It saves addressing math, but may cause multiple loads to be done and
bcseled due to NIR not giving us good address alignment information
currently. I don't have any workloads I know of using non-const-uploaded
UBOs, so I don't have perf numbers for it
This makes us match the GLES blob's behavior, and turnip (other than being
bindful).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4858>
With the upcoming LDC usage in the GL driver, we don't want to be
uploading descriptors for every UBO when they aren't actually in use.
Trimming NIR's num_ubos will avoid that, and cleans up num_ubo handling
elsewhere right now.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4858>
The HW requires a log2 width/height of the level 0 meta_* size in the
descriptors, making it pretty clear that UBWC mipmapping is all
power-of-two sized. Fixes a bunch of failures in the upcoming unit UBWC
layout unit tests.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4931>
Using texturator on a P3A at 1024x1024, RG8 has log2w/h of 6x7 instead of
R16I/UI's 6x8. The other blockw/h I verified other than cpp=1
(R8/R8I/R8UI didn't use UBWC) and 32 (would need a bigger type).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4931>
Also, rewrite the format decision code so that we correctly decide when
the linear fallback is needed, even if UBWC is disabled. As part of
that, I also moved around some of the code to handle compressed formats
to make sure that copying compressed formats with a linear staging blit
works (this is now possible since we started allowing tiled compressed
textures).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5007>
This is simpler than a full-blown memory reuse mechanism, but is good
enough to make sure that repeatedly doing a copy that requires the
linear staging buffer workaround won't use excessive memory or be slowed
down due to repeated allocations.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5007>
Similar to what we do in postsched. It is useful for pre-RA sched to be
a bit aware of things that would cause syncs. In particular for the tex
fetches, since the vecN src/dst tends to limit postsched's ability to
re-order them.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4923>
If an instruction's only use is as an output, and it increases register
pressure, then try to avoid scheduling it until there are no other
options.
A semi-common pattern is `fragcolN.a = 1.0`, this pushes all these
immed loads to the end of the shader.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4923>
Similar to avoidance of `(ss)` syncs, it turns out to be helpful to
avoid `(sy)` syncs as well. This helps us turn an tex, (sy)alu, tex,
(sy)alu sequence into tex, tex, (sy)alu, alu, which is a big win in
gfxbench gl_fill2.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4923>
Once we schedule an instruction that will require an `(ss)` sync flag,
there is no need to delay any further instructions that consume an
SFU result (until the next SFU instruction is scheduled).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4923>
It seems for short frag shaders, too much prefetch can be detrimental.
I think what we *really* want to do is decide after pre-RA sched, when
we also know about nop's and what the actual ir3 instruction count is.
But that will require re-working how prefetch lowering works. For now
this is a super crude heuristic to attempt to approximate a good
solution.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4923>
We can no longer assume that `state->ranges[0]` is block 0. It *often*
is, but when we encounter a "real" ubo that we lower to `load_uniform`
before a block 0 `load_ubo`, it could end up another entry in the table.
Resulting in the second pass after gathering ubo ranges, not finding a
valid range. Which results in a `load_ubo` for a thing that is not
actually a ubo making it's way into ir3 frontend. Resulting in grabbing
what we think is a ubo address out of some unrelated const register, and
trying to dereference that. Which as you can imagine, fails in amusing
ways.
Fixes: fc850080ee ("ir3: Rewrite UBO push analysis to support bindless")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4954>
This commit fixes a GS regression introduced in !4562 where
ir3's GS lowering pass was moved from common code (ir3_nir) to
freedreno-specific code (ir3_shader). For GS support in turnip, we
need to add the GS lowering pass back in, this time in tu_shader.
As for the nir_gather_info change, the GS lowering pass has always
introduced a discard_if intrinsic into the GS. Previously, we simply
ran nir_shader_gather_info before GS lowering, but now since we lower
the GS before we need to remove the assertion that only a FS can use
the discard_if intrinsic.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4892>
It seems this is actually a "minimum pitch" value. For example
TFETCH6_2_BYTE means a minimum pitch of 128 bytes for mipmap levels.
This fixes breakage with compressed formats. For example this test:
dEQP-VK.pipeline.sampler.view_type.2d.format.eac_r11_snorm_block.mipmap.linear.lod.equal_min_3_max_3
Fixes: a34b3fa198 ("freedreno/fdl: Align after dividing by block size")
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5009>
The nir_analyze_ubo_ranges pass removes all UBO block 0 loads to reverse
what nir_lower_uniforms_to_ubo() had done, and we only upload UBO pointers
to the HW for UBO block 1-N, so let's just fix up the shader state.
