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glthread: remove the marshal_fail XML attribute
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4124> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4124>
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3 changed files with 0 additions and 14 deletions
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@ -40,7 +40,6 @@
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exec NMTOKEN #IMPLIED
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desktop (true | false) "true"
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marshal NMTOKEN #IMPLIED
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marshal_fail CDATA #IMPLIED>
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marshal_sync CDATA #IMPLIED>
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marshal_count CDATA #IMPLIED>
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marshal_call_after CDATA #IMPLIED>
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@ -133,10 +132,6 @@ param:
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generated but a custom implementation will be present in marshal.c.
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If "draw", it will follow the "async" rules except that "indices" are
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ignored (since they may come from a VBO).
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marshal_fail - an expression that, if it evaluates true, causes glthread
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to switch back to the Mesa implementation and call it directly. Used
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to disable glthread for GL compatibility interactions that we don't
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want to track state for.
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marshal_sync - an expression that, if it evaluates true, causes glthread
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to sync and execute the call directly.
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marshal_count - same as count, but variable_param is ignored. Used by
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@ -261,14 +261,6 @@ class PrintCode(gl_XML.gl_print_base):
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self.validate_count_or_fallback(func)
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if func.marshal_fail:
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out('if ({0}) {{'.format(func.marshal_fail))
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with indent():
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out('_mesa_glthread_disable(ctx, "{0}");'.format(func.name))
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self.print_sync_dispatch(func)
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out('return;')
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out('}')
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if func.marshal_sync:
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out('if ({0}) {{'.format(func.marshal_sync))
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with indent():
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@ -57,7 +57,6 @@ class marshal_function(gl_XML.gl_function):
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# Store the "marshal" attribute, if present.
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self.marshal = element.get('marshal')
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self.marshal_fail = element.get('marshal_fail')
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self.marshal_sync = element.get('marshal_sync')
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self.marshal_call_after = element.get('marshal_call_after')
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