Different versions of make behave differently in whether $(wildcard) sorts
the results or not. The Android build now explicitly sorts
all-named-subdir-makefiles which breaks the build because src/gallium
must be included after src/mesa/drivers/dri.
The Android build system doesn't support doing "include $(call
all-named-subdir-makefiles,...)" twice, so rework things by generating
the included makefile list and including them in 2 steps.
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
OpenGL 4.5 Core Profile section 7.1, in the documentation for
CompileShader, says: "Changing the source code of a shader object with
ShaderSource does not change its compile status or the compiled shader
code."
According to Karol Herbst, the game "Divinity: Original Sin - Enhanced
Edition" depends on this odd quirk of the spec.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93551
Signed-off-by: Jamey Sharp <jamey@minilop.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Missed with commit 100796c15c "gallium/radeon: drop support for LLVM
3.5"
v2: s/LLVN/LLVM/ in shortlog (Nicolai)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Namely the python script, the ICD header and private headers. We could
get the system version of the ICD ones, although there is no .pc file to
easily locate and/or manage them.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Rather than using cat + cpp feed the file(s) directly into the latter.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Otherwise we risk picking the possibly outdated file in the source dir
over the fresh one in the builddir.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
It should ease people with all the interaction and platforms and how
they interact (at least from a build POV) with each other.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Add the missing include to AM_CPPFLAGS and use it throughout the
makefile.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Similar to earlier commit - move all the common bits into a single
place, thus improving readability and allowing us to see what's missing.
Also don't forget to add the missing bits. This commit should allows us
to build wayland only vulkan ;-)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Vulkan API already has equivalent, so simplify things as just use it.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Rather than having things split out in multiple places, consolidate it
and add all the missing bits. Also ensure that we use the already built
static library libwayland-drm.la.
v2 Add missing '\' in the CFLAGS.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net> (v1)
... rather than having duplicates files through the sources lists.
Splitting things as is, has the side effect of making things clearer and
easing a potential android build. The latter of which automatically adds
BUILT_SOURCES to the binary.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Recent commit removed the winsys defines from anv_private.h thus
breaking the tests. To fix that and avoid it in the future, merge the
tests makefile in the libvulkan one.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Introduce a static library libvulkan_common.la that is used by
libvukan_intel.la and libvulkan_test.la.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Will allow others to reuse the lists (scons/android anyone ?) and makes
the file a lot shorter and easier to read.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Autoconf already does the exact same thing as the manually written rule.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94969
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Copy/paste from the rest of mesa, but namely.
- The module should be shared only.
- We don't need the explicit ".so", as the vulkan loader will retrieve
the full filename from the json
- No unresolved symbols in the final binary
- Use the linker garbage collector to slim down the final binary.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
It's used only by dev_icd.json so just call it that way. While we're
here, manually expand $< (as it might cause issue on some systems)
and drop the unneeded install_libdir substitution.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
v2: The xml files are not called "gen*_pack.xml" (Jason)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
The macro has been gone since commit 1f1cf6fcb0 "anv: Get rid of
GENX_FUNC"
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
With earlier commit we've moved a few functions and changing the
argument type from _EGLDisplay * to struct dri2_egl_display *.
The latter is effectively a wrapper around the former, thus
functionality was preserved, although GCC rightfully warned us about the
misuse.
Add a simple wrapper that casts and propagates the correct type.
Fixes: 9bbf3737f9 ("egl/x11: authenticate before doing chipset id
ioctls")
Cc: "11.2 11.1" <mesa-stable@lists.freedesktop.org>
Reported-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Instead of cascading support for various different implementations of
GLX, all three options are now specified through the --enable-glx
option:
--enable-glx=dri : Enable the DRI-based GLX
--enable-glx=xlib : Enable the classic Xlib-based GLX
--enable-glx=gallium-xlib : Enable the gallium Xlib-based GLX
--enable-glx[=yes] : Defaults to dri if DRI is enabled, else
gallium-xlib if gallium is enabled, else
xlib
This removes the --enable-xlib-glx option and fixes a bug in which both
the classic xlib-glx and gallium xlib-glx implementations were getting
built causing different versioned and conflicting libGL libraries to be
installed.
v2: Changes from various review feedback from Emil:
a) Fixed typos
b) Corrected help docs for new option
c) Added appropriate a-b and r-b tags in commit msg
d) Fixed various GLX related dependency checks.
v3: Rebased to current master and added changelog in commit msg
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94086
Acked-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Parenthesis are needed here as ! takes precedence over the &. The
check had the opposite effect than intended.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Now that there is a pass to do this in NIR, lets just use that and
manage the variants ourself, rather than letting state-tracker do it.
This way, mesa/st will precompile shaders without requiring
ST_DEBUG=precompile (which requires a debug build).
Signed-off-by: Rob Clark <robclark@freedesktop.org>
This fixes the winsys->cs_is_buffer_referenced query, which is used for
synchronization before buffers are mapped.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>