Remove anv_color_attachment_view and anv_depth_stencil_view, merging
them into anv_attachment_view. This prepares for merging
VkAttachmentView into VkImageView.
Push the members of struct anv_surface_view into anv_image_view and
anv_buffer_view, then remove struct anv_surface_view. Observe that
anv_surface_view::range is not needed for anv_image_view, and so was
dropped there.
This prepares for the merge of VkAttachmentView into VkImageView. Remove
the common parent of anv_buffer_view and anv_image_view (that is,
anv_surface_view) will make the merge easier.
Rename all anv_*_view variables to follow this convention:
- sview -> anv_surface_view
- bview -> anv_buffer_view
- iview -> anv_image_view
- aview -> anv_attachment_view
- cview -> anv_color_attachment_view
- ds_view -> anv_depth_stencil_attachment_view
This clarifies existing code. And it will reduce noise in the upcoming
commits that merge VkAttachmentView into VkImageView.
For a given struct anv_descriptor, all members are NULL (in which case
the descriptor is empty) or exactly one member is non-NULL.
To make struct anv_descriptor better reflect its set of valid states,
convert the struct into a tagged union.
anv_meta no longer uses GLSL shaders, and the build system no longer
converts them to SPIR-V. So remove anv_meta_spirv_autogen.h from
Makefile.am.
(cherry picked from commit 2fc8122f66)
While upgrading Mesa to the new 0.170.2 API, it's convenient to have all
three headers available in the tree:
- vulkan-0.138.2.h, the old one
- vulkan-0.170.2.h, the new one
- vulkan.h, the one in transition
From the LunarG SDK at tag sdk-0.9.1, import vulkan.h as
vulkan-0.170.2.h. This header is the first provisional header with the
addition of minor fixes.
As of version 15 of the EGL_KHR_create_context spec, debug contexts
are allowed for ES contexts. We should allow creation instead of
erroring.
While we're here provide a more comprehensive checking for the other two
flags - ROBUST_ACCESS_BIT_KHR and FORWARD_COMPATIBLE_BIT_KHR
v2 [Emil Velikov] Rebase. Minor tweak in commit message.
Cc: Boyan Ding <boyan.j.ding@gmail.com>
Cc: Chad Versace <chad.versace@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91044
Signed-off-by: Matthew Waters <ystreet00@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Now that everything comes in through NIR, we can pick this directly out of
the shader source and don't need to reference the gl_fragment_program.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This is a common enough operation that it's nice to not have to think about
the arguments to foreach_list_typed every time.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This fixes a race condition in the glx-multithreaded-shader-compile
test.
v2:
- Replace gallivm_init_llvm_{begin,end}() with gallivm_init_llvm_targets().
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>