mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 00:58:05 +02:00
glShaderSource must not change compile status.
OpenGL 4.5 Core Profile section 7.1, in the documentation for CompileShader, says: "Changing the source code of a shader object with ShaderSource does not change its compile status or the compiled shader code." According to Karol Herbst, the game "Divinity: Original Sin - Enhanced Edition" depends on this odd quirk of the spec. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93551 Signed-off-by: Jamey Sharp <jamey@minilop.net> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This commit is contained in:
parent
9fa2e57a73
commit
595d56cc86
1 changed files with 0 additions and 1 deletions
|
|
@ -949,7 +949,6 @@ shader_source(struct gl_shader *sh, const GLchar *source)
|
|||
/* free old shader source string and install new one */
|
||||
free((void *)sh->Source);
|
||||
sh->Source = source;
|
||||
sh->CompileStatus = GL_FALSE;
|
||||
#ifdef DEBUG
|
||||
sh->SourceChecksum = _mesa_str_checksum(sh->Source);
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue