Commit graph

767 commits

Author SHA1 Message Date
Marek Olšák
12beef0374 radeonsi: drop support for LLVM 3.8
LLVM 3.8:
- had broken indirect resource indexing
- didn't have scratch coalescing
- was the last user of problematic v16i8
- only supported OpenGL 4.1

This leaves us with LLVM 3.9 and LLVM 4.0 support for Mesa 17.2.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-05 00:23:44 +02:00
Marek Olšák
4d32b4ac99 radeonsi: stop using v16i8
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-05 00:23:44 +02:00
Marek Olšák
283a1d1e27 radeonsi/gfx9: make some PA & DB registers match the closed Vulkan driver
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-05 00:23:44 +02:00
Dave Airlie
efa19f5a54 radv: don't advertise transfer props unless we can do anything else
There is no reason to advertise transfer ability for formats we can't
use for anything else. This stops some CTS tests hitting internal
error for 64-bit types when they see the transfer flags.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-05 05:46:02 +10:00
Bas Nieuwenhuizen
33ad6226a0 radv: Don't use FLAT_SHADE for constants.
Setting both offset to 0x20 and flat shade results in passthrough
mode instead of the constant.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Fixes: f205e19e4f "radv/ac: eliminate unused vertex shader outputs. (v2)"
2017-05-04 10:38:14 +10:00
Grazvydas Ignotas
8aab792e92 radv: don't leak DRM devices
After successful drmGetDevices2() call, drmFreeDevices() needs to be called.

Fixes: 743315f2 "radv: do not open random render node(s)"
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-05-03 22:04:52 +03:00
Grazvydas Ignotas
898cbb491b radv: fix possible stack corruption
drmGetDevices2 takes count and not size. Probably hasn't caused problems
yet in practice and was missed as setups with more than 8 DRM devices
are not very common.

Fixes: 743315f2 "radv: do not open random render node(s)"
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-05-03 22:02:45 +03:00
Marek Olšák
b08715499e ac: eliminate duplicated VS exports
Only very few shaders have them (from 48486 shaders):

