This should be exact, even for all special values:
fsqrt(NaN) -> NaN
fsqrt(-0.0) -> 0.0
fsqrt(-Inf) -> NaN
fsqrt(negative finite) -> NaN
So all of these get saturated to +0.0
All numbers >= 1.0 will have a square root >= 1.0,
which will be saturate to 1.0
Moving the fsat guarantees that it can use an output modifier
for hardware that has those, and shouldn't harm other hardware either.
Foz-DB Navi21:
Totals from 255 (0.31% of 82151) affected shaders:
Instrs: 664906 -> 664194 (-0.11%)
CodeSize: 3623500 -> 3619188 (-0.12%)
Latency: 11336397 -> 11335688 (-0.01%); split: -0.01%, +0.00%
InvThroughput: 2716430 -> 2715726 (-0.03%); split: -0.03%, +0.00%
VALU: 442603 -> 441891 (-0.16%)
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39202>
Missing f in other cases seems to be caught either elsewhere in the
script or by the C compiler.
Fixes: c49d6e0480 ("nir/algebraic: Elide range clamping of f2u sources")
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39031>
Without this, nir_algebraic.py was treating "f2i{int_sz}_sat" as the
literal opcode name when it should have been "f2i8_sat" or similar.
Fixes: c49d6e0480 ("nir/algebraic: Elide range clamping of f2u sources")
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39031>
Unifies nir per instruction float control.
In the future this can be split into contract/reassoc/transform
like SPIR-V.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (except SPIR-V)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39103>
We all know who wrote a bunch of Panfrost code. No need to repeat this a million
places, the copyright line is plenty.
in cases where there's a joint me & Italo/Eric/.. tag, i've left it alone to
respect others' potential wishes.
$ find . -type f -exec perl -i -p0e 's/ \*\s+\* Author[^\n]+\s+\*\s+Alyssa[^\n]+\n \*\// \*\//' \{} \;
v2: delete more tags (Boris).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39136>
Lowers a shader to use a smaller workgroup to do the same work,
while it will still appear as a bigger workgroup to applications.
To achieve this, the pass augments the CF of the shader
so that each real subgroup will execute two or more logical
subgroups. A logical subgroup represents what the application
can observe as a subgroup.
The size of a logical subgroup is the same as a real subgroup.
Only one logical subgroup may be executed per real subgroup
at the same time. This ensures that all subgroup operations
keep working and the subgroup invocation ID stays the same.
- When the CF contains barriers, we can't just repeat
the code and we need to augment each CF node individually
so that they are aware of logical subgroups.
- In case parts of the CF don't contain any barriers, we can simply
repeat and predicate that CF for each logical subgroup.
It is technically not necessary to implement this strategy, but
in practice it helps reduce the amount of branches in the shader
and therefore improves compile times.
The pass is mainly intended for working around HW limitations,
for example when the HW has an upper limit on the workgroup size
or doesn't support workgroups at all, but the API requires a
certain minimum.
Notes:
- Only applicable to shader stages that use workgroups
- Hits an assertion when called on smaller workgroups
- Always flattens workgroup size to 1D
- Creates local variables
- Does not change subgroup size
- Variable workgroup size not supported yet, maybe later
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Anna Maniscalco <anna.maniscalco2000@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37985>
The issue is that the current narrowing patterns are not working in a lot
of cases, for example
(('fdot3', ('vec3', a, 0.0, 0.0), b), ('fmul', a, b)),
is missing patterns like this:
32x3 %1 = load_const (0x3f800000, 0x00000000, 0x00000000) = (1.000000, 0.000000, 0.000000)
32x4 %7 = vec4 %6, %2 (0x0), %2 (0x0), %2 (0x0)
32 %19 = fdot3 %1 (1.000000, 0.000000, 0.000000), %7.xyz
or after some later transforms:
32x2 %0 = load_const (0x3f800000, 0x00000000) = (1.000000, 0.000000)
32x2 %6 = vec2 %5, %1 (0x0)
32 %18 = fdot3 %0 (1.000000, 0.000000).xyy, %6.xyy
This patch is heavily based on old branch from Ian Romanick from 2019.
r300 RV530 shader-db:
total instructions in shared programs: 128900 -> 128882 (-0.01%)
instructions in affected programs: 621 -> 603 (-2.90%)
helped: 10
HURT: 1
total cycles in shared programs: 191837 -> 191828 (<.01%)
cycles in affected programs: 799 -> 790 (-1.13%)
helped: 7
HURT: 1
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39068>
Introduce a new NIR pass called nir_remove_outputs which works on
lowered I/O intrinsics and can remove any output varying or sysval.
This is meant to replace custom solutions in drivers,
such as radv_remove_varyings and similar.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33928>
Only allow holes between the first and last used component.
Do not load unused components before the first used component.
This fixes test failures with a bunch of VK CTS tests
with allow_holes enabled on RADV:
dEQP-VK.tessellation.tess_io.max_in_out.with_f16.*
Fixes: 6286c1c66f
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33979>
We don't need the shader_info fields anymore. sample and centroid fields
are unused. The interp field is already available from
si_shader_info::color_interpolate.
The loads don't need to be sysvals. Add also the _amd suffix.
Don't handle it in st_nir_lower_drawpixels either because the intrinsics
are created much later in compilation now.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38802>
Applying the projector after the normalization breaks the coordinates, so
apply it early. Usually it's not even necessary for the cubemaps anyway,
but ARB_fragment_program and TGSI allow it.
Fixes: 52e71809 ("nir: Add a cubemap normalizing pass")
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39087>
We don't need one bit per bitsize per instruction if only one actually
matters in the end.
First step towards moving NIR in the direction of full float_controls2
only.
Also rename this from fp_fast_math, because that name implied that 0 is
the no fast math mode, while the opposite was the case.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39026>