé Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13118>