Christoph Bumiller
0cb6d1a4eb
nvc0: reference the vertex buffers
2010-12-27 21:00:40 +01:00
Christoph Bumiller
4fa429c876
nvc0: reenable some shader optimizations
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CSE and constants folding.
2010-12-27 20:59:53 +01:00
Christoph Bumiller
a10b1c1204
nvc0: use VTX_ATTR for stride 0 vertex attributes
2010-12-27 13:59:43 +01:00
Christoph Bumiller
e4349027f6
nvc0: implement VRAM buffer transfers with bounce buffers
2010-12-27 13:57:46 +01:00
Christoph Bumiller
abd08f4c01
nvc0: init miptree transfer layer stride
2010-12-27 13:29:10 +01:00
Christoph Bumiller
780fbecc20
nvc0: respond please inline to PIPE_SHADER_CAP_SUBROUTINES
2010-12-23 15:22:00 +01:00
Christoph Bumiller
96def0c314
nvc0: fix layer stride state
2010-12-23 15:21:36 +01:00
Christoph Bumiller
2c20aae233
nvc0: use most defs/decls from nouveau_pushbuf.h
2010-12-23 15:19:22 +01:00
Ben Skeggs
82e0a38eed
nvc0: remove unused 'buf' parameter in pipe_buffer_unmap
2010-12-21 06:41:09 +10:00
Ben Skeggs
317a1445c8
nvc0: BEGIN_RING->BEGIN_RING_NI in a couple of places
2010-12-21 06:33:17 +10:00
Ben Skeggs
e4e1a85bf8
nvc0: fence.bo is mappable, mark it as such
2010-12-21 06:32:13 +10:00
Ben Skeggs
e52ebd6e85
Merge remote branch 'origin/master' into nvc0-new
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Conflicts:
src/gallium/drivers/nouveau/nouveau_winsys.h
2010-12-21 06:30:39 +10:00
Ben Skeggs
5c102dd94f
nouveau: fix includes for latest libdrm
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Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2010-12-21 06:28:08 +10:00
Jerome Glisse
abe9ffc25c
r600g: properly unset vertex buffer
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Fix bug http://bugs.freedesktop.org/show_bug.cgi?id=32455
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-12-20 15:33:28 -05:00
Vinson Lee
a14f79f801
st/python: remove unused 'buf' parameter in pipe_buffer_unmap
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This is a follow-up to commit ec51092a72 .
Fixes SCons build.
2010-12-20 11:40:54 -08:00
Marek Olšák
ec51092a72
gallium: remove unused 'buf' parameter in pipe_buffer_unmap
2010-12-20 17:42:55 +01:00
Vinson Lee
c451aade88
st/mesa: Remove comment cruft from st_context.h.
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This was unintentionally added by commit
1525fb4afe .
2010-12-20 01:24:26 -08:00
Vinson Lee
2dd788663a
st/mesa: Clean up header file inclusion in st_cb_texture.h.
2010-12-20 01:15:04 -08:00
Vinson Lee
10eb0c39d5
st/mesa: Clean up header file inclusion in st_cb_readpixels.h.
2010-12-20 01:00:26 -08:00
Christoph Bumiller
9f2cf89957
nvc0: s/INLIN_RING/IMMED_RING
2010-12-19 22:53:47 +01:00
Christoph Bumiller
608b3c4432
nvc0: improve shader support for texturing
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Fixed shadow and cube texture fetches, add array texture fetches.
2010-12-19 21:49:32 +01:00
Christoph Bumiller
ca5deb0c35
nvc0: adapt to array textures interface change
2010-12-19 21:48:39 +01:00
Christoph Bumiller
0f68236a24
Merge remote branch 'origin/master' into nvc0-new
2010-12-19 21:46:33 +01:00
Christoph Bumiller
d047168d81
nvc0: fix clipping with scissors/viewport
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Also setup optional path to use proper primitive clipping instead,
which is probably slower.
2010-12-19 21:42:00 +01:00
Christoph Bumiller
e9de2a31a5
nvc0: use BIND_RING to set subchannel classes
2010-12-19 21:40:24 +01:00
Christoph Bumiller
f0f1cce962
nvc0: switch to the proper constants upload path
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Makes things suddenly go surprisingly fast.
2010-12-19 21:38:42 +01:00
Christoph Bumiller
99f9a9727c
nvc0: add the index buffer offset where missing
2010-12-19 21:33:37 +01:00
Marek Olšák
237880463d
r300g: optimize the fallback for misaligned ushort indices
2010-12-19 04:05:34 +01:00
Vinson Lee
c87f82bc40
st/mesa: Clean up header file inclusion in st_cb_program.h.
2010-12-18 01:44:52 -08:00
Vinson Lee
ac09685d2a
st/mesa: Clean up header file inclusion in st_cb_accum.h.
2010-12-18 01:28:18 -08:00
Vinson Lee
488e994ba9
mesa: Clean up header file inclusion in prog_statevars.h.
2010-12-18 01:16:53 -08:00
Dave Airlie
aa4d311873
mesa: fix queryobj whitespace.
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Had done this before pushing but forgot to amend, doh.
