Commit graph

54840 commits

Author SHA1 Message Date
Ian Romanick
13be1f4a10 glsl: Add ir_variable::is_in_uniform_block predicate
The way a variable is tested for this property is about to change, and
this makes the code easier to modify.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:34 -05:00
Ian Romanick
17e6f19044 glsl: Generate an interface type for uniform blocks
If the block has an instance name, add the instance name to the symbol
table instead of the individual fields.

Fixes the piglit test interface-name-access-without-interface-name.vert
for real.

v2: Update the comment before the assertion that interface block
definitions won't generate instructions.  Suggested by Paul Berry.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-01-25 09:07:33 -05:00
Ian Romanick
491364e1f3 glsl: Add GLSL_TYPE_INTERFACE
Interfaces are structurally identical to structures from the compiler's
point of view.  They have some additional restrictions, and generally
GPUs use different instructions to access them.  Using a different base
type should make this a bit easier.

This commit also adds the glsl_type::interface_packing fields.  For
GLSL_TYPE_INTERFACE types, this will track the specified packing mode.
It is analogous to gl_uniform_buffer::_Packing.

v2: Add serveral missing GLSL_TYPE_INTERFACE cases in switch-statements.

v3: Add information about glsl_type::interface_packing.  Move row_major
checking in glsl_type::record_key_compare from this patch to the
previous patch.  Both suggested by Paul Berry.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:33 -05:00
Ian Romanick
7f96a8471e glsl: Add row_major field to glsl_struct_field
For now, this will always be false.  In the near future, an "interface"
type will be added that shares a lot of infrastructure with structures.

v2: Move row_major checking in glsl_type::record_key_compare from the
next patch to this patch.  Suggested by Paul Berry.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:33 -05:00
Ian Romanick
51f740cd5a glsl: Refactor out processing of structure fields
This will soon also be used for processing interface block fields.

v2: Add a comment explaining the interface of
ast_process_structure_or_interface_block.  Suggested by Paul Berry.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:33 -05:00
Ian Romanick
a39a70c8d4 glsl: Parse interface array size
The size is parsed and stored in the AST, but it is not used yet.
Processing of the array size is added in the patch "glsl: Handle
instance array declarations"

v2: Update the commit message (suggested by Carl Worth).  Add a comment
to ast_uniform_block::array_size (suggested by Paul Berry).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:33 -05:00
Kenneth Graunke
34f966bdcb glsl: Parse non-array uniform block instance names in GLSL ES 3.00.
In GLSL ES 3.00 (and GLSL 1.50), uniform blocks can have an associated
"instance name", which essentially namespaces the variables inside.

This patch adds basic parsing for this new feature, but doesn't yet hook
it up to actually do anything yet.

It does not support for arrays of interface blocks; a later commit will
take care of that.

This change temporarily regresses the piglit test
interface-name-access-without-interface-name.vert.  This shader failed
to compile before (the expected result), but it failed to compile for
the wrong reason.  This is not a real regression.

v2: Add some comments to ast_uniform_block::instance_name.  Suggested by
Paul Berry.

Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:33 -05:00
Kenneth Graunke
0d2e6336a2 glsl: Refactor uniform block parser rules.
The existing code has a lot of duplication; the only difference between
the two cases is whether we merge in an additional layout qualifier.

Apparently creating a layout_qualifieropt rule that can be empty causes
a lot of conflicts and confusion.  However, refactoring out the guts of
the ast_uniform_block creation works fine.

Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:33 -05:00
Ian Romanick
b226a058db linker: Refactor intra-stage block compatabililty testing
Also slightly change the compatibility test.  Instead of comparing the
offsets of the block variables, compare the packing mode of the blocks.
Ideally we don't want to assign the offsets until a later stage of
linking.

This is put in a new file called link_uniform_blocks.cpp.  Some new
functions related to uniform blocks are going to live in that file as
well.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:33 -05:00
Ian Romanick
9a971ab695 mesa: Track the packing mode of a UBO in gl_uniform_buffer
This allows the next patch to verify that two uniform blocks match
without first calculating the locations of the fields.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:33 -05:00
Ian Romanick
ecfb404e8d glsl: Replace most default cases in switches on GLSL type
This makes it easier to find switch-statements that need to be updated
after a new GLSL_TYPE_* is added because the compiler will generate a
warning.

Switch-statements that only had a small number of cases (e.g.,
everything in ir_constant_expression.cpp) were not modified.  I may
regret that decision when we eventually add support for doubles.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:32 -05:00
Eric Anholt
416326e337 i965: Correct gen6+ guardband calculation.
Too much attention was paid to the first paragraphs, and not enough to
the last little note that "oh, by the way, the rendered things
themselves still have to be clipped to just 8192 wide/high".

Fixes GTF's clip.c test with 4096 or higher width on ivb, where one of
the triangles got the upper half of its pixels dropped.

Tested-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-25 09:04:52 -05:00
Kenneth Graunke
9db2098d18 i965: Use GL_RED for DEPTH_TEXTURE_MODE in ES 3.0 for unsized formats.
Khronos has apparently decided that depth textures with sized formats
(allowed with ARB_internalformat_query or ES 3.0) should be treated as
GL_RED, while unsized formats (an existing feature) should be treated
as GL_INTENSITY for compatibility with ES 2.0.

Ian is proposing changes to ARB_internalformat_query which will make
this actually legal and consistent.

A similar problem exists with GL 4.2, but we're going to ignore that
for the time being.

Tested on Ivybridge: no Piglit regressions; fixes 4 es3conform tests:
- depth_texture_fbo
- depth_texture_fbo_clear
- depth_texture_teximage
- depth_texture_texsubimage

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-25 09:04:25 -05:00
Chad Versace
7638ede4ce i965: Bump maximum supported ES2 context version to 3.0
Since patch "i965: Validate requested GLES context version in
brwCreateContext", we have been able to create ES 3.0 contexts due to the
max version check.  So...bump the max version.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-25 08:30:40 -05:00
Paul Berry
e4f661afc8 i965/Gen6+: Enable ARB_ES3_compatibility extension
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-25 08:30:40 -05:00
Ian Romanick
1d0e8c109c mesa/es3: Enable ES 3.0 API and shading language version
v2: Add ARB_internalformat_query to the list of required extensions.

v3: Add OES_depth_texture_cube_map to the list of required extensions.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-25 08:30:40 -05:00
Vinson Lee
07e215f4ec scons: Add imports.c to builtin_compiler build.
Fixes build regression introduced by commit
eac030e38e.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59835
2013-01-24 22:36:27 -08:00
Chad Versace
0974031f88 i965/fs/gen7: Fix fatal typo in unpackHalf2x16
s/src/src_w/

That little typo, which sneaked into v4 of the previous patch, generates
incorrect fs code.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:51:06 -08:00
Chad Versace
20dfa501b3 i965/fs/gen7: Emit code for GLSL 3.00 pack/unpack operations (v4)
v2: Remove lewd comment. [for idr]
v3: - Optimize away tmp register for packHalf2x16. [for anholt, paul]
    - Improve comments. [for anholt, paul]
    - Reduce near-duplicate code by removing vec4_visitor emit_pack/unpack
      methods. [for chadv]
v4: Factor our UD/W register conversion into helper function. [for anholt]

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v2)
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:31:06 -08:00
Chad Versace
203c12b18f i965/vs/gen7: Emit code for GLSL ES 3.00 pack/unpack operations (v3)
FIXME: This patch emits VS code that violates documented hardware
restrictions and then relies on undocumented behavior that results from
that violation.  This patch passes all tests, but should be fixed ASAP to
conform to the hardware documentation.

v2: Explain undocumented hardware behavior. Improve comments.
v3: Use ALU1 helper methods F32TO16() and F16TO32(). [for anholt]

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:24:11 -08:00
Chad Versace
7093558b31 i965: Quote the PRM on a HorzStride subtlety
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:24:11 -08:00
Chad Versace
7e21910f23 i965: Add opcodes for F32TO16 and F16TO32
The GLSL ES 3.00 operations packHalf2x16 and unpackHalf2x16 will emit
these opcodes.