Fixes an off by one in const state layout setup, and some really dodgy
register addressing trying to deal with dynamic UBO indices when the UBO
pointers happen to be at the start of the constbuf.
There's no fixes tag, though this fixes a bug from September, because it
would require the num_ubos fix in nir_lower_uniforms_to_ubo.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4992>
Using non-write flags is pretty dubious -- it means the kernel tracking an
array of read-only consumers of the BO and having exclusive consumers wait
on each reader's fence. It allows multiple readers through dma-bufs to do
work in parallel, but at the cost of kernel CPU time and memory management
of the shared array. Other drivers have dropped this distinction since
dma-buf sharing is usually producer-consumer, not producer-two-consumers,
and the userspace and kernel space tracking is expensive.
For us, this lets us drop the flags passed in for relocs and tracked in
the ringbuffer reloc lists. The end result of the flags reduction work is
drawoverhead uniforms test throughput 2.37195% +/- 0.365579% (n=15)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4967>
It's silly to have all the reloc emitters passing around FD_RELOC_READ
when you have to have it set on all relocs (that don't include WRITE,
which implies read) for the kernel to actually track the fences on the BO.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4967>
Fixes the following building errors:
In file included from external/mesa/src/gallium/drivers/freedreno/a6xx/fd6_blitter.c:40:
external/mesa/src/gallium/drivers/freedreno/a6xx/fd6_pack.h:42:10: fatal error: 'adreno-pm4-pack.xml.h' file not found
^~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
In file included from external/mesa/src/gallium/drivers/freedreno/a6xx/fd6_blend.c:36:
external/mesa/src/gallium/drivers/freedreno/a6xx/fd6_pack.h:42:10: fatal error: 'adreno-pm4-pack.xml.h' file not found
^~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
In file included from external/mesa/src/gallium/drivers/freedreno/a6xx/fd6_const.c:26:
external/mesa/src/gallium/drivers/freedreno/a6xx/fd6_pack.h:42:10: fatal error: 'adreno-pm4-pack.xml.h' file not found
^~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
Fixes: ee293160 "freedreno/a6xx: add OUT_PKT()"
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4973>
The dependency is required to get the necessary generated headers
Fixes the following building error:
In file included from external/mesa/src/freedreno/drm/msm_bo.c:27:
In file included from external/mesa/src/freedreno/drm/msm_priv.h:30:
In file included from external/mesa/src/freedreno/drm/freedreno_priv.h:51:
external/mesa/src/freedreno/drm/freedreno_ringbuffer.h:35:10: fatal error: 'adreno_common.xml.h' file not found
#include "adreno_common.xml.h"
^~~~~~~~~~~~~~~~~~~~~
1 error generated.
Fixes: 6c688ae8 ("freedreno: Deduplicate ringbuffer macros with computerator/fdperf")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4973>
v1. Replace the existed bool type with new bitfield and edit register
files to take a mask instead of duplicating codes to do masking.
v2. Use fragcoord_compmask != 0 instead of fragcoord_compmask > 0 since
it represents a bitfield.
Tested with
dEQP-VK.glsl.builtin_var.simple.fragcoord_xyz/w
dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_xyz/w
Closes: #2680
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4723>
Apparently this is allowed, and the CTS started doing this more often
recently which resulted in frequent hangs running the entire CTS. I
copied the code to create an empty FS from radv.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4928>
For compressed formats, we need to align the number of blocks, not the
logical number of pixels in the texture. Only compressed formats have
block width/height > 1, so we can just unconditionally multiply the
alignment by the block width/height.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4868>
robclark noted that the blob wasn't doing range reduction in the mediump
case, and I confirmed it on
dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.sin.mediump_float_fragment
vs
dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.sin.highp_float_fragment.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4893>
These come from the disasm tests, and fix our disasm of blob's
uniform/nonuniform cat6 operands. We also now include human-readable names
for all the modes we know about (though bindless gets distinguished by its
.baseN, like Connor's original disasm).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4857>
With this I also brought in a few new control flow instruction disasm
tests that I'd made back when I wrote the disasm test, but which were too
far from correct to include until now.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4857>
We can remove a bunch of conditional code at key comparison time by
computing a bitmask of used key bits at ir3_shader creation time. This
also gives us a nice place to put additional key simplification to reduce
how many variants we create (like skipping rastflat if we don't read
colors in the FS, or skipping vclamp_color if we don't write colors).
It does mean walking the whole key to AND it, but the key is just 28 bytes
so far so that seems pretty fine.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4562>