Commit graph

100035 commits

Author SHA1 Message Date
Daniel Stone
8174e5b49e egl/gbm: Remove duplicate format table
Now that we have mask/channel information in gbm_dri's format conversion
table, we can remove the copy in EGL.

As this table contains more formats (notably including R8 and RG8, which
can be used for BO but not surface allocation), we now compare the masks
of all channels when trying to find a suitable config. Without doing
this, an XRGB8888 EGLConfig would match on an R8 format.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-02-09 16:17:16 +00:00
Daniel Stone
314714ac53 gbm/dri: Expose visuals table through gbm_dri_device
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-02-09 16:17:16 +00:00
Daniel Stone
2ed344645d gbm/dri: Add RGBA masks to GBM format table
Eventually, we can replace the visuals list inside GBM EGL driver with
this one.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-02-09 16:17:16 +00:00
Daniel Stone
4732094cff egl/wayland: Use an array for modifiers
Each Wayland EGLDisplay currently contains a struct with one vector of
modifiers per format, hardcoded in the header. To allow easier support
for more formats, turn this into an array of u_vectors which is opaque
outside of platform_wayland.c.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-02-09 16:17:16 +00:00
Daniel Stone
5bc49d4cbf egl/wayland: Remove has_format enum
Instead of the has_format enum, use an index into the visual array. This
makes adding new formats less typing.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-02-09 16:17:16 +00:00
Daniel Stone
d32b23f383 egl/wayland: Add bpp to visual map
Both the DRI2 GetBuffersWithFormat interface, and SHM buffer allocation,
had their own format -> bpp lookup tables. Replace these with a lookup
into the visual map.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-02-09 16:17:16 +00:00
Daniel Stone
4de98a9c07 egl/wayland: Use visual map for DRIImage<->FourCC map
When trying to translate between DRIImage format enums and FourCC codes,
use our visual map rather than an open-coded subset.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-02-09 16:17:16 +00:00
Daniel Stone
68a80c11bd egl/wayland: Use visual map for format advertisement
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-02-09 16:17:16 +00:00
Daniel Stone
3323ce72ff egl/wayland: Use visual map for buffer_from_image
When creating a wl_buffer on an upstream Wayland display from an
existing EGLImage, use the dri2_wl_visual map rather than another
hardcoded list of formats.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-02-09 16:17:16 +00:00
Daniel Stone
a9cc4edb60 egl/wayland: Use visual map for config->format lookup
Having hoisted the format -> config map into common code, we now use it
for config -> format lookups.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-02-09 16:17:15 +00:00
Daniel Stone
1dc013f1ee egl/wayland: Add format enums to visual map
Extend the visual map from only containing names and bitmasks, to also
carrying the three format enums we need. These are the DRIImage format
tokens for internal allocation, FourCC codes for wl_drm and dmabuf
protocol, and wl_shm codes for swrast drivers.

We will later use these formats to eliminate a bunch of open-coded
conversions.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-02-09 16:17:15 +00:00
Daniel Stone
66912641df egl/wayland: Use proper enum type in visual definition
No semantic change.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-02-09 16:17:15 +00:00
Daniel Stone
845c2f6156 egl/wayland: Widen channel masks to bpp
Widen the channel masks given in the visual table to the full width of
the pixel format, i.e. as many leading zeros as required.

No functional change.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-02-09 16:17:15 +00:00
Daniel Stone
19cbca38e4 egl/wayland: Hoist format <-> EGLConfig definition up
Pull the mapping between Wayland formats and EGLConfigs up to the top
level, so we can reuse it elsewhere.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-02-09 16:17:15 +00:00
Daniel Stone
4fbd2d50b1 egl/wayland: Fix ARGB/XRGB transposition in config map
When 0b2b719121 moved from an if tree to a struct to map between
wl_drm formats and EGLConfigs, it transposed the mapping between XRGB
and ARGB. Luckily, everyone exposes both formats, so this is harmless.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: 0b2b719121 ("egl/wayland: introduce dri2_wl_add_configs_for_visuals() helper")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-02-09 16:17:06 +00:00
Marek Olšák
76085f2048 st/mesa: generate blend state according to the number of enabled color buffers
Non-MRT cases always translate blend state for 1 color buffer only.
MRT cases only check and translate blend state for enabled color buffers.

This also avoids an assertion failure in translate_blend for:
  dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_advanced_blend_eq_buffer_blend_eq

Reviewed-by: Eric Anholt <eric@anholt.net>
2018-02-09 15:52:22 +01:00
Marek Olšák
c446dd7927 st/mesa: don't translate blend state when color writes are disabled
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-02-09 15:52:22 +01:00
Marek Olšák
3d06c8afb5 st/mesa: don't translate blend state when it's disabled for a colorbuffer
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-02-09 15:52:22 +01:00
Lionel Landwerlin
712332ed54 i965: prevent potentially null pointer access
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
CID: 1418110
2018-02-09 14:02:59 +00:00
Mark Thompson
5db29d62ce st/va: Make the vendor string more descriptive
Include the Mesa version and detail about the platform.