- Define the opcodes BRW_OPCODE_{F32TO16,F16TO32}.
- Add the opcodes to the brw_disasm table.
- Define convenience functions brw_{F32TO16,F16TO32}.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:24:10 -08:00
Chad Versace
ee0ed52d69 i965: Lower the GLSL ES 3.00 pack/unpack operations (v2)
On gen < 7, we fully lower all operations to arithmetic and bitwise
operations.

On gen >= 7, we fully lower the Snorm2x16 and Unorm2x16 operations, and
partially lower the Half2x16 operations.

v2:
  - Comment that scalarization is needed only for SOA code [for idr].
  - Replace switch-statement with if-statement [for idr].
  - Remove misplaced hunk from previous patch [found by idr].

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Tuner <mattst88@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:24:10 -08:00
Chad Versace
b9f56ea923 glsl: Add lowering pass for GLSL ES 3.00 pack/unpack operations (v4)
Lower them to arithmetic and bit manipulation expressions.

v2: Rewrite using ir_builder [for idr].
v3: Comment typos. [for mattst88]
v4: Fix arithmetic error in comments.
    Factor out a shift instruction.
    Don't heap allocate factory.instructions.
    [for paul]

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v2)
Reviewed-by: Matt Tuner <mattst88@gmail.com> (v3)
Reviewed-by: Paul Berry <stereotype441@gmail.com> (v4)
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:24:10 -08:00
Chad Versace
9d7931ddf0 glsl: Fix type-deduction for and/or/xor expressions
In ir_expression's constructor, the cases for {bit,logic}_{and,or,xor}
failed to handle the case when both operands were vectors.

Note: This is a candidate for the stable branches.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:24:10 -08:00
Chad Versace
ccf87f2199 glsl: Reformat and/or/xor cases in ir_expression ctor
Replace tabs with spaces. According to docs/devinfo.html, Mesa's
indetation style is:
  indent -br -i3 -npcs --no-tabs infile.c -o outfile.c

This patch prevents whitespace weirdness in the next patch.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:24:10 -08:00
Chad Versace
f859e4fbd1 glsl/ir_builder: Add helpers for making if-statements
Add two overloaded variants of
    ir_if *if_tree()

The new functions allow one to chain together if-trees within a single C++
expression that resembles a real if-statement.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:24:10 -08:00
Chad Versace
a32bc53029 glsl/ir_builder: Add enum writemask
Using this enum improves the readibility of calls to assign(), whose third
argument is a writemask.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:24:10 -08:00
Chad Versace
a6479ef968 glsl/ir_factory: Add helper method for making an ir_constant
Add method ir_factory::constant.  This little method constructs an
ir_constant using the factory's mem_ctx.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:24:10 -08:00
Chad Versace
5790174e37 glsl/ir_builder: Add more helpers for constructing expressions
Add the following functions, each of which construct the similarly named
ir expression:
    div, round_even, clamp

    equal, less, greater, lequal, gequal

    logic_not, logic_and, logic_or

    bit_not, bit_or, bit_and, lshift, rshift

    f2i, i2f, f2u, u2f, i2u, u2i

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:24:10 -08:00
Chad Versace
fafcbf52b7 glsl/ir_factory: Initialize members to NULL in constructor
This eliminates unexpected behavior due to unitialized values.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:24:10 -08:00
Chad Versace
542c7a3022 glsl: Evaluate constant GLSL ES 3.00 pack/unpack expressions (v3)
That is, evaluate constant expressions of the following functions:
  packSnorm2x16  unpackSnorm2x16
  packUnorm2x16  unpackUnorm2x16
  packHalf2x16   unpackHalf2x16

v2: Reuse _mesa_pack_float_to_half and its inverse to evaluate
    pack/unpackHalf2x16. [for idr]
v3: Whitespace fixes. [for mattst88]
    Don't cast neg floats directly to uint16; use an intermediate cast to
    int16. [for paul]

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v2)
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Matt Tuner <mattst88@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:24:10 -08:00
Chad Versace
529b6d1f3d mesa: Remove rounding bias in _mesa_float_to_half()
Not all float32 values can be exactly represented as a float16.
_mesa_float_to_half() rounded such intermediate float32 values to zero by
truncating unrepresentable bits in the mantissa.

