Commit graph

1543 commits

Author SHA1 Message Date
Charlie
1c97d06a68 v3dv: enable KHR_sampler_mirror_clamp_to_edge
This is already implemented

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11276>
2021-06-10 15:03:04 +01:00
Charlie
be2b11003a v3dv: enable KHR_image_format_list
There's nothing checking for mutable formats, so this needs no changes

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11276>
2021-06-10 15:03:03 +01:00
Iago Toral Quiroga
f884c2e3be v3dv: implement VK_KHR_get_display_properties2
This is entirely implemented in the common WSI code, we just need to
implement the API entry points.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11287>
2021-06-10 11:01:28 +00:00
Iago Toral Quiroga
21b0a4c80c v3dv: don't lower vulkan resource index result to scalar
The intrinsic produces a vec2, so let's honor that and avoid the weird
lowering to scalar and later reconstruction to vec2 when we find
load vulkan descriptor intrinsics.

It fixes tests like this (which require that we expose KHR_spirv_1_4):
dEQP-VK.spirv_assembly.instruction.spirv1p4.opptrequal.null_comparisons_ssbo_equal
that otherwise produce bad code that tries to access a vec2 from the result of
that intrinsic, leading to NIR validation errors.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11257>
2021-06-10 05:47:29 +00:00
Iago Toral Quiroga
d84cd611eb v3dv: expose KHR_variable_pointers
We only support the VariablePointersStorageBuffer feature for now,
which is the only one that is mandatory, and for which we seem to
be passing all the relevant tests already.

Exposing the optional VariablePointers feature would require that
we support non-constant indexing on UBO/SSBO first.

Relevant CTS tests:
dEQP-VK.*pointer*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11257>
2021-06-10 05:47:29 +00:00
Daniel Stone
890f96c0e6 ci: Add Piglit gl-1.0-blend-func to everyone's skips
I've seen this timing out on Zink, v3d, radeonsi, and Panfrost
periodically, but more and more lately. Try to minimise the damage by
just universally skipping it until someone comes up with a better idea.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11267>
2021-06-09 19:46:30 +00:00
Caio Marcelo de Oliveira Filho
8af6766062 nir: Move workgroup_size and workgroup_variable_size into common shader_info
Move it out the "cs" sub-struct, since these will be used for other
shader stages in the future.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11225>
2021-06-08 09:23:55 -07:00
Juan A. Suarez Romero
abd3421525 broadcom/ci: Report flakes on IRC
Report flakes in #videocore-ci channel.

v2 (Emma):
 - Add glx@glx_arb_sync_control@timing.* as flakes.

Reviewed-by: Emma Anholt <emma@anholt.net>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11220>
2021-06-08 09:52:32 +00:00
Juan A. Suarez Romero
1eca809680 ci/v3dv: test v3dv in arm64 environment
As most of the development is done in arm64, execute the v3dv related
tests in this environment.

Reviewed-by: Emma Anholt <emma@anholt.net>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11220>
2021-06-08 09:52:32 +00:00
Juan A. Suarez Romero
ef9789f067 ci/broadcom: unset manual jobs
Make some of the jobs for vc4 and v3d to run automatically, in order to
identify more regressions.

Reviewed-by: Emma Anholt <emma@anholt.net>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11220>
2021-06-08 09:52:32 +00:00
Rhys Perry
1cbcfb8b38 nir, nir/algebraic: add byte/word insertion instructions
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3151>
2021-06-08 08:57:42 +00:00
Caio Marcelo de Oliveira Filho
c8a7bd0dc8 nir: Rename WORK_GROUP (and similar) to WORKGROUP
Be consistent with other usages in Vulkan and SPIR-V, and the recently
added workgroup_size field.

Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11190>
2021-06-07 22:34:42 +00:00
Caio Marcelo de Oliveira Filho
430d2206da compiler: Rename local_size to workgroup_size
Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11190>
2021-06-07 22:34:42 +00:00
Alejandro Piñeiro
50907105f9 v3d/simulator: get rid of has_gca wrapper
We can assume that it is always present on 3.3 and below. In fact,
recent updates of the simulator will remove it, so this change would
be needed soon.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11040>
2021-06-07 21:52:20 +00:00
Alejandro Piñeiro
646a8338b1 v3d/simulator: hw mem is now an v3d_size_t, typedef to uint32_t
It would be really awesome to be able to write this so it would work
with old and new versions of the simulator, but I was not able to do
that.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11040>
2021-06-07 21:52:20 +00:00
Iago Toral Quiroga
6f504b5fc6 v3dv: fix incorrect render area setup
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4875
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11158>
2021-06-07 11:25:22 +00:00
Iago Toral Quiroga
4886773fc0 v3dv: implement VK_KHR_descriptor_update_template
Relevant tests:
dEQP-VK.binding_model.*.with_template.*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11213>
2021-06-07 11:10:49 +00:00
Iago Toral Quiroga
a48cb7534d v3dv: refactor descriptor updates
Make helper functions for all descriptor types and have them handle
all of the descriptor update so we can reuse them later to implement
template updates.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11213>
2021-06-07 11:10:49 +00:00
Iago Toral Quiroga
017a150984 v3dv: expose VK_KHR_storage_buffer_storage_class
This extension is basically only wrapping SPV_KHR_storage_buffer_storage_class
which is entirely implemented in the SPIR-V frontend.