Signed-off-by: Mark Thompson <sw@jkqxz.net>
Reviewed-by: Christian König <christian.koenig@amd.com>
2018-02-09 13:37:43 +01:00
Mark Thompson
768f1487b0 st/va: Enable vaExportSurfaceHandle()
It is present from libva 2.1 (VAAPI 1.1.0 or higher).

Signed-off-by: Mark Thompson <sw@jkqxz.net>
Reviewed-by: Christian König <christian.koenig@amd.com>
2018-02-09 13:37:36 +01:00
Tapani Pälli
41c5bf3836 disk cache: move path creation back to constructor
This patch moves disk cache path and index creation back to the
constructor which matches previous behavior. We still allow create
to succeed without path so that cache can be used with callback
functionality.

Fixes: c95d3ed091 "disk cache: create cache even if path creation fails"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-02-09 11:33:25 +02:00
Samuel Pitoiset
3a2bb4db23 ac/nir: compute correct number of user SGPRs on GFX9
For merged shaders.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-02-09 10:16:04 +01:00
Michel Dänzer
171076f082 st/mesa: Initialize tex_target in compile_tgsi_instruction
Initialize to TGSI_TEXTURE_BUFFER (== 0), same as was done before the
variable type was changed to enum tgsi_texture_type.

Fixes a bunch of piglit failures with radeonsi, e.g.:

gles-3.0-transform-feedback-uniform-buffer-object: ../../../../src/gallium/auxiliary/tgsi/tgsi_util.c:502: tgsi_util_get_texture_coord_dim: Assertion `!"unknown texture target"' failed.

Corresponding compiler warning:

  CXX      state_tracker/st_glsl_to_tgsi.lo
../../../src/mesa/state_tracker/st_glsl_to_tgsi.cpp: In function ‘pipe_error st_translate_program(gl_context*, uint, ureg_program*, glsl_to_tgsi_visitor*, const gl_program*, GLuint, const ubyte*, const ubyte*, const ubyte*, const ubyte*, const ubyte*, GLuint, const ubyte*, const ubyte*, const ubyte*)’:
../../../src/mesa/state_tracker/st_glsl_to_tgsi.cpp:5992:23: warning: ‘tex_target’ may be used uninitialized in this function [-Wmaybe-uninitialized]
       ureg_memory_insn(ureg, inst->op, dst, num_dst, src, num_src,
       ~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        inst->buffer_access,
                        ~~~~~~~~~~~~~~~~~~~~
                        tex_target, inst->image_format);
                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../../src/mesa/state_tracker/st_glsl_to_tgsi.cpp:5866:27: note: ‘tex_target’ was declared here
    enum tgsi_texture_type tex_target;
                           ^~~~~~~~~~

Fixes: 9f9ce1625f ("st/mesa: use TGSI enum types in st_glsl_to_tgsi.cpp")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-02-09 09:26:40 +01:00
Alejandro Piñeiro
f32b01ca43 glsl/linker: remove ubo explicit binding handling
This is already handled at link_uniform_blocks, specifically at
process_block_array_leaf.

Additionally, this code was not handling correctly arrays of
arrays. When creating the name of the block to set the binding, it
only took into account the first level, so any attempt to set a
explicit binding on a array of array ubo would trigger an assertion.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-02-09 08:32:42 +01:00
Mathias Fröhlich
77cb2fc0bd mesa: Only update enabled VAO gl_vertex_array entries.
Instead of updating all modified gl_vertex_array_object::_VertexArray
entries just update those that are modified and enabled.
Also release buffer object from the _VertexArray that belong
to disabled attributes.

v2: Also set Ptr and Size to zero.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-09 04:26:23 +01:00
Mathias Fröhlich
437cae411e gallium: Mute arrays for several meta like callbacks.
Set the _DrawArray pointer to NULL when calling into the Drivers
Bitmap/CopyPixels/DrawAtlasBitmaps/DrawPixels/DrawTex hooks.
This fixes an assert that gets uncovered when the following
patch gets applied.