This patch improves _mesa_float_to_half() by rounding intermediate float32
values to the nearest float16; when the float32 is exactly between two
float16 values we round to the one with an even mantissa. This behavior is
preferred over the old behavior because:
  - It has reduced bias relative to the old behavior.

  - It reproduces the behavior of real hardware: opcode F32TO16 in
    Intel's GPU ISA.

  - By reproducing the behavior of the GPU (at least on Intel hardware),
    compile-time evaluation of constant packHalf2x16 GLSL expressions will
    result in the same value as if the expression were executed on the GPU.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:24:10 -08:00
Chad Versace
eac030e38e mesa,glsl: Move round_to_even() from glsl to mesa/main (v2)
Move round_to_even's definition to mesa/main so that _mesa_float_to_half()
can use it in order to eliminate rounding bias.

In additon to moving the fuction definition, prefix its name with "_mesa",
just as all other functions in mesa/main are prefixed.

v2: Fix Android build.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:24:07 -08:00
Chad Versace
1fafd00839 glsl/standalone_scaffolding: Add stub for _mesa_warning()
A subsequent patch will add mesa/main/imports.c as a dependency to the
compiler, which in turn requires that _mesa_warning() be defined.

The real definition of _mesa_warning() is in mesa/main/errors.c, but to
pull that file into the standalone scaffolding would require transitively
pulling in the dispatch tables.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:11:41 -08:00
Chad Versace
ee5921ad0d glsl: Extend ir_expression_operation for GLSL 3.00 pack/unpack functions (v2)
For each function {pack,unpack}{Snorm,Unorm,Half}2x16, add a corresponding
opcode to enum ir_expression_operation.  Validate the new opcodes in
ir_validate.cpp.

Also, add opcodes for scalarized variants of the Half2x16 functions.  (The
code generator for the i965 fragment shader requires that all vector
operations be scalarized.  A lowering pass, to be added later, will
scalarize the Half2x16 functions).

v2: Fix assertion message in ir_to_mesa [for idr].

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Tuner <mattst88@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:11:41 -08:00
Chad Versace
3a88d71d35 glsl: Add IR lisp for GLSL ES 3.00 pack/unpack functions
For each of the following functions, add a declaration to
builtins/profiles/300es.glsl and create new file
builtins/ir/${funcname}.ir:

  packSnorm2x16  unpackSnorm2x16
  packUnorm2x16  unpackUnorm2x16
  packHalf2x16   unpackHalf2x16

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Tuner <mattst88@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:11:41 -08:00
Chad Versace
6f8f919a53 glsl: Fix typo in comment
s/num_operands()/get_num_operands()/

Discovered because Eclipse failed to resolve the false reference.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:11:41 -08:00
Chad Versace
ca7d332253 i965/disasm: Fix horizontal stride of dest registers
The bug: The printed horizontal stride was the numerical value of the
  BRW_HORIZONTAL_$N enum.
The fix: Translate the enum before printing.

Note: This is a candidate for the stable releases.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-24 21:10:46 -08:00
Paul Berry
d1f2e9699f intel: Fix glCopyTexSubImage on buffers whose width >= 32kbytes
When possible, glCopyTexSubImage calls are performed using the
hardware blitter.  However, according to the Ivy Bridge PRM, Vol1
Part4, section 1.2.1.2 (Graphics Data Size Limitations):

    The BLT engine is capable of transferring very large quantities of
    graphics data. Any graphics data read from and written to the
    destination is permitted to represent a number of pixels that
    occupies up to 65,536 scan lines and up to 32,768 bytes per scan
    line at the destination. The maximum number of pixels that may be
    represented per scan line’s worth of graphics data depends on the
    color depth.

With an RGBA32F color buffer (which has 16 bytes per pixel) this
imposes a maximum width of 2048 pixels.  Other pixel formats have
accordingly larger limits.

To make matters worse, if the pitch of the buffer is 32k or greater,
intel_copy_texsubimage's call to intelEmitCopyBlit will overflow
intelEmitCopyBlit's src_pitch and dst_pitch parameters (which are
16-bit signed integers).

