Now that shaders are shared between contexts, we can't pre-bake the
shader scratch address into the derived 3DSTATE_XS packets. Scratch
buffers are and must be per-context, as multiple contexts could be
executing shaders using scratch at the same time.
So instead, we leave that field blank when pre-filling those packets
up-front, and merge in the actual address when emitting them. It's
a little more overhead, but only in the case where scratch is used.
Fixes: 84a38ec133 ("iris: Enable PIPE_CAP_SHAREABLE_SHADERS.")
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8922>
I cargo-culted these from the llvmpipe tests, but they seem to pass and
not take much time or memory at all, so let's try enabling them. If this
works fine, we might want to try the same for llvmpipe as well...
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8979>
Now that we lower FAU correctly, we don't need to write the extra move
explicitly, it will be lowered in later.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8973>
Move and reshape bi_lower_fau to bi_schedule.c. This generalizes the
pass for FAU reads, allowing copyprop to work with FAU without problems.
The pass must run immediately before scheduling. Its post-conditions are
directly specified as the scheduler's pre-conditions. It momentarily
will depend on internal scheduler predicates. It is, for all intents and
purposes, part of the scheduler. Keep it all together.
Finally, adjust the 0 handling to avoid a move at the expense of
constrained scheduling of something like `FADD.v2f16.clamp_0_1 u0, #0`
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8973>
Will prevent failures when we start using FAU together with modifiers in
a few commits.
Fixes: fc7770b1dd ("pan/bi: Add trivial rewrite helpers")
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8973>
Ensure we don't fall over if we have an instruction like
FADD.f32 u0, #0
In this case, the tuple's FAU requirement implies the instruction can be
scheduler without lowering to the FMA slot but not the ADD slot.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8973>
Uses "u3, u3[1]" syntax which is close enough to the assembly syntax
"u3.w0, u3.w1".
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8973>
I keep open-coding this, incorrectly... Since bi_index contains both
"position" and "modifier" data, it's common to want to swap the position
while preserving modifiers.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8973>
We weren't reading it anywhere outside this function, no need to keep
the extra copy of the data around. Avoids a footgun since this field
isn't even used on Bifrost.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8973>
There's no "cutoff" to worry about on Bifrost, just do the simple thing.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8973>
Will be used to generalize RMU on Midgard and also to support Bifrost's
FAU (which is essentially the same thing).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8973>
Will fix INSTR_INVALID_OPERAND faults when we push other UBOs.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8973>
This makes UBO 0 less special, allowing us to generalize uniform
optimization. Note this disables RMU on Midgard as we're about to
rewrite the RMU mechanism.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8973>
Previously not seen since mesa/st seems to leave this zero for uniforms.
Still wrong, though.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8973>
In theory, a compute shader (or transform feedback) could write to an
SSBO, rebind as a UBO, and then read as a UBO later in the same frame.
We would need to flush in this case so we don't push stale data to the
later shader. This seems sufficiently obscure, but if this is a
performance issue in a real workload, we could emit a small compute
shader to do the copies without flushing.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8973>
LD_UNIFORM supports constant shifts and biases, just like LD, so take
advantage of that. Will avoid a regression in code quality from lowering
uniforms to UBOs.
No shader-db changes.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8973>
Helpful to disable the scheduler when debugging, so the assembly can be
compared against the NIR directly when lost in a big dEQP test.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8973>
this is messy due to how we have to accumulate all the query results
in some cases
future patches will break things up into utility functions for reuse
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8944>
Since gitlab-ci cannot merge artifact lists, and the last entry a job
extends from overwrites the artifact list, we should ensure that we
artifact meson logs via the .ci-deqp-artifacts job.
Signed-off-by: Rohan Garg <rohan.garg@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8937>
We can't shift up 1ull by more than 63 without triggering undefined
behavior here. But in that case, doing nothing is perfectly fine.
While we're at it, remove some needless parens.
This fixes the spec@ext_timer_query@time-elapsed piglit test on top of
Lavapipe.
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8977>