Relevant CTS tests:
dEQP-VK.glsl.opaque_type_indexing.ssbo_storage_buffer_decoration.*
dEQP-VK.spirv_assembly.*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11184>
2021-06-07 06:09:01 +00:00
Vinson Lee
c51bdac742 v3dv: Fix assert.
Fix defect reported by Coverity Scan.

Side effect in assertion (ASSERT_SIDE_EFFECT)
assignment_where_comparison_intended: Assignment deviceMask = 1U
has a side effect. This code will work differently in a non-debug
build.

Fixes: 234e1b7356 ("v3dv: implement VK_KHR_device_group")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11197>
2021-06-05 23:04:14 -07:00
Eric Anholt
ec3bc5da74 v3d: Use the ra_alloc_contig_reg_class() function to speed up RA.
It means we don't need to do the n^2 loop over the regs to set up the pq
values, nor do we need the register conflicts lists.

Acked-by: Erico Nunes <nunes.erico@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9437>
2021-06-04 19:08:57 +00:00
Eric Anholt
95d41a3525 ra: Use struct ra_class in the public API.
All these unsigned ints are awful to keep track of.  Use pointers so we
get some type checking.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9437>
2021-06-04 19:08:57 +00:00
Alejandro Piñeiro
d198e26a1e broadcom/common: move v3d_tiling to common
We initially just copied on v3dv, just in case we needed to modify
it. One year later the code is exactly the same, so let's move it to
common.

This fix an additional issue, as we were not using NEON when building
v3d_tiling.c for v3dv.

v2:
   * Add "#include util/u_box.h" at v3d_tiling.h, so we can't avoid
     the need to include it on other places. (Juan and Iago)

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11121>
2021-06-04 13:00:40 +02:00
Iago Toral Quiroga
6add9b2753 v3dv: expose KHR_relaxed_block_layout
It seems our compiler already meets the requirements and we pass
all the relevant tests for this as far as I can see.

Relevant CTS tests:
dEQP-VK.ssbo.*relaxed*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11159>
2021-06-04 08:44:41 +00:00
Iago Toral Quiroga
a9b51a4a3a v3dv: increase number of supported SSBOs
Some CTS tests use more than what we expose and other drivers
also seem to be exposing many more than us (in the order of thousands).
I don't think we want to expose a very large number since we use this
limit to size some arrays in the driver, but bumping it a bit over the
minimum of 4 required by the spec might be reasonable.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11159>
2021-06-04 08:44:41 +00:00
Chia-I Wu
8615653c0e v3dv: use vk_default_allocator
This also fixes the allocator used in v3dv_DestroyDevice.

v2: fix two more occurences of default_alloc (Roman Stratiienko)

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11117>
2021-06-03 08:13:26 +00:00
Chia-I Wu
447e80ac9b vulkan/wsi: provide more info in wsi_image_create_info
Always chain wsi_image_create_info to VkImageCreateInfo, which indicates
that the image is a wsi image and can be transitioned to/from
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR.

Add prime_blit_buffer to the struct as well.  When set, it indicates the
prime blit destination and implies that the image is a prime blit
source.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10789>
2021-06-03 04:24:55 +00:00
Iago Toral Quiroga
1f7d2b4994 v3dv: implement external semaphore/fence extensions
This provides most of the implementation, but there are some
things we cannot enable until we improve of kernel submit
interface, namely:

We don't expose capacity to export SYNC_FD, although we do
have the implementation in place. This requires that we
improve our kernel interface and event wait implementation
first so we can cover the corner case where the application
submits a command buffer that includes a VkCmdWaitForEvents
and tries to export a SYNC_FD from its signal semaphores or
fence before it the event is signaled and the command buffer
is sent to the kernel for execution in full.

Likewise, we can't currently import semaphores. This is because
our current kernel submit interface can only take one syncobj.
We have been working around this so far by waiting on the last
syncobj produced from the device whenever we had to wait on any
semaphores (which is obviously suboptimal already), but this
won't work as soon as we allow importing external semaphores,
as those could (and would typically) be produced from a
different device.