We can conveniently avoid both problems by avoiding use of the blitter
when the miptree's pitch is >= 32k.

Fixes gles3conform "framebuffer_blit_functionality_magnifying_blit"
tests when the buffer width is equal to 8192.

Note: this is very similar to the recent patch "intel: Fix ReadPixels
on buffers whose width >= 32kbytes" except that it applies to
glCopyTexSubImage instead of glReadPixels.  In a future patch it would
be nice to refactor the code so that (a) overflow is avoided, and (b)
intelEmitCopyBlit is responsible for checking whether the blitter can
handle the width, so that all callers of intelEmitCopyBlit work
properly, rather than just these two.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-24 18:35:08 -08:00
Paul Berry
c6a50ddfcb glsl: Allow varying structs in GLSL ES 3.00 and GLSL 1.50.
Previously I thought that varying structs had been added to GLSL ES
3.00 by mistake, because chapter 11 of the GLSL ES 3.00 spec
("Counting of Inputs and Outputs") failed to mention how structs
should be handled.  Khronos has clarified
(https://cvs.khronos.org/bugzilla/show_bug.cgi?id=9828) that varying
structs are indeed required, and that chapter 11 will be modified to
indicate that the minimal reference packing algorithm flattens varying
structs to their individual components.

Mesa doesn't flatten varying structs to their individual components,
but this is ok, since it packs varyings of all kinds with no wasted
space at all (except where this is impossible due to differing
interpolation modes), so it will outperform the minimal reference
packing algorithm in all but the most pathological cases.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-01-24 16:30:49 -08:00
Paul Berry
cd53457ffa glsl: Disable transform feedback of varying structs.
It is not clear from the GLSL ES 3.00 spec how transform feedback is
supposed to apply to varying structs:

- There is no specification for how the structure is to be packed when
  it is recorded into the transform feedback buffer.

- There is no reasonable value for GetTransformFeedbackVarying to
  return as the "type" of the variable.

We currently have a Khronos bug requesting clarification on how this
feature is supposed to work
(https://cvs.khronos.org/bugzilla/show_bug.cgi?id=9856).

This patch just disables transform feedback of varying structs for
now; we can implement the proper behaviour once we find out from
Khronos what it is.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-01-24 16:30:46 -08:00
Paul Berry
1ecd23dea9 glsl: Update lower_packed_varyings to handle varying structs.
This patch adds code to lower_packed_varyings to handle varyings of
type struct.  Varying structs are currently packed in the most naive
possible way (in declaration order, with no gaps), so there is a
potential loss of runtime efficiency.  In a later patch it would be
nice to replace this with a "flattening" approach (wherein a varying
struct is flattened to individual varyings corresponding to each of
its structure elements), so that the linker can align each structure
element independently.  However, that would require a significantly
more complex implementation.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-01-24 16:30:43 -08:00
Paul Berry
88e4bfde26 glsl: Generalize compute_packing_order for varying structs.
This patch paves the way for allowing varying structs by generalizing
varying_matches::compute_packing_order to handle any type of varying.
Previously, we packed in the order (vec4, vec2, float, vec3), with
matrices being packed according to the size of their columns.  Now, we
pack everything according to its number of components mod 4, in the
order (0, 2, 1, 3).

There is no behavioural change for vectors.  Matrices are now packed
slightly differently:

- mat2x2 gets assigned PACKING_ORDER_VEC4 instead of
  PACKING_ORDER_VEC2.  This is slightly better, because it guarantees
  that the matrix occupies a single varying slot.

- mat2x3 gets assigned PACKING_ORDER_VEC2 instead of
  PACKING_ORDER_VEC3.  This is kind of a wash.  Previously, mat2x3 had
  a 25% chance of having neither of its columns double parked, a 50%
  chance of having exactly one of its columns double parked, and a 25%
  chance of having both of its columns double parked.  Now it always
  has exactly one of its columns double parked.

- mat3x3 gets assigned PACKING_ORDER_SCALAR instead of
  PACKING_ORDER_VEC3.  This doesn't affect much, since in both cases
  there is no guarantee of how the matrix will be aligned.

