Commit graph

241 commits

Author SHA1 Message Date
Iago Toral Quiroga
1146696f75 mesa: rename is_in_uniform_block to is_in_buffer_block
Since this now checks if a variable is inside a uniform or a shader
storage block.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:03 +02:00
Kristian Høgsberg
18feaa8f36 glsl: Add ir_var_shader_storage
This will be used to identify buffer variables inside shader storage
buffer objects, which are very similar to uniforms except for a few
differences, most important of which is that they are writable.

Since buffer variables are so similar to uniforms, we will almost always
want them to go through the same paths as uniforms.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:03 +02:00
Chris Forbes
e7f628c2fc glsl: Add ir node for barrier
v2:
 * Changes suggested by mattst88

[jordan.l.justen@intel.com: Add nir support]
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
2015-06-12 15:12:39 -07:00
Matt Turner
5c71cf8531 glsl: Remove never used sin_reduced/cos_reduced.
These were added in commit f2616e56, presumably in preparation for
translating ARB vp/fp into GLSL IR. That never happened, and neither did
a lowering pass that actually generated these instructions.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-04-06 10:13:22 -07:00
Ian Romanick
6075780247 glsl: Constify ir_instruction::equals
v2: Don't be lazy.  Constify the as_foo functions and use those instead
of ugly casts.  Suggested by Curro.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-03-25 10:41:08 -07:00
Ian Romanick
dec9664e35 glsl: Constify the as_foo functions
Now that they're all implemented using macros, this is trivial.

v2: Remove redundant parenthesis.  Suggested by Curro.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-03-25 10:40:52 -07:00
Ian Romanick
0c4ee62045 glsl: Implement remaining as_foo functions with macros
The downcast functions for non-leaf classes were previously implemented
"by hand."  Now they are implemented using macros based on the is_foo
functions added in the previous patch.

v2: Remove redundant parenthesis.  Suggested by Curro (on the next
patch).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-03-25 10:39:09 -07:00
Ian Romanick
a284c63006 glsl: Add is_rvalue, is_dereference, and is_jump methods
These functions deteremine when an IR node is one of the non-leaf
classes.

v2: Adjust indentation to line up.  Suggested by Matt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-03-25 10:34:59 -07:00
Ian Romanick
a44b95cd57 glsl: Annotate as_foo functions that the this pointer cannot be NULL
We use the idiom

   ir_foo *x = y->as_foo();
   if (x == NULL)
      return;

all over the place.  GCC generates some quite lovely code for this.
One such example:

  340a5b:       83 7d 18 04             cmpl   $0x4,0x18(%rbp)
  340a5f:       0f 85 06 04 00 00       jne    340e6b
  340a65:       48 85 ed                test   %rbp,%rbp
  340a68:       0f 84 fd 03 00 00       je     340e6b

This case used as_expression() (ir_type_expression is 4).  Note that it
checks the ir_type, then checks that the pointer isn't NULL.  There is
some disconnect in GCC around the condition in the as_foo functions.

      return ir_type == ir_type_##TYPE ? (ir_##TYPE *) this : NULL; \

It believes "this" could be NULL, so it emits check outside the function
just for fun.

This patch uses assume() to tell GCC that it need not bother with extra
NULL checking of the pointer returned by the as_foo functions.

   text	   data	    bss	    dec	    hex	filename
4836430	 158688	  26248	5021366	 4c9eb6	i965_dri-before.so
4836173	 158688	  26248	5021109	 4c9db5	i965_dri-after.so

v2: Replace 'if (this == NULL) unreachable("this cannot be NULL")' with
assume(this != NULL).  Suggested by Ilia Mirkin.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-03-19 15:35:42 -07:00
Timothy Arceri
9acb011a3e glsl: Use the without_array predicate
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-20 16:11:15 +11:00
Samuel Iglesias Gonsalvez
187ace73a9 glsl: A shader cannot redefine or overload built-in functions in GLSL ES 3.00
Create a new search function to look for matching built-in functions by name
and use it for built-in function redefinition or overload in GLSL ES 3.00.

