The hardware is actually configures like this, but for fma64
we have to sacrifice a "normal" register to allocate z and w
channels, even though the result written there is not used.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24638>
pvr_physical_device_get_supported_extensions() contained unneeded
/* clang-format off */ guards.
The section comments in pvr_physical_device_get_supported_features()
also now match the pattern in pvr_physical_device_get_properties().
Signed-off-by: Matt Coster <matt.coster@imgtec.com>
Reviewed-by: Vlad Schiller <vlad-radu.schiller@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25033>
Do explicit cast to suppress the below clang warnings,
../src/mesa/main/get.c:86:31: error: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Werror,-Wimplicit-const-int-float-conversion]
return ( ((F) * 65536.0f > INT_MAX) ? INT_MAX :
../src/mesa/main/texparam.c:967:27: error: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Werror,-Wimplicit-const-int-float-conversion]
((param > INT_MAX) ? INT_MAX : (GLint) (param + 0.5)) :
../src/mesa/main/texparam.c:2609:65: error: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Werror,-Wimplicit-const-int-float-conversion]
*params = LCLAMPF(obj->Sampler.Attrib.MinLod, INT_MIN, INT_MAX);
../src/mesa/main/texparam.c:2624:65: error: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Werror,-Wimplicit-const-int-float-conversion]
*params = LCLAMPF(obj->Sampler.Attrib.MaxLod, INT_MIN, INT_MAX);
../src/mesa/main/texparam.c:2648:72: error: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Werror,-Wimplicit-const-int-float-conversion]
*params = LCLAMPF(obj->Sampler.Attrib.MaxAnisotropy, INT_MIN, INT_MAX);
../src/mesa/main/texparam.c:2693:66: error: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Werror,-Wimplicit-const-int-float-conversion]
*params = LCLAMPF(obj->Sampler.Attrib.LodBias, INT_MIN, INT_MAX);
../src/gallium/drivers/freedreno/a3xx/fd3_emit.c:731:43: error: implicit conversion from 'unsigned int' to 'float' changes value from 4294967295 to 4294967296 [-Werror,-Wimplicit-const-int-float-conversion]
OUT_RING(ring, (uint32_t)(zmin * 0xffffffff));
../src/gallium/drivers/freedreno/a3xx/fd3_emit.c:732:43: error: implicit conversion from 'unsigned int' to 'float' changes value from 4294967295 to 4294967296 [-Werror,-Wimplicit-const-int-float-conversion]
OUT_RING(ring, (uint32_t)(zmax * 0xffffffff));
../src/nouveau/codegen/nv50_ir_peephole.cpp:1647:30: error: implicit conversion from 'unsigned int' to 'float' changes value from 4294967295 to 4294967296 [-Werror,-Wimplicit-const-int-float-conversion]
CASE(TYPE_U32, u32, 0, UINT32_MAX, 0, INT32_MAX, 0, UINT32_MAX);
../src/nouveau/codegen/nv50_ir_peephole.cpp:1648:38: error: implicit conversion from 'int' to 'float' changes value from 2147483647 to 2147483648 [-Werror,-Wimplicit-const-int-float-conversion]
CASE(TYPE_S32, s32, INT32_MIN, INT32_MAX, INT32_MIN, INT32_MAX, 0, INT32_MAX);
../src/gallium/drivers/radeonsi/si_nir_lower_vs_inputs.c:400:51: error: implicit conversion from 'unsigned long long' to 'double' changes value from 18446744073709551615 to 18446744073709551616 [-Werror,-Wimplicit-const-int-float-conversion]
loads[chan] = nir_fmul_imm(b, tmp, 1.0 / BITFIELD64_MASK(bits));
../src/gallium/drivers/radeonsi/si_nir_lower_vs_inputs.c:408:43: error: implicit conversion from 'unsigned long long' to 'double' changes value from 18446744073709551615 to 18446744073709551616 [-Werror,-Wimplicit-const-int-float-conversion]
tmp = nir_fmul_imm(b, tmp, 1.0 / BITFIELD64_MASK(bits - 1));
Signed-off-by: Vignesh Raman <vignesh.raman@collabora.com>
Acked-by: Helen Koike <helen.koike@collabora.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24362>
There has been a recent change to the new powervr KMD to always zero buffer
objects at allocation time to avoid information leaks. This change was made to
address upstream feedback [1]. The result is that the
PVR_WINSYS_BO_FLAG_ZERO_ON_ALLOC no longer makes a difference when using this
KMD.
As the powervr KMD is the one we actually care about, it makes sense to mirror
this change when using the downstream pvrsrvkm KMD in order to avoid differences
in behaviour between the two KMDs. As this makes the
PVR_WINSYS_BO_FLAG_ZERO_ON_ALLOC flag entirely redundant, remove it.
[1] https://lists.freedesktop.org/archives/dri-devel/2023-August/418042.html
Signed-off-by: Vlad Schiller <vlad-radu.schiller@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24930>
Both testsuites used to be executed separately because of spurious
failures/hangs but they seem fixed now.
