pan/bi: Fix multithreaded shader-db

Clobbered names.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8973>
This commit is contained in:
Alyssa Rosenzweig 2021-02-10 19:40:38 -05:00 committed by Marge Bot
parent 755227baa6
commit 54beea9799

View file

@ -53,9 +53,6 @@ DEBUG_GET_ONCE_FLAGS_OPTION(bifrost_debug, "BIFROST_MESA_DEBUG", bifrost_debug_o
* clause of the shader, this range must be valid instructions or zero. */
#define BIFROST_SHADER_PREFETCH 128
/* TODO: This is not thread safe!! */
static unsigned SHADER_DB_COUNT = 0;
int bifrost_debug = 0;
#define DBG(fmt, ...) \
@ -2256,11 +2253,10 @@ bi_print_stats(bi_context *ctx, unsigned size, FILE *fp)
/* Dump stats */
fprintf(stderr, "shader%d:%s - %s shader: "
fprintf(stderr, "%s - %s shader: "
"%u inst, %u nops, %u clauses, "
"%u quadwords, %u threads, %u loops, "
"%u:%u spills:fills\n",
SHADER_DB_COUNT++,
ctx->nir->info.label ?: "",
ctx->is_blend ? "PAN_SHADER_BLEND" :
gl_shader_stage_name(ctx->stage),