GLSL ES 3.0 spec, chapter 6.1 "Function Definitions", page 71

  "A shader cannot redefine or overload built-in functions."

While in GLSL ES 1.0 specification, chapter 8 "Built-in Functions"

  "User code can overload the built-in functions but cannot redefine them."

So this check is specific to GLSL ES 3.00.

This patch fixes the following dEQP tests:

dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex
dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_fragment
dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_vertex
dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_fragment

No piglit regressions.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-02-19 10:05:33 +01:00
Dave Airlie
5a69bdb599 glsl/ir: Add builtin function support for doubles
v2: add d2b, more ir_constant stuff (Ilia)

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-02-19 00:28:34 -05:00
Kenneth Graunke
0c0bfb2ead glsl: Add infrastructure for "hidden" uniforms.
In the compiler, we'd like to generate implicit uniforms for internal
use.  These should not be visible via the GL uniform introspection API.

To support that, we add a new ir_variable::how_declared value of
ir_var_hidden, and plumb that through to gl_uniform_storage.

v2 (idr): Fix some memory management issues in
move_hidden_uniforms_to_end.  The comment block on the function has more
details.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2014-11-06 16:20:01 -08:00
Matt Turner
5fbcb1b41d glsl: Remove now useless dot optimization on basis vect
The optimization in commit d056863b covers these cases, which were the
first optimizations I added to the GLSL compiler.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-11-03 11:27:50 -08:00
Ian Romanick
c87d09d7f0 glsl: Don't allocate a name for ir_var_temporary variables
Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 74 40,578,719,715       67,762,208       62,263,404     5,498,804            0
After  (32-bit): 52 40,565,579,466       66,359,800       61,187,818     5,171,982            0

Before (64-bit): 74 37,129,541,061       95,195,160       87,369,671     7,825,489            0
After  (64-bit): 76 37,134,691,404       93,271,352       85,900,223     7,371,129            0

A real savings of 1.0MiB on 32-bit and 1.4MiB on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 13:34:43 -07:00
Ian Romanick
7625babfae glsl: Add the possibility for ir_variable to have a non-ralloced name
Specifically, ir_var_temporary variables constructed with a NULL name
will all have the name "compiler_temp" in static storage.

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 13:34:42 -07:00
Ian Romanick
0e654ab1b9 glsl: Store ir_variable_data::_num_state_slots and ::binding in 16-bits each
Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 44 40,577,049,140       68,118,608       62,441,063     5,677,545            0
After  (32-bit): 71 40,583,408,411       67,761,528       62,263,519     5,498,009            0

Before (64-bit): 63 37,122,829,194       95,153,008       87,333,600     7,819,408            0
After  (64-bit): 67 37,123,303,706       95,150,544       87,333,600     7,816,944            0

A real savings of 173KiB on 32-bit and no change on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-09-30 13:34:42 -07:00
Ian Romanick
a32ac726ee glsl: Squish ir_variable::max_ifc_array_access and ::state_slots together
At least one of these pointers must be NULL, and we can determine which
will be NULL by looking at other fields.  Use this information to store
both pointers in the same location.

If anyone can think of a better name for the union than "u", I'm all
ears.

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 63 40,574,239,515       68,117,280       62,618,607     5,498,673            0
After  (32-bit): 44 40,577,049,140       68,118,608       62,441,063     5,677,545            0

Before (64-bit): 53 37,126,451,468       95,150,256       87,711,304     7,438,952            0
After  (64-bit): 63 37,122,829,194       95,153,008       87,333,600     7,819,408            0

A real savings of 173KiB on 32-bit and 368KiB on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-09-30 13:34:42 -07:00
Ian Romanick
5aa8d8194c glsl: Make ir_variable::num_state_slots and ir_variable::state_slots private
Also move num_state_slots inside ir_variable_data for better packing.

The payoff for this will come in a few more patches.