v2: Mute from within the state tracker instead of generic mesa.
v3: Avoid evaluating _DrawArrays from within st_validate_state.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-02-09 04:26:13 +01:00
Mathias Fröhlich
2f9eb0aad5 mesa: Fix VAO buffer object tracking.
When changing the attribute binding in the VAO we also need to
account for getting rid of non vbo bits from VertexAttribBufferMask.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-09 04:21:36 +01:00
Timothy Arceri
d8bca3809d radeonsi/nir: gather some missing fs info
Fixes some early-z arb_shader_image_load_store piglit tests.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-02-09 12:51:27 +11:00
Timothy Arceri
c77078c942 ac: pass struct ac_llvm_context to emit_membar()
Fixes segfault in piglit test:

./bin/arb_shader_image_load_store-shader-mem-barrier --quick -auto -fbo

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-02-09 12:51:27 +11:00
Marek Olšák
12fd567c78 radeonsi: copy the NIR enablement debug bit to the shader cache flags
When NIR is enabled, TGSI must not be used. When NIR is disabled, TGSI

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-02-09 02:01:45 +01:00
Jason Ekstrand
8f20cf166e intel/blorp: Use isl_aux_op instead of blorp_hiz_op
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-02-08 16:35:31 -08:00
Jason Ekstrand
1e941a0528 intel/blorp: Use isl_aux_op instead of blorp_fast_clear_op
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-02-08 16:35:31 -08:00
Jason Ekstrand
1810f965c8 anv: Allow fast-clearing the first slice of a multi-slice image
Now that we're tracking aux properly per-slice, we can enable this for
applications which actually care.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-02-08 16:35:31 -08:00
Jason Ekstrand
de3be61801 anv/cmd_buffer: Rework aux tracking
This commit completely reworks aux tracking.  This includes a number of
somewhat distinct changes:

 1) Since we are no longer fast-clearing multiple slices, we only need
    to track one fast clear color and one fast clear type.

 2) We store two bits for fast clear instead of one to let us
    distinguish between zero and non-zero fast clear colors.  This is
    needed so that we can do full resolves when transitioning to
    PRESENT_SRC_KHR with gen9 CCS images where we allow zero clear
    values in all sorts of places we wouldn't normally.

 3) We now track compression state as a boolean separate from fast clear
    type and this is tracked on a per-slice granularity.

The previous scheme had some issues when it came to individual slices of
a multi-LOD images.  In particular, we only tracked "needs resolve"
per-LOD but you could do a vkCmdPipelineBarrier that would only resolve
a portion of the image and would set "needs resolve" to false anyway.
Also, any transition from an undefined layout would reset the clear
color for the entire LOD regardless of whether or not there was some
clear color on some other slice.

As far as full/partial resolves go, he assumptions of the previous
scheme held because the one case where we do need a full resolve when
CCS_E is enabled is for window-system images.  Since we only ever
allowed X-tiled window-system images, CCS was entirely disabled on gen9+
and we never got CCS_E.  With the advent of Y-tiled window-system
buffers, we now need to properly support doing a full resolve of images
marked CCS_E.

v2 (Jason Ekstrand):
 - Fix an bug in the compressed flag offset calculation
 - Treat 3D images as multi-slice for the purposes of resolve tracking

v3 (Jason Ekstrand):
 - Set the compressed flag whenever we fast-clear
 - Simplify the resolve predicate computation logic

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-02-08 16:35:31 -08:00
Jason Ekstrand
2cbfcb205e anv/cmd_buffer: Move the mi_alu helper higher up
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-02-08 16:35:31 -08:00
Jason Ekstrand
2e69045c4d anv/image: Simplify some verbose commennts
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-02-08 16:35:31 -08:00
Jason Ekstrand
f0523f70ef anv: Use blorp_ccs_ambiguate instead of fast-clears
Even though the blorp pass looks a bit on the sketchy side, the end
result in the Vulkan driver is very nice.  Instead of having this weird
case where you do a fast clear and then maybe have to resolve, we just
do the ambiguate and are done with it.  The ambiguate does exactly what
we want of setting all the CCS values to 0 which puts it into the
pass-through state.

