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pan/bi: Fix multithreaded shader-db
Clobbered names. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8973>
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1 changed files with 1 additions and 5 deletions
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@ -53,9 +53,6 @@ DEBUG_GET_ONCE_FLAGS_OPTION(bifrost_debug, "BIFROST_MESA_DEBUG", bifrost_debug_o
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* clause of the shader, this range must be valid instructions or zero. */
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#define BIFROST_SHADER_PREFETCH 128
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/* TODO: This is not thread safe!! */
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static unsigned SHADER_DB_COUNT = 0;
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int bifrost_debug = 0;
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#define DBG(fmt, ...) \
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@ -2256,11 +2253,10 @@ bi_print_stats(bi_context *ctx, unsigned size, FILE *fp)
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/* Dump stats */
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fprintf(stderr, "shader%d:%s - %s shader: "
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fprintf(stderr, "%s - %s shader: "
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"%u inst, %u nops, %u clauses, "
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"%u quadwords, %u threads, %u loops, "
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"%u:%u spills:fills\n",
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SHADER_DB_COUNT++,
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ctx->nir->info.label ?: "",
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ctx->is_blend ? "PAN_SHADER_BLEND" :
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gl_shader_stage_name(ctx->stage),
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