freedreno/ir3: limit # of tex prefetch by shader size

It seems for short frag shaders, too much prefetch can be detrimental.
I think what we *really* want to do is decide after pre-RA sched, when
we also know about nop's and what the actual ir3 instruction count is.
But that will require re-working how prefetch lowering works.  For now
this is a super crude heuristic to attempt to approximate a good
solution.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4923>
This commit is contained in:
Rob Clark 2020-05-04 15:13:20 -07:00 committed by Marge Bot
parent d69f6fd852
commit f351e1d137
3 changed files with 40 additions and 1 deletions

View file

@ -2261,7 +2261,7 @@ emit_tex(struct ir3_context *ctx, nir_tex_instr *tex)
compile_assert(ctx, nir_tex_instr_src_index(tex, nir_tex_src_texture_offset) < 0);
compile_assert(ctx, nir_tex_instr_src_index(tex, nir_tex_src_sampler_offset) < 0);
if (ctx->so->num_sampler_prefetch < IR3_MAX_SAMPLER_PREFETCH) {
if (ctx->so->num_sampler_prefetch < ctx->prefetch_limit) {
opc = OPC_META_TEX_PREFETCH;
ctx->so->num_sampler_prefetch++;
break;

View file

@ -114,6 +114,43 @@ ir3_context_init(struct ir3_compiler *compiler,
NIR_PASS_V(ctx->s, nir_convert_from_ssa, true);
/* Super crude heuristic to limit # of tex prefetch in small
* shaders. This completely ignores loops.. but that's really
* not the worst of it's problems. (A frag shader that has
* loops is probably going to be big enough to not trigger a
* lower threshold.)
*
* 1) probably want to do this in terms of ir3 instructions
* 2) probably really want to decide this after scheduling
* (or at least pre-RA sched) so we have a rough idea about
* nops, and don't count things that get cp'd away
* 3) blob seems to use higher thresholds with a mix of more
* SFU instructions. Which partly makes sense, more SFU
* instructions probably means you want to get the real
* shader started sooner, but that considers where in the
* shader the SFU instructions are, which blob doesn't seem
* to do.
*
* This uses more conservative thresholds assuming a more alu
* than sfu heavy instruction mix.
*/
if (so->type == MESA_SHADER_FRAGMENT) {
nir_function_impl *fxn = nir_shader_get_entrypoint(ctx->s);
unsigned instruction_count = 0;
nir_foreach_block (block, fxn) {
instruction_count += exec_list_length(&block->instr_list);
}
if (instruction_count < 50) {
ctx->prefetch_limit = 2;
} else if (instruction_count < 70) {
ctx->prefetch_limit = 3;
} else {
ctx->prefetch_limit = IR3_MAX_SAMPLER_PREFETCH;
}
}
if (shader_debug_enabled(so->type)) {
fprintf(stdout, "NIR (final form) for %s shader %s:\n",
ir3_shader_stage(so), so->shader->nir->info.name);

View file

@ -146,6 +146,8 @@ struct ir3_context {
unsigned max_texture_index;
unsigned prefetch_limit;
/* set if we encounter something we can't handle yet, so we
* can bail cleanly and fallback to TGSI compiler f/e
*/