Once we address the kernel bits, we should come back and enable
SYNC_FD exports as well as semaphore imports.

Relevant CTS tests:
dEQP-VK.api.external.fence.*
dEQP-VK.api.external.semaphore.*
dEQP-VK.synchronization.cross_instance.*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11105>
2021-06-02 09:58:47 +00:00
Iago Toral Quiroga
cfb4d109a7 v3dv: don't keep an open file descriptor for imported fences/semaphores
We can (and should) close the descriptor immediately after the import.

Gets the following CTS test to pass without requiring to increase limits
for open file descriptors:
dEQP-VK.synchronization.basic.binary_semaphore.chain

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11105>
2021-06-02 09:58:47 +00:00
Juan A. Suarez Romero
1341e2a547 ci/v3dv: update expected results
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11103>
2021-06-01 18:21:21 +00:00
Alejandro Piñeiro
53d937c2e8 v3d/simulator: use BFC/RFC registers to wait for bin/render to complete
We were using the CT0CA (Control List Executor Current Address) and
CT0EA (Control List Executor End Address) registers, but that would
only wait for the CLE to reach the end of the list, but there could
still be things in the rest of the pipeline.

Even if that seems to work with the current simulator, the correct way
to do that is using the BFC (Binning Mode Flush Count) and RFC
(Rendering Mode Frame Count) registers instead.

In fact, this would be needed with a newer simulator snapshot, in
order to get the followint CTS tests working:
  dEQP-VK.api.copy_and_blit.core.resolve_image.whole_array_image.4_bit
  dEQP-VK.api.copy_and_blit.core.resolve_image.whole_array_image_one_region.4_bit
  dEQP-VK.api.copy_and_blit.core.resolve_image.whole_copy_before_resolving.4_bit
  dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail
  dEQP-VK.api.image_clearing.core.clear_color_image.1d.optimal.multiple_layers.r32g32_uint
  dEQP-VK.api.image_clearing.core.clear_color_image.1d.optimal.remaining_array_layers_twostep.r16_sint

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11039>
2021-06-01 12:22:28 +02:00
Alejandro Piñeiro
ec85862d76 v3d/simulator: use the proper register when waiting on a CSD submit
Until now we were waiting until having a dispatch current and/or
queued. But that would only wait for all shaders to have started, it
won't wait for them to have finished.

With this commit we wait until the NUM_COMPLETED_JOBS (that in spite
of that name, it is about dispatches) field got increased.

This is in general safest, and it is needed after the latest simulator
update to get CTS tests like the following ones working:

  dEQP-VK.compute.basic.copy_ssbo_multiple_invocations
  dEQP-VK.compute.basic.copy_ssbo_single_invocation
  dEQP-VK.compute.basic.ssbo_rw_single_invocation
  dEQP-VK.compute.basic.ssbo_unsized_arr_single_invocation
  dEQP-VK.compute.basic.ubo_to_ssbo_multiple_invocations
  dEQP-VK.compute.basic.ubo_to_ssbo_single_invocation

v2 (from Juan feedback):
   * Clarify JOBS vs DISPATCHES

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11039>
2021-06-01 12:22:28 +02:00
Alejandro Piñeiro
7f3e34bcb4 v3d/simulator: wait for cache flushes
Current code just assumes that flushes are instant, as simulator
doesn't really model the caches. So right now we have just an assert
that the flush has been done.

But that can change on the future, so let's change the assert for a
wait.

Note that for the l1t case we are writing on the field TMUWCF. So I
understand that then we need to wait for TMUWCF_SET, even if the
previous code was using L2TFLS_SET.

This also happpens on the kernel side. We need to check if this was a
typo on the kernel side.

v2 (from Juan feedback)
   * Add comment about the TMUWCF vs L2TFLS difference between this
     commit and the kernel.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11039>
2021-06-01 12:22:28 +02:00
Alejandro Piñeiro
9bd8d26969 v3d/simulator: add a cache flush mode enum
Makes the write to the l2t cache control more readable (without magic
numbers).

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11039>
2021-06-01 12:22:28 +02:00
Alejandro Piñeiro
123c7d7277 v3d/simulator: capture hub interrupts
So far we were not capturing any HUB interrupt, just core. This could
be a problem if any is fired, as we could enter on an infinite
loop. With this commit we start to capture them. So we split v3d_isr
into core and hub interrupt handling.

As reference we capture the same HUB interrupts that we capture on the
v3d kernel support.