GLCTS+GLES might be faster to run now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25062>
This fix is more relevant to MR !20593. Normally when sorting the
number of nodes will be equivalent today, so this bug will not be
encountered. But in !20593, we can shrink (--import) or grow the
number of elements (--flatten) when the genxml_import.py tool is used.
Fixes: e60a0b1616 ("intel/genxml: Move sorting & writing into GenXml class")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24902>
When importing or flattening genxml with the genxml_import.py script
in MR !20593, it can lead to the tail portion of xml items differing
in whitespace.
If we strip the trailing and leading whitespace from the tail string,
and the strings are equivalent, then we can consider the xml items to
be equivalent.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24903>
It's no longer needed because undef is replaced with 0 in this case.
It also has a bug that it doesn't freeze the undef value if undef has
multiple uses.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24059>
If undef is consumed by an FP opcode, replace it with NaN to eliminate
that opcode, else replace it with 0, but there are exceptions, such as
when undef is used by stores or phis, it's not touched.
This also contains workarounds for viewperf shaders.
radeonsi:
TOTALS FROM AFFECTED SHADERS (1987/58918)
Code Size: 5158692 -> 5143796 (-0.29 %) bytes
Max Waves: 22456 -> 22513 (0.25 %)
Outputs: 3726 -> 3726 (0.00 %)
Patch Outputs: 0 -> 0 (0.00 %)
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24059>
Rework:
* Split clflushopt into a separate file as recommended by Ken.
If we enable -mclflush on all driver source compilation, then
gcc may insert uses of it on processors that don't support it.
* Add uintptr_t casting to cpu_caps->cacheline usage
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22379>
This will allow us to add has_clflushopt without spilling into an new
unsigned.
Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22379>
This game handles swapchain size incorrecly and can crash because of
it.
Enable this driconf as a workaround.
Fixes: 6139493ae3 ("vulkan/wsi: return VK_SUBOPTIMAL_KHR for sw/x11 on window resize")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24818>
This game handles swapchain size incorrecly and can crash because of
it.
Enable this driconf as a workaround.
Fixes: 6139493ae3 ("vulkan/wsi: return VK_SUBOPTIMAL_KHR for sw/x11 on window resize")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24818>
Add a driconf to force the swapchain size to match
`VkSurfaceCapabilities2KHR::currentExtent` as a workaround for
misbehaved games
Fixes: 6139493ae3 ("vulkan/wsi: return VK_SUBOPTIMAL_KHR for sw/x11 on window resize")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24818>
Rename vlVaSetCscMatrix to vlVaSetProcParameters because it now does
more than just setting csc matrix.
Acked-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Thong Thai <thong.thai@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24869>
Video textures include padding, so this is needed to avoid sampling
outside of src rect due to scaling or additional offset.
Fixes wrong colors on right/bottom edge.
Acked-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Thong Thai <thong.thai@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24869>
Video textures include padding, so make sure to not sample outside
src rect. Also remove the parameter and always use the offset.
When not scaling, this fixes blurry output.
When scaling, this fixes incorrect color at right/bottom edge.
Acked-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Thong Thai <thong.thai@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24869>
This reduces silliness in Dolphin ubershaders by eliminating the double
lowering. It also makes the GLES shader assembly nicer to read.
Dolphin ubershader performance at 4K on MMG improved by about 0.5%. Not massive,
but definitely noticeable and reduces the delta to macOS.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
While desktop GL supports sampler LOD bias, GLES does not. To support the GL use
case, all Gallium drivers are expected to handle sampler LOD bias. However, this
may require shader code to implement (lowering tex to txb, txl to fadd+txl) and
cost resources to push the LOD bias constants into the shader. The issue is
compounded with something like Dolphin's GLES renderer, which does this LOD bias
emulation itself -- meaning that LOD bias is lowered twice when using Dolphin
with GLES! As such, this commit adds a context flag for frontends to communicate
that they will never use sampler LOD bias, allowing the driver to omit the
lowering as a GLES fast path (or, for Dolphin, for performance parity between
GLES and GL).
This will be used on Asahi. It could also be used to optimize a path on
Mali-T720 supported in Panfrost, though I don't intend to write that patch.
Originally https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25034
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
With =deqp. I don't want this exposed before geometry shaders since we run dEQP
(GLES) far more than Piglit (GL), and we need geometry shaders to get adequate
regression testing via dEQP-GLES.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
When rendering to a layered depth/stencil attachment, we specify the layer
stride in pages. That means that depth/stencil targets must be page-aligned to
be rendered to correctly.
If we're merely sampling, not rendering, we do not need the extra alignment. So
we add a flag to handle this case so we keep passing the generated ail tests.
Fixes KHR-GLES31.core.texture_cube_map_array.color_depth_attachments
Similarly, we page-align colour attachments. I don't have a good theoretical
justification for this part, but it seems to be necessary and layered rendering
fails otherwise. Possibly the PBE requires page-aligned layers unconditionally?
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>