Currently the command buffer is completely empty, which is not good.
There are a few of things that should be programmed, but we've
probably been okay due to the default engine initialization.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: edcde0679c ("anv: Add helper to create companion RCS command buffer")
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27979>
We created a new helper for things that don't need to be indexed from
the dynamic state pool. This allocation got missed.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 82d772fa9b ("anv: create new helper for small allocations")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27966>
Xe KMD also checks if cpu_caching caching set during bo creationg
matches with caching of the PAT index set in the VM unbind.
This was being unnoticed until now by luck and lack of testing in MTL.
So here always setting PAT index for all VM operations that has a bo
associated.
v2: (Jose)
- Move pat_index little bit up
- Copy commit message from iris patch
Fixes: 19439624d9 ("anv: Use DRM_XE_VM_BIND_OP_UNMAP_ALL to unbind whole bos")
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27893>
Let's say you have an image in R32_UINT format, a view is created in
R32_SFLOAT and used as color attachment.
When resolving the attachment, our current code uses the image format
(R32_UINT in this case). But resolve mode might apply only to SFLOAT,
so we currently run into an assert in blorp.
We should instead use the view format. There is an exception for
depth/stencil view because the format we want to resolve is actually
the depth/stencil format, not just the depth or stencil aspect.
This fixes vkd3d-proton's test_multisample_resolve_formats.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27875>
Instead of link_with, use meson dependency for the compilers. Will
be useful later to propagate some extra dependencies.
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27865>
Lowering/layout is pretty much the same as direct descriptors. The
caveats is that since the descriptor buffers are not visible from the
binding tables we can't promote anything to the binding table (except
push descriptors).
The reason for this is that there is nothing that prevents an
application to use both types of descriptors and because descriptor
buffers have visible address + capture replay, we can't merge the 2
types in the same virtual address space location (limited to 4Gb max,
limited 2Gb with binding tables).
If we had the guarantee that both are not going to be used at the same
time, we could consider a 2Gb VA for descriptor buffers.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22151>
Those samplers live in the dynamic state base address and their offset
can be directly baking into the shaders.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22151>
The way we implement embedded samplers will be to have the sampler
handle as a relocated constant in the shader.
This implies that 2 identical shaders with different embedded sampler
parameters must have different hash as we cannot reuse the final
shader binary.
So add the sampler hash to the descriptor set layout hash when the set
has embedded samplers.
This has the effect of creating multiple shader entries in the cache
unfortunately. An improvement over this would be to have a anv_device
map of (embedded samplers hash + shader hash) to shader in instruction
heap, so that pipeline caches only have a single entry regardless of
embedded sampler parameters.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22151>
Because we have 2 dynamic state heaps, we need to duplicate values.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22151>
We're about to use 2 different location for the dynamic state heap.
Which means at least on i915 we need 2 copies of all the fixed
(CPS_STATE, border colors, slice hash) stuff on the dynamic state
heap.
Let's avoid having the aux-tt tables in there too.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22151>
A number of allocations during command buffer building are sourced
from the dynamic state heap. They're not actually access using an
offset in the dynamic state heap, it just happens to be a conveninent
place.
Use different helpers for thoses so we dynamically change the dynamic
state heap location in the next commits.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22151>
We'll use a new heap & a new pool for descriptor buffers. The heap
will hold descriptor buffers, while the pool will only be used on
Gfx12.5+ for push descriptors.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22151>
vkd3d-proton uses a descriptor set with a single descriptor, so we
don't even need to copy the old data where there is an update.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22151>
Xe2+ gets rid of PIPELINE_SELECT, so we need to make sure we add a stall
when switching pipelines
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27823>
On Xe2+, timestamp register can hold value upto 64-bit.
This change also fixes the timestamp related tests on Xe2 platform.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27713>
The resource size doesn't need to match the binding granularity. For
example, if the user wants to create a 32kb buffer, Anv will require
its memory to have 64kb, but the buffer size will still be the
original 32kb. And the spec says:
VUID-VkSparseMemoryBind-size-01100:
"size must be less than or equal to the size of the resource minus
resourceOffset"
VUID-VkSparseMemoryBind-size-01102:
"size must be less than or equal to the size of memory minus
memoryOffset"
So when binding such buffer, size should actually be the lesser of the
two values: 32kb, and we have to accept that. Since our binding
granularity is 64kb, we're safe to simply extend the requested size to
match our binding granularity, since we already require the memory to
be appropriately sized.
None of this is exercised by dEQP. This was caught by
piglit/arb_sparse_buffer-basic using Zink.
Testcase: piglit/arb_sparse_buffer-basic
Issue: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10220
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26410>
I need to add some sparse-related checks that require having the
anv_buffer and anv_image, and putting them directly inside
anv_queue_submit_sparse_bind_locked() doesn't feel like the right
thing to do. Here we change the interface so now we have
anv_sparse_bind_buffer() and anv_sparse_bind_image_opaque() as the
main interface into anv_sparse.c, so they both can call the lower
level anv_sparse_bind_resource_memory() function.
In the next patch we'll be adding changing the code of the functions
we just created, justifying their addition.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26410>