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-09-30 13:34:42 -07:00
Ian Romanick
21df016902 glsl: Make ir_variable::max_ifc_array_access private
The payoff for this will come in a few more patches.

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-09-30 13:34:42 -07:00
Ian Romanick
8afe6efa21 glsl: Store ir_variable::depth_layout using 3 bits
warn_extension_index was moved to improve packing.

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 73 40,580,476,304       68,488,400       62,796,151     5,692,249            0
After  (32-bit): 73 40,575,751,558       68,116,528       62,618,607     5,497,921            0

Before (64-bit): 71 37,124,890,613       95,889,584       88,089,008     7,800,576            0
After  (64-bit): 62 37,123,578,526       95,150,784       87,711,304     7,439,480            0

A real savings of 173KiB on 32-bit and 368KiB on 64-bit.

v2: Use the enum name with the bit-field and remove the extra casts.
Suggested by Ken.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> [v1]
2014-09-30 13:34:42 -07:00
Ian Romanick
ab51179f1f glsl: Replace ir_variable::warn_extension pointer with an 8-bit index
Also move the new warn_extension_index into ir_variable::data.  This
enables slightly better packing.

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 82 40,580,040,531       68,488,992       62,973,695     5,515,297            0
After  (32-bit): 73 40,580,476,304       68,488,400       62,796,151     5,692,249            0

Before (64-bit): 65 37,124,013,542       95,892,768       88,466,712     7,426,056            0
After  (64-bit): 71 37,124,890,613       95,889,584       88,089,008     7,800,576            0

A real savings of 173KiB on 32-bit and 368KiB on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-09-30 13:34:41 -07:00
Ian Romanick
baf5a75664 glsl: Use accessors for ir_variable::warn_extension
The payoff for this will come in the next patch.

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-09-30 13:34:41 -07:00
Abdiel Janulgue
a5f02b6696 glsl: Add ir_unop_saturate
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-31 21:04:08 +03:00
Ian Romanick
932b0ef1ce glsl: Use bit-flags image attributes and uint16_t for the image format
All of the GL image enums fit in 16-bits.

Also move the fields from the anonymous "image" structucture to the next
higher structure.  This will enable packing the bits with the other
bitfield.

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 76 40,572,916,873       68,831,248       63,328,783     5,502,465            0
After  (32-bit): 70 40,577,421,777       68,487,584       62,973,695     5,513,889            0

Before (64-bit): 60 36,822,640,058       96,526,824       88,735,296     7,791,528            0
After  (64-bit): 74 37,124,603,758       95,891,808       88,466,712     7,425,096            0

A real savings of 346KiB on 32-bit and 262KiB on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-29 23:29:19 -07:00
Ian Romanick
8eeca7a56c glsl: Use a single bit for the dual-source blend index
The only values allowed are 0 and 1, and the value is checked before
assigning.

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 74 40,580,119,657       69,186,544       63,506,327     5,680,217            0
After  (32-bit): 76 40,572,916,873       68,831,248       63,328,783     5,502,465            0

Before (64-bit): 89 36,822,971,897       96,526,616       88,735,296     7,791,320            0
After  (64-bit): 60 36,822,640,058       96,526,824       88,735,296     7,791,528            0

A real savings of 173KiB on 32-bit and no change on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-29 23:28:26 -07:00
Ian Romanick
c0cd5bedf6 glsl: Eliminate ir_variable::data.atomic.buffer_index
Just use ir_variable::data.binding... because that's the where the
binding is stored for everything else that can use layout(binding=).