shaders/private/left_4_dead_2/765.shader_test - ac: 1 matches 2
shaders/private/left_4_dead_2/877.shader_test - ac: 1 matches 6
shaders/private/left_4_dead_2/2141.shader_test - ac: 1 matches 6
shaders/private/ue4_effects_cave/11.shader_test - ac: 4 matches 5
shaders/private/ue4_effects_cave/14.shader_test - ac: 5 matches 6
shaders/private/ue4_effects_cave/46.shader_test - ac: 5 matches 6
shaders/private/ue4_effects_cave/42.shader_test - ac: 4 matches 5
shaders/private/ue4_effects_cave/104.shader_test - ac: 4 matches 5
shaders/private/f1-2015/336.shader_test - ac: 3 matches 4
shaders/private/f1-2015/948.shader_test - ac: 6 matches 7
shaders/private/f1-2015/602.shader_test - ac: 0 matches 3
shaders/private/f1-2015/600.shader_test - ac: 0 matches 3
shaders/private/f1-2015/1214.shader_test - ac: 0 matches 1
shaders/private/f1-2015/988.shader_test - ac: 4 matches 5
shaders/private/ue4_elemental/149.shader_test - ac: 3 matches 4
shaders/private/ue4_elemental/346.shader_test - ac: 4 matches 5
shaders/private/ue4_elemental/178.shader_test - ac: 3 matches 4
shaders/private/ue4_elemental/136.shader_test - ac: 4 matches 5
shaders/private/ue4_elemental/168.shader_test - ac: 4 matches 5
shaders/private/ue4_elemental/690.shader_test - ac: 3 matches 4
shaders/private/ue4_elemental/19.shader_test - ac: 5 matches 6
shaders/private/dota2/1901.shader_test - ac: 0 matches 5
shaders/private/dota2/1357.shader_test - ac: 0 matches 5
shaders/private/dota2/1375.shader_test - ac: 0 matches 5
shaders/private/dota2/1369.shader_test - ac: 0 matches 5
shaders/private/dota2/1583.shader_test - ac: 0 matches 5
shaders/private/dota2/1811.shader_test - ac: 0 matches 5
shaders/private/dota2/1893.shader_test - ac: 0 matches 5
shaders/private/dota2/1533.shader_test - ac: 0 matches 5
shaders/private/dota2/1951.shader_test - ac: 0 matches 5
shaders/private/dota2/1361.shader_test - ac: 0 matches 5
shaders/private/mad_max/2792.shader_test - ac: 0 matches 1
shaders/private/mad_max/2794.shader_test - ac: 0 matches 1
shaders/private/mad_max/2780.shader_test - ac: 0 matches 1
shaders/private/mad_max/2902.shader_test - ac: 0 matches 1
shaders/private/bioshock-infinite/3050.shader_test - ac: 3 matches 7
shaders/private/bioshock-infinite/2544.shader_test - ac: 3 matches 6
shaders/private/bioshock-infinite/3062.shader_test - ac: 3 matches 8
shaders/private/bioshock-infinite/2012.shader_test - ac: 3 matches 7
shaders/private/bioshock-infinite/3058.shader_test - ac: 3 matches 7
shaders/private/bioshock-infinite/3270.shader_test - ac: 3 matches 7
shaders/private/bioshock-infinite/732.shader_test - ac: 3 matches 7
shaders/private/bioshock-infinite/3026.shader_test - ac: 3 matches 7
shaders/private/bioshock-infinite/3258.shader_test - ac: 3 matches 6
shaders/private/bioshock-infinite/3198.shader_test - ac: 3 matches 6
shaders/private/bioshock-infinite/3046.shader_test - ac: 3 matches 7
shaders/private/bioshock-infinite/3168.shader_test - ac: 3 matches 6
shaders/private/bioshock-infinite/2550.shader_test - ac: 3 matches 6
shaders/private/bioshock-infinite/3210.shader_test - ac: 3 matches 6
shaders/private/bioshock-infinite/3032.shader_test - ac: 3 matches 6
shaders/private/bioshock-infinite/668.shader_test - ac: 3 matches 7

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-03 20:55:00 +02:00
Marek Olšák
7647e90b15 ac: rename ac_eliminate_const_vs_outputs -> ac_optimize_vs_outputs
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-03 20:55:00 +02:00
Marek Olšák
faa37475e9 ac: first parse VS exports before eliminating constant ones
A later commit will make use of this.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-03 20:55:00 +02:00
Dave Airlie
3bf3f9866c radv/ac: canonicalize the output for 32-bit float min/max.
This fixes:
dEQP-VK.glsl.builtin.precision.min.*
dEQP-VK.glsl.builtin.precision.max.*
dEQP-VK.glsl.builtin.precision.clamp.*

The problem is the hw doesn't compare denorms properly,
so we have to flush them, even though the spec says
flushing is optional, if you don't flush the results
should be correct.

The -pro driver changes the shader float mode,
it would be nice if llvm could grow that perhaps.

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-03 12:55:34 +10:00
Dave Airlie
83e58b036e radv: flush f32->f16 conversion denormals to zero. (v2)
SPIR-V defines the f32->f16 operation as flushing denormals to 0,
this compares the class using amd class opcode.

Thanks to Matt Arsenault for figuring it out.

This fix is VI+ only, add a TODO for SI/CIK.

This fixes:
dEQP-VK.spirv_assembly.instruction.compute.opquantize.flush_to_zero

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-03 12:55:34 +10:00
Bas Nieuwenhuizen
eeff7e1154 radv: Add userspace fence buffer per context.
Having it in the winsys didn't work when multiple devices use
the same winsys, as we then have multiple contexts per queue,
and each context counts separately.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Fixes: 7b9963a28f "radv: Enable userspace fence checking."
2017-05-03 03:10:12 +02:00
Dave Airlie
2a2a21450b radv: enable lower_sub to fix loop unrolling.
Loop unroll asserts if it hits a sub, we don't really want
to lower subs as llvm handles these things, but do this for
now, until we can fix loop unroll to work with subs.

Fixes: 14ae0bfa5 (radv: Add NIR loop unrolling)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-03 09:03:43 +10:00
Bas Nieuwenhuizen
9e847eedd5 radv: Don't set dynamic state for pipelines with rasterizer dicard.
All of the dynamic states apply to rasterization & fragment processing,
so we don't need to set them if we don't rasterize.

We don't clear the dirty flags for them though, so we don't miss any
updates for the next pipeline with rasterization.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Fixes: 76603aa90b "radv: Drop the default viewport when 0 viewports are given."
2017-05-03 00:12:56 +02:00
Dave Airlie
a524704025 radv: flush more stages when semaphore are waiting.
This still doesn't give us complete pWaitDstStageMask support,
but it should provide enough to be correct if not as efficent as
possible.

If we have wait semaphores we must flush between submits and
flush the shaders as well.

This fixes the remaining fails in:
dEQP-VK.synchronization.op.single_queue.semaphore.*ssbo*

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-03 07:21:31 +10:00
Dave Airlie
3c73063974 radv: fix stencil only clears.
If we are clearing stencil only, we still need to provide a
a valid Z output from the vertex shader, we can't rely
on the depth clear value having any meaning, as we use this
for the position output, and it could get clipped, so we
don't end up clearing anything.

Fixes:
dEQP-VK.renderpass.simple.stencil
since I added S8 support.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-03 06:31:20 +10:00
Dave Airlie
09034aab64 radv/wsi: report presentation error per image request
This ports
0fcb92c17d
anv: wsi: report presentation error per image request

This fixes:
dEQP-VK.wsi.xlib.incremental_present.scale_none.*

Reviewed-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-03 06:11:19 +10:00
Dave Airlie
ce0f692528 radv: minor pahole related improvements.
This just reduces the structs by 4-8 bytes each.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-03 06:03:07 +10:00
Dave Airlie
9399870ef0 radv/image: resize some surface members.
Oops meant to be part of previous series.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-03 06:03:02 +10:00
Dave Airlie
fe6d9c0825 radv: drop unused surface level members.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-03 06:00:42 +10:00
Dave Airlie
5d0f792f06 radv/image: drop blk_d
This was pretty much unused.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-03 06:00:38 +10:00
Dave Airlie
052487be4c radv: remove some members of radeon surface.
We would be storing this info twice per image, no need to,
remove it from the surface struct.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-03 06:00:35 +10:00
Dave Airlie
7e8d0a402b radv: move some image info into a separate struct.
This is to rework the surface code like radeonsi.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-03 06:00:17 +10:00
Dave Airlie
d5400a5ec2 radv: provide a helper for comparing an image extents.
This just makes it easier to do the follow in cleanups of the surface.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-03 05:59:52 +10:00
Bas Nieuwenhuizen
6681ab1f97 radv: Use correct stage for ready bit.
Set the bit in the same stage as the timestamp, instead always at top of pipe.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
2017-05-02 00:54:44 +02:00
Bas Nieuwenhuizen
568aec29d9 radv: Add top of pipe timestamp queries.
Does not fix brokenness with the ready bit.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-05-02 00:54:18 +02:00
Bas Nieuwenhuizen
14ae0bfa54 radv: Add NIR loop unrolling.
Not much effect on dota2/talos, but positive on deferred.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Timothy Arceri <timothy.arceri@itsqueeze.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-05-02 00:09:42 +02:00
Emil Velikov
c0139955fa ac: automake: sort sources list alphabetically
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-04-28 14:13:01 +01:00
Emil Velikov
ecc39b6650 ac: include all sources in the tarball
Fixes: e2659176ce ("radeonsi/ac: move vertex export remove to common code.")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-04-28 14:13:00 +01:00
Dave Airlie
f4743763ce radeon/ac: remove assert causing regression
This assert wasn't in the original radeonsi code but I added
it without totally understanding the original code, it caused
some regressions in variable-indexing tessellation shaders.

