It only checked whether the pointer was indices or indirect, but we can
just determine the same thing manually for each draw call.
Simplify it as follows:
- if a call contains a pointer without count and it's either indirect or
indices, set marshal="async". The marshal_sync attribute still determines
when it syncs.
- if a call doesn't contain any pointer without count, remove the marshal
attribute
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8297>
Instead of implementing marshalling manually, this XML property allows us
to insert additional code into code-generated functions.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
It's straightfoward except that I had to hack the python scripts to add
"marshal_count", which behaves just like "count" except that "variable_param"
is ignored. ("variable_param" changes the behavior of "count", which I don't
want)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
While a context only has a single glthread, the context itself can be
attached to several threads. Therefore the dispatch table must be
updated in all threads before the destruction of glthread. In others
words, glthread can only be destroyed safely when the context is deleted.
Fixes remaining crashes in the glx-multithread-makecurrent* tests.
V2: (Timothy Arceri) updated gl_API.dtd marshal_fail description.
Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
The threading for GL core is in place, but there are so few applications
actually using a core GL context that it would be nice to extend support
back. However, some of the features of compat GL (particularly user
vertex arrays) would be so expensive to track state for that we want to be
able to disable threading when we discover that the app is using them.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Several API functions require special treatment in order to be marshalled
to a background thread. Others can't be safely executed in a background
thread and need to be executed synchronously (e.g. since they return data
through a pointer argument).
This annotation will be used when code generating thread marshalling code,
to ensure that each function is marshalled in the correct way.
Note that PixelMap functions are marked as synchronous for now since
their pointer may be relative to buffer on the GPU, so we'll need
special logic to marshal them properly.
v2: Move description of attribute types to a comment in the dtd file.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Previously, we used the mesa_name XML attribute to make the code
generation scripts aware of any instances where the Mesa
implementation of a function had a different function name suffix than
the primary name in the XML. Now that all of the Mesa implementation
functions have been renamed to match the XML, this attribute is no
longer necessary.
Acked-by: Brian Paul <brianp@vmware.com>
When the XML lists one or more GL api functions as aliases for another
GL function, the mesa function that implements the functionality is
usually named after the canonical version of the function (the one
that is the target of the aliases). For example, FogCoordd is listed
as an alias of FogCoorddEXT, and the Mesa function implementing the
functionality is called loopback_FogCoorddEXT.
However, there are exceptions. For example, Enablei is listed as an
alias of EnableIndexedEXT, but the Mesa function implementing the
functionality is called _mesa_EnableIndexed.
To account for these anomalies, this patch annotates the XML with
"mesa_name" attributes, which describe how to adjust the function name
to find the corresponding Mesa function.
For example:
<function name="EnableIndexedEXT" mesa_name="-EXT">...</function>
<function name="IsProgramNV" mesa_name="-NV+ARB">...</function>
means that EnableIndexedEXT is implemented by a Mesa function called
_mesa_EnableIndexed, and IsProgramNV is implemented by a Mesa function
called _mesa_IsProgramARB.
Future patches will use this annotation when code generating
_mesa_create_exec_table(), to determine the name of the Mesa function
that should be stored in each dispatch table entry.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Future patches will use this annotation when code generating
_mesa_create_exec_table(), to determine which functions should be
skipped when the API is desktop GL.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Future patches will use this annotation when code generating
_mesa_create_exec_table(), to determine which functions should be
skipped because they aren't implemented by Mesa.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Future patches will use this annotation when code generating
_mesa_create_exec_table(), to determine which functions should be
skipped in core contexts.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Currently, the set of functions which exist in GLES1 or GLES2 is
determined by hardcoded lists of function names in gles_api.py. This
patch encodes that information into the XML files using new
attributes, es1 and es2.
The es1 attribute denotes the first version of GLES 1 in which the
function exists (e.g. es1="1.1" means the function exists in GLES 1.1
but not GLES 1.0). "none" (the default) means the function is not
available in any version of GLES 1.
The es2 attribute denotes the first version of GLES 2/3 in which the
function exists (e.g. es2="2.0" means the function exists in both GLES
2.0 and GLES 3.0). "none" (the default) means the function is not
available in any version of GLES 2 or GLES 3.
Note that since GLES 3 is a strict superset of GLES 2, there is no
need for a separate attribute for it; instead, 'es2="3.0"' should be
used to denote functions that are present in GLES 3 but not GLES 2.
This patch only adds information about GLES versions 1.0, 1.1, and
2.0.
Later patches will modify the python code generation scripts to use
this information rather than the hardcoded lists in gles_api.py.
Tested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>