V3D can use these too.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31480>
The error message in the linker that checked
gl_MaxCombinedClipAndCullDistances would never be issued because the
compiler was already doing the check. I think the compiler might have
been done this way in the original commit d656736b as the linker
only sets the size when the clip/cull outputs are written so the
piglit test for this wouldn't have been triggered as it does not
write to the outputs.
Here we move the error to the compiler and fix things up so the
correct messages are triggered.
Fixes: d656736bbf ("glsl: Add arb_cull_distance support (v3)")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31471>
Don't use glsl_get_explicit_stride as it may return 0 for vector types,
use nir_deref_instr_array_stride instead.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31460>
Otherwise, we could end up with phis of derefs.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Fixes: 6b4b044739 ("nir/opt_loop: add loop peeling optimization")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31324>
Rename it to SmallVec, make it more generic and switch NAK
to it.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31409>
If ftrunc@64 is lowered by nir_lower_doubles it is turned into a
comparable long series of 32 bit operations. If the hardware
supports ffract@64 then nir_opt_algebraic can first lower ftrunc@64
to use some combinations with ffloor@64. They can then be turned
into a combination of fsub@64 and ffract@64 resulting in less
all-over instructions.
Fixes: 5218cff34b
nir/algebraic: avoid double lowering of some fp64 operations
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29281>
If the stride we're adding to our loop counter is larger than the total
amount of shared local memory we're trying to initialize, we know the
loop will run at most one time. So we can skip emitting a loop.
Loop unrolling appears to be unable to detect this currently.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31312>
This is what callers actually want, and it simplifies nir_opt_remove_phis
because we can assume dominance meta data is valid.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31031>
The problem with radeonsi+ACO is that UBO loads from vec4 uniforms using
only 1 component always load all 4 components. This fixes that.
We are only interested in shrinking UBO and SSBO loads, but I added more
intrinsics because why not.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29384>
This commit does 3 things at once (3 squashed commits) as required
to make sure the commit doesn't break things.
1. convert to nir at compile time
2. enable full nir linking
3. switch standalone compiler to nir linker
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
This will link functions combining multiple shaders from the same stage
into a single shader. Unlike alot of the glsl ir linker that has been
converted to NIR the logic here is completely different from the glsl ir
code that linked functions. The existing nir cloning code allows us to
implement this functionality in a much more eligant way than what glsl
ir was doing.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
This will be use by the glsl nir linker when we are combining
different shaders from the same shader stage that might have multiple
declarations of global variables across the different shaders.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
NIR doesn't really support global instructions such as global val
initilisation. So here we add functionality to glsl_to_nir() to
put these instructions into a temporary function that will be
later inlined into main.
We give the function a name starting with gl_mesa_tmp_ as functions
starting with gl_ are reserved and will not have any clashes with
user functions, we finish the name with the blake3 of the shader
source to avoid conflicts with multiple shaders attached to a single
stage.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
On Mali(Valhall), the bounds checking can be done when in hardware, but
for this to work properly, we need to pass the offset to the
nir_load_ssbo_address() intrinsic.
Add an offset source to the intrinsic, and adjust the lowering pass
to conditionally lower the offset addition.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31164>
On Mali(Valhall), we have a way to load SSBO data without going through
an SSBO index -> global address translation, so let's provide a way
to tell nir_lower_ssbo() when it shouldn't lower loads.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31164>
A number of people report the headers not being found when running
intel-clc. I've run into the same issue but only on the most recent
Ubuntu version.
Signed-off-by: Lionel Landwerlin <llandwerlin@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30711>
Most of our visitors have custom destructors because they wrap C types,
and need to manually call destructors for those types. Because of this,
the implicitly generated copy constructors and copy-assignment operators
are not safe due copying pointers rather than data. Since we don't need
these features just delete them, so any attempt to use them would be a
compilation error. This doesn't fix any existing issue except stopping
coverity from complaining, but it does prevent new issues in the future.
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29662>
Inspired by a commit message in !30934, I set about optimizing the code
generated for nir_copysign. It would be possible to just implement an
opt_algebraic pattern for the specific values used by nir_copysign, but
this casts a slightly larger net.
As noted in a comment in the code, there may be variations of the
pattern that this pass misses. The opt_algebraic pattern would miss them
too.
v2: Use nir_def_replace. Suggested by Alyssa. Allow more "root"
instruction types. Suggested by Georg.
v3: Treat extract_u16(x, 0) as (x & 0x0000ffff), and treat extract_u8(x,
0) as (x & 0x000000ff).
v4: Use nir_scalar. Suggested by Georg.
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31006>
The XCOM 2 shaders in my shader-db use iadd instead of ior.
No fossil-db changes on any Intel platform.
shader-db:
All Intel platforms had similar results. (Meteor Lake shown)
total instructions in shared programs: 19787210 -> 19787034 (<.01%)
instructions in affected programs: 1187 -> 1011 (-14.83%)
helped: 6 / HURT: 0
total cycles in shared programs: 906024436 -> 906012612 (<.01%)
cycles in affected programs: 72978 -> 61154 (-16.20%)
helped: 6 / HURT: 0
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31006>