Fixes: e2659176 radeonsi/ac: move vertex export remove to common code.
Reported-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-27 11:38:54 +01:00
Dave Airlie
550281f934 radeon/ac: fix build on llvm 3.8.1
Add missing include to fix build.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-27 11:22:12 +01:00
Dave Airlie
f205e19e4f radv/ac: eliminate unused vertex shader outputs. (v2)
This is ported from radeonsi, and I can see at least one
Talos shader drops an export due to this, and saves some
VGPR usage.

v2: use shared code.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-27 05:18:52 +01:00
Dave Airlie
e2659176ce radeonsi/ac: move vertex export remove to common code.
This code can be shared by radv, we bump the max to
VARYING_SLOT_MAX here, but that shouldn't have too
much fallout.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-27 05:17:47 +01:00
Dave Airlie
9da1045933 radv: fix regression in descriptor set freeing.
Since the host pool changes,

Fixes:
dEQP-VK.api.descriptor_pool.out_of_pool_memory

Fixes: 126d5ad "radv: Use host memory pool for non-freeable descriptors."
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-27 10:50:46 +10:00
Bas Nieuwenhuizen
7b9963a28f radv: Enable userspace fence checking.
v2: - Added some error handling.
    - memset the buffer to 0.

v3: Added assert for buffer size.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-04-26 01:32:41 +02:00
Dave Airlie
7f77554b5b radv/ac: setup mrt exports then export them in one go. (v2)
Noticed while looking at Sascha Willems deferred shaders.

This is a bit of an llvm workaround, llvm was producing this:
        v_cvt_pkrtz_f16_f32_e64 v4, v7, v8                       ; D2960004 00021107
        v_cvt_pkrtz_f16_f32_e64 v6, v9, 1.0                      ; D2960006 0001E509
        s_waitcnt vmcnt(0)                                       ; BF8C0F70
        exp mrt0 v4, v4, v6, v6 compr                            ; C400040F 00000604
        s_waitcnt expcnt(0)                                      ; BF8C0F0F
        v_cvt_pkrtz_f16_f32_e64 v4, v12, v5                      ; D2960004 00020B0C
        v_cvt_pkrtz_f16_f32_e64 v5, v14, 1.0                     ; D2960005 0001E50E
        exp mrt1 v4, v4, v5, v5 compr                            ; C400041F 00000504
        s_waitcnt expcnt(0)                                      ; BF8C0F0F
        v_cvt_pkrtz_f16_f32_e64 v0, v0, v1                       ; D2960000 00020300
        v_cvt_pkrtz_f16_f32_e64 v1, v2, v3                       ; D2960001 00020702
        exp mrt2 v0, v0, v1, v1 done compr vm                    ; C4001C2F 00000100

After this change:
        v_cvt_pkrtz_f16_f32_e64 v4, v7, v8                       ; D2960004 00021107
        s_waitcnt vmcnt(0)                                       ; BF8C0F70
        v_cvt_pkrtz_f16_f32_e64 v0, v0, v1                       ; D2960000 00020300
        v_cvt_pkrtz_f16_f32_e64 v6, v9, 1.0                      ; D2960006 0001E509
        v_cvt_pkrtz_f16_f32_e64 v5, v12, v5                      ; D2960005 00020B0C
        v_cvt_pkrtz_f16_f32_e64 v7, v14, 1.0                     ; D2960007 0001E50E
        exp mrt0 v4, v4, v6, v6 compr                            ; C400040F 00000604
        v_cvt_pkrtz_f16_f32_e64 v1, v2, v3                       ; D2960001 00020702
        exp mrt1 v5, v5, v7, v7 compr                            ; C400041F 00000705
        exp mrt2 v0, v0, v1, v1 done compr vm                    ; C4001C2F 00000100

No waitcnt for exports are emitted.

v2: fixup index->mrt mapping (Bas).

