This fixes "st/va: delay calling begin_frame until we have all parameters".
v2: call begin frame after decoder (re)creation as well.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Tested-by: Andy Furniss <adf.lists@gmail.com>
We will use it for DDIV.
Tested-by: Glenn Kennard <glenn.kennard@gmail.com>
Tested-by: James Harvey <lothmordor@gmail.com>
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
It seems clear that trying to multiply two pairs of doubles would result
in the temporary register getting overwritten by the second pair. So
make the code more explicit.
Tested-by: Glenn Kennard <glenn.kennard@gmail.com>
Tested-by: James Harvey <lothmordor@gmail.com>
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
What a3xx docs call IJPERSPCENTERREGID.. the xy coord passed into
bary.f. We were incorrectly setting both this and gl_FragCoord.xy to
the same register resulting in all sorts of hilarity.
Fixes stk, vdrift, 0ad, probably a bunch others.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Note spritelist (POINTLIST_PSIZE) seems not to be a thing anymore on
a5xx.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Add resource_changed to the ddebug, rbug, and trace wrappers. Since it
is optional, there is no need to add it to noop.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Suggested-by: Nicolai Hähnle <nhaehnle@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Implement the resource_changed pipe callback to invalidate internal
resources derived from imported buffers. This is needed to update the
texture for re-imported renderables.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Imported resources already have contents that we want to be copied to
texture resources derived from them. Set initial seqno of imported
resources to 1, just as if it had already been rendered to.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
For imported buffers that can't be used directly as a source to the
texture samplers, the pipe driver might need to create an internal
copy, for example in a different tiling layout. When buffers are
reimported they may contain new image data, so the driver internal
copies need to be recreated.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Add a hook to tell drivers that an imported resource may have changed
and they need to update their internal derived resources.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Fixes: e99b9395be "gallium/hud: Add support for CPU frequency monitoring"
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
This should fix a coverity defect.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
PresentPixmap only works if the pixmap depth matches with the
window depth, otherwise it returns a BadMatch protocol error.
Even if the depths match, the result won't look correctly
if the VDPAU RGB component order doesn't match the X11 one so
we only allow the X11 format.
For other buffers we copy them to a buffer which is send to X.
v2: only send buffers with format VDP_RGBA_FORMAT_B8G8R8A8
v3: reword commit message
v4: add comment explaining the code
Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
At least on VI, texture gather doesn't work with a 24_8 data format, so
use 8_8_8_8 and a modified swizzle instead.
A bit of background: When creating a GL_STENCIL_INDEX8 texture, we select
the X24S8 pipe format because we don't support stencil-only render targets
properly. With mip-mapping this can lead to a setup where the tiling is
incompatible with stencil texturing, and a flushed stencil texture is
used. For the flushed stencil, a literal X24S8 is used because there were
issues with an 8bpp DB->CB copy.
Longer term, it would be good if we could get away from these workarounds,
i.e. properly support an S8 format for stencil-only rendering and flushed
stencil. Since stencil texturing is somewhat rare, it's not a high
priority.
Fixes GL45-CTS.texture_cube_map_array.sampling.
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
This commit makes si_update_poly_offset set poly_offset to NULL if
uses_poly_offset is false. This way poly_offset either points into the
currently queued rasterizer, or it is NULL.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99451
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This fixes the build on ppc/s390.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
If the shader selector is created with a different context than
the shader variant, we should use the calling context's target machine
for the shader variant.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99419
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This reverts commit b7ac0f5671.
This is a half baked solution needs some rework to fixes issues
with reported counter bits (GL_QUERY_COUNTER_BITS_ARB).
Also it enables PIPE_CAP_QUERY_TIME_ELAPSED accidently.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This patch is the porting to android of the following commits:
b838f64 "ac/debug: Move sid_tables.h generation to common code."
0ef1b4d "ac/debug: Move IB decode to common code."
Fixes android building errors due to sid_tables.h
and ac_debug.c, ac_debug.h moved to amd/common
Tested by building nougat-x86
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Conditional libLLVMCore static library dependency is added,
for the case when MESA_ENABLE_LLVM is true
Fixes the following building error with Android 7.0:
In file included from
external/mesa/src/gallium/auxiliary/gallivm/lp_bld_misc.cpp:62:
...
external/llvm/include/llvm/IR/Attributes.h:68:14: fatal error:
'llvm/IR/Attributes.inc' file not found
#include "llvm/IR/Attributes.inc"
^
1 error generated.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
LLVMInitializeAMDGPU* functions need to be explicitly declared
and mesa expects them via <llvm-c/Target.h> header,
but LLVM needs to be instructed to invoke its own LLVM_TARGET(AMDGPU) macro,
or the functions will not be available.
