glShaderSource must not change compile status.

OpenGL 4.5 Core Profile section 7.1, in the documentation for
CompileShader, says: "Changing the source code of a shader object with
ShaderSource does not change its compile status or the compiled shader
code."

According to Karol Herbst, the game "Divinity: Original Sin - Enhanced
Edition" depends on this odd quirk of the spec.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93551
Signed-off-by: Jamey Sharp <jamey@minilop.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This commit is contained in:
Jamey Sharp 2016-04-25 22:06:40 -07:00 committed by Timothy Arceri
parent 9fa2e57a73
commit 595d56cc86

View file

@ -949,7 +949,6 @@ shader_source(struct gl_shader *sh, const GLchar *source)
/* free old shader source string and install new one */
free((void *)sh->Source);
sh->Source = source;
sh->CompileStatus = GL_FALSE;
#ifdef DEBUG
sh->SourceChecksum = _mesa_str_checksum(sh->Source);
#endif