2010-12-18 17:48:21 +10:00
Dave Airlie
ff7aa554a1
mesa/swrast/st: add ARB_occlusion_query2 support.
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This gets my vote for most pointless extension of all time, I'm guessing
some driver could possibly optimise for this instead of counting it might
just get a true/false, but I'm not really sure.
need this to eventually advertise 3.3 despite its total uselessness.
Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-12-18 17:33:25 +10:00
Chia-I Wu
7048095513
mapi: Clean up sources.mk.
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Rename MAPI_GLAPI_SOURCES to MAPI_UTIL_SOURCES. Rename macro
MAPI_GLAPI_CURRENT to MAPI_MODE_UTIL. Update the comments to make it
clear that mapi may be used in two ways and how.
2010-12-18 15:05:58 +08:00
Chia-I Wu
c17d4999f1
mapi: Clean up u_current interface.
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Try not to use macros to make u_current.h appear to be glapi.h. Use
u_current.h to implement glapi.h instead whenever possible.
2010-12-18 15:05:52 +08:00
Chia-I Wu
c7119e281b
mapi: Add ABI-tag note.
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TLS requires kernel >= 2.4.20. Per glapi.
2010-12-18 14:46:10 +08:00
Kenneth Graunke
a954dbeb8c
Refresh autogenerated file builtin_function.cpp.
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NOTE: The 7.9 and 7.10 branches will need their builtins refreshed too.
Rather than cherry-picking this commit, run 'make builtins'.
2010-12-17 19:40:56 -08:00
Kenneth Graunke
d7423a6531
glsl/builtins: Compute the correct value for smoothstep(vec, vec, vec).
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These mistakenly computed 't' instead of t * t * (3.0 - 2.0 * t).
Also, properly vectorize the smoothstep(float, float, vec) variants.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
2010-12-17 19:29:22 -08:00
José Fonseca
3f94d96fce
gallivm: Cleanup util_format_xxx_fetch_xxx call generation.
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No need to register function prototypes in the module now that we call
the C function pointer directly -- less LLVM objects lying around.
Limited testing with lp_test_format.
2010-12-17 20:14:31 +00:00
Kenneth Graunke
5c229e5fbd
glsl: Expose a public glsl_type::void_type const pointer.
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This is analogous to glsl_type::int_type and all the others.
2010-12-17 10:55:17 -08:00
Marek Olšák
daffaca53e
r300g: finally fix the texture corruption on r3xx-r4xx
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Even though a bound texture stays bound when calling set_fragment_sampler_views,
it must be assigned a new cache region depending on the occupancy of other
texture units.
This fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=28800
Thanks to Álmos <aaalmosss@gmail.com> for finding the bug in the code.
NOTE: This is a candidate for both the 7.9 and 7.10 branches.
2010-12-17 13:17:52 +01:00
Kenneth Graunke
d0f8eea9a0
Remove OES_compressed_paletted_texture from the ES2 extension list.
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We don't support it.
2010-12-16 17:40:50 -08:00
Brian Paul
42a0967a36
softpipe: remove sp_tex_tile_cache_border_color()
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With swizzling done at the end of texture sampling, we can greatly
simplify swizzling of the border color.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32460
2010-12-16 18:18:57 -07:00
Brian Paul
9d9f8aba0a
softpipe: fix depth texture sampling regression
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We need to keep using the pipe_get_tile_swizzle() even though there's
no swizzling because we need to explicitly pass in the surface format.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32459
2010-12-16 17:40:09 -07:00
Brian Paul
3ecf47af12
gallivm: fix copy&paste error from previous commit
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Fixes piglit regression, http://bugs.freedesktop.org/show_bug.cgi?id=32452
NOTE: This is a candidate for the 7.10 branch
2010-12-16 14:30:39 -07:00
richard
fcc7024afe
r600c : inline vertex format is not updated in an app, switch to use vfetch constants. For the 7.9 and 7.10 branches as well.
2010-12-16 15:52:55 -05:00
Eric Anholt
290a1141bc
intel: Support glCopyTexImage() from XRGB8888 to ARGB8888.
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The only mismatch between the two is that we have to clear the
destination's alpha to 1.0. Fixes WOW performance on my Ironlake,
from a few frames a second to almost playable.
2010-12-16 10:48:19 -08:00
Eric Anholt
ec03b316b4
intel: Try to sanely check that formats match for CopyTexImage.
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Before, we were going off of a couple of known (hopeful) matches
between internalFormats and the cpp of the read buffer. Instead, we
can now just look at the gl_format of the two to see if they match.
We should avoid bad blits that might have been possible before, but
also allow different internalFormats to work without having to
enumerate each one.
2010-12-16 10:48:19 -08:00
Eric Anholt
e65c643792
intel: Drop commented intel_flush from copy_teximage.
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The blit that follows appears in the command stream so it's serialized
with previous rendering. Any queued vertices in the tnl layer were
already flushed up in mesa/main/.
2010-12-16 10:48:19 -08:00
Eric Anholt
99c7840b0c
intel: Update renderbuffers before looking up CopyTexImage's read buffer.
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Not fixing a particular bug, just noticed by code inspection.
2010-12-16 10:48:19 -08:00