A new llvm cflag (-DFORCE_BUILD_AMDGPU) serves this purpose,
the same mechanism is used also by other llvm targets e.g. FORCE_BUILD_ARM
A necessary prerequisite is to have AMDGPU target handled accordingly
in llvm config files i.e. {Target,AsmParser,AsmPrinter}.def
for llvm device build includes.
This avoids the following building errors:
external/mesa/src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c:129:2: error: implicit declaration of function 'LLVMInitializeAMDGPUTargetInfo' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
LLVMInitializeAMDGPUTargetInfo();
^
external/mesa/src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c:130:2: error: implicit declaration of function 'LLVMInitializeAMDGPUTarget' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
LLVMInitializeAMDGPUTarget();
^
external/mesa/src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c:131:2: error: implicit declaration of function 'LLVMInitializeAMDGPUTargetMC' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
LLVMInitializeAMDGPUTargetMC();
^
external/mesa/src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c:132:2: error: implicit declaration of function 'LLVMInitializeAMDGPUAsmPrinter' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
LLVMInitializeAMDGPUAsmPrinter();
^
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
LLVMInitializeAMDGPU* functions need to be explicitly declared
and mesa expects them via <llvm-c/Target.h> header,
but LLVM needs to be instructed to invoke its own LLVM_TARGET(AMDGPU) macro,
or the functions will not be available.
A new llvm cflag (-DFORCE_BUILD_AMDGPU) serves this purpose,
the same mechanism is used also by other llvm targets e.g. FORCE_BUILD_ARM
A necessary prerequisite is to have AMDGPU target handled accordingly
in llvm config files i.e. {Target,AsmParser,AsmPrinter}.def
for llvm device build includes.
This avoids the following building errors:
external/mesa/src/gallium/drivers/radeon/radeon_llvm_emit.c:121:2: error: implicit declaration of function 'LLVMInitializeAMDGPUTargetInfo' [-Werror=implicit-function-declaration]
LLVMInitializeAMDGPUTargetInfo();
^
external/mesa/src/gallium/drivers/radeon/radeon_llvm_emit.c:122:2: error: implicit declaration of function 'LLVMInitializeAMDGPUTarget' [-Werror=implicit-function-declaration]
LLVMInitializeAMDGPUTarget();
^
external/mesa/src/gallium/drivers/radeon/radeon_llvm_emit.c:123:2: error: implicit declaration of function 'LLVMInitializeAMDGPUTargetMC' [-Werror=implicit-function-declaration]
LLVMInitializeAMDGPUTargetMC();
^
external/mesa/src/gallium/drivers/radeon/radeon_llvm_emit.c:124:2: error: implicit declaration of function 'LLVMInitializeAMDGPUAsmPrinter' [-Werror=implicit-function-declaration]
LLVMInitializeAMDGPUAsmPrinter();
^
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
No point in having the extra argument considering that it's effectively
unused since the function was introduced.
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
We should be using LIBS rather than the LDFLAGS variable. Furthermore
try to keep the linking to the final stage, rather than intermetent
static library.
Cc: Steven Toth <stoth@kernellabs.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This enables the PIPE_CAP_OCCLUSION_QUERY capability without adding an
occlusion query type.
This is necessary to get Mesa to report desktop GL 2.0 support (to run
exciting things such as ioq3's OpenGL 2 renderer), and should be valid
because exposing the capability does not guarantee that any
counters are actually implemented.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This reverts changes 903eb09b5fb78d47d0f8a4bdf826a113ca2aff40..1a0aa468f354f0ee94dd383cd40ae915584624aa:
Tobias Droste (5):
configure.ac: Rename MESA_LLVM to FOUND_LLVM
configure.ac: Only set LLVM_LIBS if LLVM is used
configure.ac: Only define HAVE_LLVM if LLVM is used
configure.ac: Set and use HAVE_GALLIUM_LLVM define
configure.ac: Don't check LLVM version in gallium_require_llvm
They break scons build, and I'm not convinced this is the right fix. In
particular changing HAVE_LLVM in the C code is something I'd rather
avoid no matter what. So it's better to discuss without the pressure of
broken builds.
Gallium code used HAVE_LLVM to check if it needs to compile code for
LLVM in header and source files.
With the new logic HAVE_LLVM is always set. Use extra define to figure
out if LLVM is used.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99010
Signed-off-by: Tobias Droste <tdroste@gmx.de>