This should also improve performance a bit in certain cases.  For
instance, if we did a transition from UNDEFINED to GENERAL for a surface
that doesn't have CCS enabled all the time, we would end up doing a
fast-clear and then a full resolve which ends up touching every byte in
the main surface as well as the CCS.  With the ambiguate pass, that
transition only touches the CCS.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-02-08 16:35:31 -08:00
Jason Ekstrand
84fd2ebfbc anv/cmd_buffer: Re-arrange the logic around UNDEFINED fast-clears
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-02-08 16:35:31 -08:00
Jason Ekstrand
3ef8c4b2f5 anv/cmd_buffer: Pull the undefined layout condition into the if
Now that this isn't a multi-case if and it's just the one case, it's a
bit clearer if the condition is just part of the if instead of being
pulled out into a boolean variable.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-02-08 16:35:31 -08:00
Jason Ekstrand
857b5b5a7f intel/blorp: Add a CCS ambiguation pass
This pass performs an "ambiguate" operation on a CCS-compressed surface
by manually writing zeros into the CCS.  On gen8+, ISL gives us a fairly
detailed notion of how the CCS is laid out so this is fairly simple to
do.  On gen7, the CCS tiling is quite crazy but that isn't an issue
because we can only do CCS on single-slice images so we can just blast
over the entire CCS buffer if we want to.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-02-08 16:35:31 -08:00
Jason Ekstrand
13b621d6fd anv: Only fast clear single-slice images
The current strategy we use for managing resolves has an issues where we
track clear colors and the need for resolves per-LOD but we still allow
resolves of only a subset of the slices in any given LOD and doing so
sets the "needs resolve" flag for that LOD to false while leaving the
remaining layers unresolved.  This patch is only the first step and does
not, by itself fix anything.  However, it's fairly self-contained and
splitting it out means any performance regressions should bisect to this
nice obvious commit rather than to the giant "rework aux tracking"
commit.

Nanley and I did some testing and none of the applications we tested
even tried to fast-clear anything other than the first slice of an
image.  The test was done by adding a printf right before we call
blorp_fast_clear if we were every going to touch any slice other than
the first with a fast-clear.  Due to the way the original code was
structured, this would not have included applications which only cleared
a subset of layers.  The applications tested were:

 * All Sascha Willems demos
 * Aztec Ruins
 * Dota 2
 * The Talos Principle
 * Mad Max
 * Warhammer 40,000: Dawn of War III
 * Serious Sam Fusion 2017: BFE

While not the full list of shipping applications, it's a pretty good
spread and covers most of the engines we've seen running on our driver.
If this is ever shown to be a performance problem in the future, we can
reconsider our strategy.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-02-08 16:35:31 -08:00
Jason Ekstrand
571ed588ac anv/cmd_buffer: Add a mark_image_written helper
Currently, this helper does nothing but we call it every place where an
image is written through the render pipeline.  This will allow us to
properly mark the aux state so that we can handle resolves correctly.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-02-08 16:35:31 -08:00
Jason Ekstrand
9876d6f0ef anv/blorp: Add src/dst_level helper variables in CmdCopyImage
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-02-08 16:35:31 -08:00
Jason Ekstrand
c180c2c868 anv/cmd_buffer: Add an anv_genX_call macro
This is copied and pasted from the similar macro we added to ISL.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-02-08 16:35:31 -08:00
Jason Ekstrand
ab7543b13d anv/cmd_buffer: Generalize transition_color_buffer
This moves it to being based on layout_to_aux_usage instead of being
hard-coded based on bits of a priori knowledge of how transitions
interact with layouts.  This conceptually simplifies things because
we're now using layout_to_aux_usage and layout_supports_fast_clear to
make resolve decisions so changes to those functions will do what one
expects.

There is a potential bug with window system integration on gen9+ where
we wouldn't do a resolve when transitioning to the PRESENT_SRC layout
because we just assume that everything that handles CCS_E can handle it
all the time.  When handing a CCS_E image off to the window system, we
may need to do a full resolve if the window system does not support the
CCS_E modifier.  The only reason why this hasn't been a problem yet is
because we don't support modifiers in Vulkan WSI and so we always get X
tiling which implies no CCS on gen9+.  This patch doesn't actually fix
that bug yet but it takes us the first step in that direction by making
us actually pick the correct resolve op.  In order to handle all of the
cases, we need more detailed aux tracking.

v2 (Jason Ekstrand):
 - Make a few more things const
 - Use the anv_fast_clear_support enum

v3 (Jason Ekstrand):
 - Move an assert and add a better comment

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-02-08 16:35:31 -08:00
Jason Ekstrand
151771b390 anv/cmd_buffer: Recurse in transition_color_buffer instead of falling through
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-02-08 16:35:31 -08:00
Jason Ekstrand
bea7373c92 anv/image: Support color aspects in layout_to_aux_usage
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-02-08 16:35:31 -08:00
Jason Ekstrand
b09464db42 anv/image: Add a helper for determining when fast clears are supported
v2 (Jason Ekstrand):
 - Return an enum instead of a boolean

v3 (Jason Ekstrand):
 - Return ANV_FAST_CLEAR_NONE instead of false (Topi)
 - Rename ANV_FAST_CLEAR_ANY to ANV_FAST_CLEAR_DEFAULT_VALUE
 - Add documentation for the enum values

v4 (Jason Ekstrand):
 - Remove a dead comment

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-02-08 16:35:31 -08:00
Jason Ekstrand
1f7eee6bc1 anv/image: Update a comment
This got lost in all of the aspect vs. plane rebasing of YCBCR.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-02-08 16:35:31 -08:00