Ben Skeggs
40ed449918
nouveau: fix build with libdrm_nouveau 0.6
2009-06-05 14:37:04 +10:00
Ben Skeggs
6b3ca672eb
nouveau: remove unneeded code from ws, use pipe_buffer_ instead of ws->
2009-06-05 14:37:03 +10:00
Ben Skeggs
80e9e1ee81
nouveau: move channel creation into pipe drivers
2009-06-05 14:37:03 +10:00
Ben Skeggs
1b207d9bb8
nouveau: call notifier/grobj etc funcs directly
...
libdrm_nouveau is linked with the winsys, there's no good reason to do all
this through yet another layer.
2009-06-05 14:37:03 +10:00
Ben Skeggs
d4d584b16e
nv04: remove u_simple_screen usage
2009-06-05 14:37:02 +10:00
Ben Skeggs
251c47117b
nv10: remove u_simple_screen usage
2009-06-05 14:37:02 +10:00
Ben Skeggs
74c45add47
nv20: remove u_simple_screen usage
2009-06-05 14:37:01 +10:00
Ben Skeggs
901d7c3057
nv30: remove u_simple_screen usage
2009-06-05 14:37:01 +10:00
Ben Skeggs
74adb150d5
nv40: remove u_simple_screen usage
2009-06-05 14:37:01 +10:00
Ben Skeggs
bc466be695
nouveau: add pipe_buffer/fence code to pipe drivers, move nv50 over
2009-06-05 14:37:01 +10:00
Ben Skeggs
072fdc1fd3
nouveau: pass nouveau_bo instead of pipe_buffer to so_ calls
2009-06-05 14:37:00 +10:00
Ben Skeggs
04cef8a037
nouveau: call nouveau_pushbuf directly rather than going through nvws
2009-06-05 14:37:00 +10:00
Dan Nicholson
6453605785
osmesa: Link with -ldl for dlopen code
...
Now that the dlopen wrappers are built into libmesa.a, we need to link
standalone libOSMesa with libdl to resolve dlopen and friends on
platforms that need it.
(cherry picked from commit 4795dd5950 )
2009-06-04 19:47:41 -07:00
Dan Nicholson
5df6468589
osmesa: Allow building standalone in all three channel widths
...
autoconf had been designating the 8 bit libOSMesa as the default
standalone osmesa, but the Makefile expected it to be linked to libGL.
Fix up the osmesa Makefile so that it allows any of the combinations of
standalone and channel width to be built.
Fixes bug #21980 .
(cherry picked from commit 7441dcd90b )
2009-06-04 19:47:32 -07:00
Dan Nicholson
4795dd5950
osmesa: Link with -ldl for dlopen code
...
Now that the dlopen wrappers are built into libmesa.a, we need to link
standalone libOSMesa with libdl to resolve dlopen and friends on
platforms that need it.
2009-06-04 19:45:32 -07:00
Dan Nicholson
7441dcd90b
osmesa: Allow building standalone in all three channel widths
...
autoconf had been designating the 8 bit libOSMesa as the default
standalone osmesa, but the Makefile expected it to be linked to libGL.
Fix up the osmesa Makefile so that it allows any of the combinations of
standalone and channel width to be built.
Fixes bug #21980 .
2009-06-04 19:04:36 -07:00
Jakob Bornecrantz
61ffba44fd
trace/rbug: Use condvar on system that has it for blocking
2009-06-05 03:01:34 +01:00
Jakob Bornecrantz
d4c578ae41
gallium: Make pipe thread say if it has condvars or not
2009-06-05 02:57:19 +01:00
Alex Deucher
8c27d99eb8
re-arrange state structure
...
- split out renderbuffers
- split out shaders
- split our viewports
Only send the state needed.
2009-06-04 20:22:14 -04:00
Jakob Bornecrantz
76b3072e9b
trace/rbug: Add new contexts functions to trace rbug
2009-06-04 23:45:29 +01:00
Jakob Bornecrantz
384bbe278d
rbug: Update rbug protocol with new context calls
2009-06-04 23:45:29 +01:00
Alex Deucher
b591436230
Don't program VGT_OUT_DEALLOC_CNTL/VGT_VERTEX_REUSE_BLOCK_CNTL
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These are chip specific and are programmed by the drm.
This should fix hangs on some chips.
2009-06-04 16:57:20 -04:00
Brian Paul
185fbcce36
mesa: call _mesa_ funcs, not gl funcs for debugging
2009-06-04 14:26:51 -06:00
Alex Deucher
4782bebe44
use the float interface for viewport updates
2009-06-04 15:30:37 -04:00
Brian Paul
9d58724c51
Merge branch 'mesa_7_5_branch'
...