It is worth to note that all those are mostly untested. Now with both
opengl/vulkan driver being stable we were not able to raise those
interrupts.

v2 (Juan feedback):
   * Just one V3D_VERSION >= 41 block, more readable
   * Assert that the core is 0 at v3d_isr_core (we don't handle
     multi-core right now).

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11039>
2021-06-01 12:22:28 +02:00
Alejandro Piñeiro
4e9f1261ee broadcom/compiler: use proper type field for atomic operations
We were using the num_components to infer it, but in the end it is
VEC2 for CMPXCHG and 32BIT for anything else.

This doesn't affect any test with the real hw, but fixes an assert
with the last version of the simulator.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11039>
2021-06-01 12:22:22 +02:00
Georg Lehmann
9d66a2d986 v3dv: use VKAPI_ATTR and VKAPI_CALL.
Closes #4852

Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Tested-by: Roman Stratiienko <r.stratiienko@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11062>
2021-05-31 17:08:27 +00:00
Iago Toral Quiroga
234e1b7356 v3dv: implement VK_KHR_device_group
We only support one device group with a single device, so the
implementation is trivial.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11037>
2021-05-31 09:06:18 +00:00
Iago Toral Quiroga
c672b23857 v3dv: implement interactions of VK_KHR_device_group with VK_KHR_swapchain
There are some interactions between these two extensions that need to be
implemented when both are supported. Particularly:

1. Applications can create images that will be bound to swapchain memory
   by passing a VkImageSwapchainCreateInfoKHR in the pNext chain
   of VkImageCreateInfo. In this case we need to make sure that the
   created image takes some of its parameters from the underlying
   swapchain.

2. Applications can bind memory from a swapchain image to a VkImage
   by passing a VkBindImageMemorySwapchainInfoKHR in the pNext chain
   of VkBindImageMemoryInfo.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11037>
2021-05-31 09:06:18 +00:00
Iago Toral Quiroga
bf60ba6e7f v3dv: create a helper for image creation
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11037>
2021-05-31 09:06:18 +00:00
Iago Toral Quiroga
f07c797e93 v3dv: implement vkCmdDispatchBase
This was added with VK_KHR_device_group and allows users to specify
a base offset that will be automatically added to gl_WorkGroupID.

Unfortunately, V3D doesn't support this natively, so we need to add
the base to the workgroup id generated by hardware manually. For this,
we inject add instructions that source from a QUNIFORM that will
retrieve the actual dispatch base from the compute job when it is
dispatched.

Since a compute shader can be dispatched with CmdDispatch and/or
CmdDispatchBase, we always need to add these additional add
instructions and use a base of (0,0,0) for regular dispatches.
Since we don't support any version of OpenGL with this dispatch
base functionality we can avoid the extra instructions there.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11037>
2021-05-31 09:06:18 +00:00
Alejandro Piñeiro
0d2d26a68c v3dv: remove unused v3dv_zs_buffer_from_vk_format
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11050>
2021-05-28 09:00:35 +00:00
Iago Toral Quiroga
3179daf613 v3dv: add v3dv_GetImageSparseMemoryRequirements back
This one is not implemented in the common dispatch handler in terms
of its KHR_get_memory_requirements2 version, so the driver needs
to implement it.

Fixes: d87afc1acc ('v3dv: implement VK_KHR_get_memory_requirements2')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11038>
2021-05-27 13:01:18 +02:00
Iago Toral Quiroga
e531755451 v3dv: trivially handle VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11002>
2021-05-27 08:23:55 +02:00
Iago Toral Quiroga
597b448967 v3dv: implement VK_KHR_dedicated_allocation
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11002>
2021-05-27 08:23:55 +02:00
Iago Toral Quiroga
e60b009271 v3dv: keep track of whether an image may be backed by external memory
Such images will always require dedicated allocations.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11002>
2021-05-27 08:21:15 +02:00
Iago Toral Quiroga
d87afc1acc v3dv: implement VK_KHR_get_memory_requirements2
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11002>
2021-05-27 08:21:15 +02:00
Iago Toral Quiroga
5283c6d47b v3dv: implement VK_KHR_bind_memory2
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11001>
2021-05-26 10:17:53 +00:00
Iago Toral Quiroga
6a847cbe1d v3dv: implement VK_KHR_maintenance3
We don't have any special restrictions associated with the number
of descriptors in a set other than maybe not exceeding what we can
put in a single memory allocation, so in practice, applications will
be limited by the per-stage contraints defined by other Vulkan limits.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10970>
2021-05-26 07:18:19 +00:00
Iago Toral Quiroga
f7ce44b6e5 v3dv: define V3D_MAX_BUFFER_RANGE
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10970>
2021-05-26 07:18:19 +00:00