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 50 40,564,927,443       69,185,408       63,683,871     5,501,537            0
After  (32-bit): 74 40,580,119,657       69,186,544       63,506,327     5,680,217            0

Before (64-bit): 59 36,822,048,449       96,526,888       89,113,000     7,413,888            0
After  (64-bit): 89 36,822,971,897       96,526,616       88,735,296     7,791,320            0

A real savings of 173KiB on 32-bit and 368KiB on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-29 23:27:59 -07:00
Ilia Mirkin
f80c6847e9 glsl: add ARB_derivative control support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-14 20:25:32 -04:00
Kenneth Graunke
21129d4de3 glsl: Make it possible to ignore built-ins when matching signatures.
Historically, we've implemented the rules for overriding built-in
functions by creating multiple ir_functions and relying on the symbol
table to hide the one containing built-in functions.  That works, but
has a few drawbacks, so the next patch will change it.

Instead, we'll have a single ir_function for a particular name, which
will contain both built-in and user-defined signatures.  Passing an
extra parameter to matching_signature makes it easy to ignore built-ins
when they're supposed to be hidden.

I didn't add the parameter to exact_matching_signature since it wasn't
necessary.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-04 15:47:06 -07:00
Ian Romanick
d561e79a67 glsl: Track matrix layout of variables using two bits
Fixes gles3conform failures in:

ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.3
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.13

Causes gles3conform failures in:

ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.9

This failure will be fixed shortly.

v2: Use without_array() instead of older predicates.

v3: s/GLSL_MATRIX_LAYOUT_DEFAULT/GLSL_MATRIX_LAYOUT_INHERITED/g

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
2014-08-04 14:40:07 -07:00
Kenneth Graunke
1e0da6233b util: Move ralloc to a new src/util directory.
For a long time, we've wanted a place to put utility code which isn't
directly tied to Mesa or Gallium internals.  This patch creates a new
src/util directory for exactly that purpose, and builds the contents as
libmesautil.la.

ralloc seemed like a good first candidate.  These days, it's directly
used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl
didn't make much sense.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>

v2 (Jason Ekstrand): More realloc uses and some scons fixes

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-08-04 11:06:58 -07:00
Chris Forbes
1d5b06664f glsl: add new expression types for interpolateAt*
Will be used to implement interpolateAt*() from ARB_gpu_shader5

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-07-12 11:20:00 +12:00
Chris Forbes
8b7a323596 allow builtin functions to require parameters to be shader inputs
The new interpolateAt* builtins have strange restrictions on the
<interpolant> parameter.

- It must be a shader input, or an element of a shader input array.
- It must not include a swizzle.

V2: Don't abuse ir_var_mode_shader_in for this; make a new flag.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-07-12 11:19:50 +12:00
Iago Toral Quiroga
4b3fc21032 glsl: Modify ir_end_primitive to have a stream.
This will be necessary to implement EndStreamPrimitive().
EndPrimitive() will produce an ir_end_primitive with the default stream 0.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-06-30 08:08:50 +02:00
Iago Toral Quiroga
8639effefe glsl: Modify ir_emit_vertex to have a stream.
This will be necessary to implement EmitStreamVertex().
EmitVertex() will produce an ir_emit_vertex with the default stream 0.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-06-30 08:08:50 +02:00
Samuel Iglesias Gonsalvez
a7e6ec6898 glsl: Add parsing support for multi-stream output in geometry shaders.
This implements parsing requirements for multi-stream support in
geometry shaders as defined in ARB_gpu_shader5.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-06-30 08:08:49 +02:00
Chris Forbes
4b756b20c4 glsl: add support for precise in type_qualifier
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-06-04 18:56:03 +12:00
Matt Turner
ac25cf55af glsl: Make most ir_instruction::as_subclass() functions non-virtual.
There are several common ways to check whether an object is a particular
subclass: dynamic_cast<>, the as_subclass() pattern, or explicit enum
tags.  We originally used the virtual as_subclass methods, but later
added enum tags as they are much nicer for debugging.

Since we have the enum tags, we don't necessarily need to use virtual
functions to implement the as_subclass() methods.  We can just check the
tag and return the pointer or NULL.

This saves 18 entries in the vtable, and instead of two pointer
dereferences per as_subclass() call most are only three inline
instructions.