Conflicts:
src/mesa/main/context.c
2009-06-04 13:16:13 -06:00
Brian Paul
9424d81d18
softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw()
...
Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN.
This is a follow-on to commit a59575d8fb .
(cherry picked from commit 086ecea179 )
2009-06-04 13:13:14 -06:00
Brian Paul
6907650211
softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON rendering
...
This fixes incorrect front/back-face orientation.
(cherry picked from commit a64bbdaa3e )
2009-06-04 13:12:13 -06:00
Brian Paul
d37795c453
st/mesa: increase ST_MAX_SHADER_TOKENS to 8k
2009-06-04 13:10:31 -06:00
Brian Paul
45e744dddc
tgsi: increase MAX_LABELS to 4096
2009-06-04 13:10:31 -06:00
Brian Paul
81a0ef3f20
mesa: update wglext.h to latest version
2009-06-04 10:30:25 -06:00
Brian Paul
d33c315d9e
mesa: remove PFNGL typedefs that are in glext.h
2009-06-04 10:29:44 -06:00
Brian Paul
73a48a8af3
mesa: upgrade glext.h to version 52
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A number of the PFNGL* function typedefs are now in glext.h and must be
omitted from the gl.h file. gl.h will be pruned in the next commit.
2009-06-04 10:27:47 -06:00
Eric Anholt
1ba96651e1
intel: Add support for tiled textures.
...
This is about a 30% performance win in OA with high settings on my GM45,
and experiments with 915GM indicate that it'll be around a 20% win there.
Currently, 915-class hardware is seriously hurt by the fact that we use
fence regs to control the tiling even for 3D instructions that could live
without them, so we spend a bunch of time waiting on previous rendering in
order to pull fences off. Thus, the texture_tiling driconf option defaults
off there for now.
2009-06-04 14:00:43 +00:00
Eric Anholt
165ae5e2fb
i915: Don't rely on fence regs when we don't have to.
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We're on the way to telling the kernel about when we need fence regs on our
objects or not, and this will cut the number of places needing them.
2009-06-04 10:34:52 +00:00
Eric Anholt
1b6f7fb7d5
i915: Remove some long-dead i830 code.
2009-06-04 10:34:52 +00:00
Brian Paul
086ecea179
softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw()
...
Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN.
This is a follow-on to commit a59575d8fb .
2009-06-03 18:33:07 -06:00
Brian Paul
a64bbdaa3e
softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON rendering
...
This fixes incorrect front/back-face orientation.
2009-06-03 18:31:55 -06:00
Brian Paul
f25e1007c2
swrast: always do span clipping in _swrast_write_rgba_span()
...
It's possible for mis-behaving vertex programs to produce vertex data
with very large/NaN values. This doesn't get handled reliably by the
clipper code so we may try to rasterize triangles that extend beyond
the viewport/window. Always clip spans to avoid invalid memory accesses
later.
2009-06-03 17:16:00 -06:00
Brian Paul
0b6a0b367f
vbo: minor reformatting
2009-06-03 17:16:00 -06:00
Brian Paul
aa18e54ac9
vbo: move/refactor debug code
2009-06-03 17:16:00 -06:00
Brian Paul
13f6d07521
vbo: added debug code to check array data validity (disabled)
2009-06-03 17:16:00 -06:00
Brian Paul
e446ef50eb
vbo: new debug/dump code (disabled)
2009-06-03 17:16:00 -06:00
Brian Paul
9200954370
mesa: added NaN checking code (disabled)
2009-06-03 17:16:00 -06:00
Brian Paul
035de6a82b
mesa: check/prevent NaN for EX2/LG2
2009-06-03 17:16:00 -06:00
Brian Paul
87b2db988e
tnl: updated clip debug code (disabled)
2009-06-03 17:16:00 -06:00
Brian Paul
e7927626c1
mesa: added buffer object debug code (disabled)
2009-06-03 17:16:00 -06:00
Brian Paul
4f4280b435
tnl: add some floating point sanity checks (disabled)
2009-06-03 17:16:00 -06:00
Brian Paul
ab4fd18584
vbo: tweak out-of-bounds VBO access error message
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Subtract 1 from _MaxElement to be clearer.
2009-06-03 17:15:59 -06:00
Alex Deucher
e355f1d642
fill in r700ColorMask, cleanup
2009-06-03 15:52:09 -04:00
Alex Deucher
ac274b68d7
start to fill in ShadeModel()
2009-06-03 15:14:44 -04:00