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v3d/simulator: add a cache flush mode enum
Makes the write to the l2t cache control more readable (without magic numbers). Reviewed-by: Juan A. Suarez <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11039>
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1 changed files with 8 additions and 2 deletions
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@ -81,6 +81,12 @@ v3d_invalidate_l2c(struct v3d_hw *v3d)
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V3D_CTL_0_L2CACTL_L2CENA_SET);
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}
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enum v3d_l2t_cache_flush_mode {
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V3D_CACHE_FLUSH_MODE_FLUSH,
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V3D_CACHE_FLUSH_MODE_CLEAR,
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V3D_CACHE_FLUSH_MODE_CLEAN,
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};
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/* Invalidates texture L2 cachelines */
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static void
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v3d_invalidate_l2t(struct v3d_hw *v3d)
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@ -89,7 +95,7 @@ v3d_invalidate_l2t(struct v3d_hw *v3d)
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V3D_WRITE(V3D_CTL_0_L2TFLEND, ~0);
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V3D_WRITE(V3D_CTL_0_L2TCACTL,
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V3D_CTL_0_L2TCACTL_L2TFLS_SET |
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(0 << V3D_CTL_0_L2TCACTL_L2TFLM_LSB));
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(V3D_CACHE_FLUSH_MODE_FLUSH << V3D_CTL_0_L2TCACTL_L2TFLM_LSB));
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}
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/* Flushes dirty texture cachelines from the L1 write combiner */
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@ -110,7 +116,7 @@ v3d_flush_l2t(struct v3d_hw *v3d)
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V3D_WRITE(V3D_CTL_0_L2TFLEND, ~0);
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V3D_WRITE(V3D_CTL_0_L2TCACTL,
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V3D_CTL_0_L2TCACTL_L2TFLS_SET |
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(2 << V3D_CTL_0_L2TCACTL_L2TFLM_LSB));
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(V3D_CACHE_FLUSH_MODE_CLEAN << V3D_CTL_0_L2TCACTL_L2TFLM_LSB));
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assert(!(V3D_READ(V3D_CTL_0_L2TCACTL) & V3D_CTL_0_L2TCACTL_L2TFLS_SET));
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}
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