Compile time of sam3/112.frag (the longest compile in a recent shader-db
run) is reduced by 5% from 348 to 329 ms (n=500).

perf stat of this workload shows:
   24.14% reduction in iTLB-loads:       285,543 -> 216,606
   42.55% reduction in iTLB-load-misses:  18,785 ->  10,792

Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
2014-06-03 17:58:34 -07:00
Matt Turner
773544f0e9 glsl: Move ir_type_unset to end of enumeration.
Now that the constructors set a type, ir_type_unset is not very useful.
Move it to the end of the enum (specifically out of position 0) so that
enums checks for dereferences and rvalues can save an instruction.

Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
2014-06-03 17:58:34 -07:00
Matt Turner
943cc7ff17 glsl: Reorder ir_type_* enum for easier comparisons.
Makes checking whether an object is an ir_dereference, an ir_rvalue, or
an ir_jump simpler. Since ir_dereference is a subclass or ir_rvalue,
list its subtypes first so that they can both generate nice code.

Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
2014-06-03 17:58:34 -07:00
Ian Romanick
963bd99f03 glsl: Set ir_instruction::ir_type in the base class constructor
This has the added perk that if you forget to set ir_type in the
constructor of a new subclass (or a new constructor of an existing
subclass) the compiler will tell you... instead of relying on
ir_validate or similar run-time detection.

Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2014-06-03 17:58:34 -07:00
Brian Paul
a7aca3919b glsl: replace strncmp("gl_") calls with new is_gl_identifier() helper
Makes things a little easier to read.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-28 15:06:07 -06:00
Matt Turner
9b0108ddc1 glsl: Add C-callable fprint_ir function.
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-05-15 15:45:39 -07:00
Kenneth Graunke
7540be22d1 glsl: Make is_16bit_constant from i965 an ir_constant method.
The i965 MUL instruction doesn't natively support 32-bit by 32-bit
integer multiplication; additional instructions (MACH/MOV) are required.
However, we can avoid those if we know one of the operands can be
represented in 16 bits or less.  The vector backend's is_16bit_constant
static helper function checks for this.

We want to be able to use it in the scalar backend as well, which means
moving the function to a more generally-usable location.  Since it isn't
i965 specific, I decided to make it an ir_constant method, in case it
ends up being useful to other people as well.

v2: Rename from is_16bit_integer_constant to is_uint16_constant, as
    suggested by Ilia Mirkin.  Update comments to clarify that it does
    apply to both int and uint types, as long as the value is
    non-negative and fits in 16-bits.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-04-08 00:01:53 -07:00
Ian Romanick
22128e30f3 glsl: Move Doxygen block closing ot the correct place
This is the closing for the "\defgroup IR Intermediate representation
nodes" all the way at the top of the file.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-03-28 10:57:49 -07:00
Ian Romanick
6429d6276d glsl: Remove ir_dereference::constant_referenced
All of the functionality is implemented in a private function in the one
file where it is used.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-03-25 12:09:36 -07:00
Matt Turner
5eff8576ba glsl: Add is_horizontal() method to ir_expression.
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
2014-02-28 10:37:46 -08:00
Eric Anholt
1e3bd9f9a5 glsl: Add a file argument to the IR printer.
While we want to be able to print to stdout for glsl_compiler, for
debugging drivers we want to be able to dump to stderr because that's
where other driver debug (like LIBGL_DEBUG) tends to go, and because some
apps actually close stdout to shut up their own messages (such as the X
Server, or NWN).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-02-22 19:23:21 -08:00
Brian Paul
248606a5f0 glsl: rename _restrict to restrict_flag
To fix MSVC compile breakage.  Evidently, _restrict is an MSVC keyword,
though the docs only mention __restrict (with two underscores).

Note: we may want to also rename _volatile to volatile_flag to be
consistent.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74900
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-02-12 13:37:09 -07:00
Francisco Jerez
bb13691d1c glsl: Add image memory and layout qualifiers to ir_variable.
v2: Add comment next to the read_only and write_only qualifier flags.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-02-12 18:44:04 +01:00