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-25 23:26:11 +01:00
Dave Airlie
b2cedb3ea9 radv/ac: overhaul vs output/ps input routing
In order to cleanly eliminate exports rewrite the
code first to mirror how radeonsi works for now.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-25 23:24:39 +01:00
Dave Airlie
b858cb4df8 radv/ac: move point coord after layer/viewport.
These need to be ordered as per shader enum ordering, I'll
rewrite this soon, but this is a bug fix.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-25 23:24:21 +01:00
Mauro Rossi
11db3d10bb android: radv/ac: Fix nir.h include
Fixes following building errors due to missing include paths:

external/mesa/src/amd/common/ac_shader_info.c:23:10: fatal error: 'nir/nir.h' file not found
         ^

external/mesa/src/compiler/nir/nir.h:48:10: fatal error: 'nir_opcodes.h' file not found
         ^

Fixes: 224cf29 "radv/ac: add initial pre-pass for shader info gathering"
Acked-by: Dave Airlie <Airlied@redhat.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
2017-04-24 18:01:03 +01:00
Dave Airlie
fed740eafe radv/ac: copy llvm machine feature flags from radeonsi.
This just updates this to use the same flags as radeonsi
for consistency.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-24 05:55:44 +01:00
Bas Nieuwenhuizen
18947fde7a radv: Enable lowering fdiv in nir.
Results in faster code than the lowering by LLVM.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-04-23 20:38:06 +02:00
Bas Nieuwenhuizen
e137b9eed9 radv: Use the correct pipeline for dispatches.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Fixes: ec15e0d30 "radv: optimise compute shader grid size emission."
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-22 20:26:59 +01:00
Bas Nieuwenhuizen
0e91d8f38c radv: Prefetch compute shader too.
For consistency, doesn't really impact performance.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-04-21 00:59:02 +02:00
Dave Airlie
35ea0c07a1 radv/ac: use tex_lz if we can.
Looking at some Talos shaders vs radeonsi, I noticed they use
tex_lz in a few places, so we should be able to as well.

Reviewed-by: Bas Nieuwenhuizen <basni@google.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-20 22:00:13 +01:00
Christoph Haag
a9d27c8a33 ac: fix build after LLVM 5.0 SVN r300718
v2: previously getWithDereferenceableBytes() exists, but addAttr() doesn't take that type

Signed-off-by: Christoph Haag <haagch+mesadev@frickel.club>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-and-reviewed-by: Mike Lothian <mike@fireburn.co.uk>
2017-04-20 10:58:19 +02:00
Bas Nieuwenhuizen
6bb1ed6bcc radv: Set variant code_size when created from the cache.
Signed-off-by: Bas Nieeuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-04-20 01:01:49 +02:00
Bas Nieuwenhuizen
1e1165389c radv: Add shader prefetch.
Gives me approximately a 2% perf increase in bot dota2 & talos.

Having descriptors (both sets and vertex buffers) prefetched
didn't help so I didn't include that.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-04-19 23:47:27 +02:00
Bas Nieuwenhuizen
74d92e547c radv: Remove binding buffer count.
In cases where it is used it is always 1.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Bas Nieuwenhuizen <basni@google.com>
2017-04-19 20:37:57 +02:00
Bas Nieuwenhuizen
f7b14ff4be radv: Don't try to find gaps for non-freeable descriptors.
With this we don't have any operations on a pool with non-freeable
descriptors left that have O(#descriptors) complexity.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Bas Nieuwenhuizen <basni@google.com>
2017-04-19 20:37:57 +02:00