- mat4x2 gets assigned PACKING_ORDER_VEC4 instead of
  PACKING_ORDER_VEC2.  This is slightly better for the same reason as
  in mat2x2.

- mat4x3 gets assigned PACKING_ORDER_VEC4 instead of
  PACKING_ORDER_VEC3.  This is slightly better for the same reason as
  in mat2x2.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-01-24 16:30:40 -08:00
Paul Berry
3680864c0b glsl: Disable structure splitting for shader ins/outs.
Previously, it didn't matter whether structure splitting tried to
split shader ins/outs, because structs were prohibited from being used
for shader ins/outs.  However, GLSL 3.00 ES supports varying structs.
In order for varying structs to work, we need to make sure that
structure splitting doesn't get applied to them, because if it does,
then the linker won't be able to match up varyings properly.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-01-24 16:30:37 -08:00
Paul Berry
42a29d89fd glsl: Eliminate ambiguity between function ins/outs and shader ins/outs
This patch replaces the three ir_variable_mode enums:

- ir_var_in
- ir_var_out
- ir_var_inout

with the following five:

- ir_var_shader_in
- ir_var_shader_out
- ir_var_function_in
- ir_var_function_out
- ir_var_function_inout

This eliminates a frustrating ambiguity: it used to be impossible to
tell whether an ir_var_{in,out} variable was a shader in/out or a
function in/out without seeing where the variable was declared in the
IR.  This complicated some optimization and lowering passes, and would
have become a problem for implementing varying structs.

In the lisp-style serialization of GLSL IR to strings performed by
ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in",
"out", and "inout" for function parameters, to avoid introducing code
churn to the src/glsl/builtins/ir/ directory.

Note: a couple of comments in the code seemed to indicate that we were
planning for a possible future in which geometry shaders could have
shader-scope inout variables.  Our GLSL grammar rejects shader-scope
inout variables, and I've been unable to find any evidence in the GLSL
standards documents (or extensions) that this will ever be allowed, so
I've eliminated these comments.

Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-01-24 16:30:30 -08:00
Paul Berry
7d51ead56e glsl: Clean up case statement in builtin_variables.cpp's add_variable.
The case statement purported to handle the addition of ir_var_const_in
and ir_var_inout builtin variables.  But no such variables exist.
This patch removes the unnecessary cases, and adds a comment
explaining why they're not needed.

Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-01-24 16:30:27 -08:00
Kenneth Graunke
fce9e5d41b i965/vs: Do headerless texturing for texelFetchOffset().
For texelFetchOffset(), we just add the texel offsets to the coordinate
rather than using the message header's offset fields.  So we don't
actually need a header on Gen5+.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-01-24 15:19:08 -08:00
Matt Turner
0412864ae8 libgl-xlib/build: Link with C++ when LLVM is used
Also link-in libX11 and libXext.

Tested-by: Brian Paul <brianp@vmware.com>
2013-01-24 14:00:27 -08:00
Paul Berry
b50c0feb2c intel: Fix ReadPixels on buffers whose width >= 32kbytes
When possible, glReadPixels calls are performed using the hardware
blitter.  However, according to the Ivy Bridge PRM, Vol1 Part4,
section 1.2.1.2 (Graphics Data Size Limitations):

    The BLT engine is capable of transferring very large quantities of
    graphics data. Any graphics data read from and written to the
    destination is permitted to represent a number of pixels that
    occupies up to 65,536 scan lines and up to 32,768 bytes per scan
    line at the destination. The maximum number of pixels that may be
    represented per scan line’s worth of graphics data depends on the
    color depth.

With an RGBA32F color buffer (which has 16 bytes per pixel) this
imposes a maximum width of 2048 pixels.

To make matters worse, if the pitch of the buffer is 32k or greater,
intel_miptree_map_blit's call to intelEmitCopyBlit will overflow
intelEmitCopyBlit's src_pitch and dst_pitch parameters (which are
16-bit signed integers).

We can conveniently avoid both problems by avoiding the readpixels
blit path when the miptree's pitch is >= 32k.

Fixes gles3conform "half_float" tests when the buffer width is greater
than 2048.

Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-24 13:17:07 -08:00