nvc0: adapt to array textures interface change

This commit is contained in:
Christoph Bumiller 2010-12-19 21:48:39 +01:00
parent 0f68236a24
commit ca5deb0c35
9 changed files with 250 additions and 200 deletions

View file

@ -130,7 +130,11 @@ nvc0_context(struct pipe_context *pipe)
}
struct nvc0_surface {
struct pipe_surface pipe;
struct pipe_surface base;
uint32_t offset;
uint32_t width;
uint16_t height;
uint16_t depth;
};
static INLINE struct nvc0_surface *

View file

@ -60,12 +60,12 @@ get_tile_dims(unsigned nx, unsigned ny, unsigned nz)
static INLINE unsigned
get_zslice_offset(uint32_t tile_mode, unsigned z, unsigned pitch, unsigned nbh)
{
unsigned tile_h = NVC0_TILE_H(tile_mode);
unsigned tile_d = NVC0_TILE_D(tile_mode);
unsigned tile_h = NVC0_TILE_HEIGHT(tile_mode);
unsigned tile_d = NVC0_TILE_DEPTH(tile_mode);
/* pitch_2d == to next slice within this volume tile */
/* pitch_3d == size (in bytes) of a volume tile */
unsigned pitch_2d = tile_h * 64;
unsigned pitch_2d = tile_h * NVC0_TILE_PITCH(tile_mode);
unsigned pitch_3d = tile_d * align(nbh, tile_h) * pitch;
return (z % tile_d) * pitch_2d + (z / tile_d) * pitch_3d;
@ -75,10 +75,6 @@ static void
nvc0_miptree_destroy(struct pipe_screen *pscreen, struct pipe_resource *pt)
{
struct nvc0_miptree *mt = nvc0_miptree(pt);
unsigned l;
for (l = 0; l <= pt->last_level; ++l)
FREE(mt->level[l].image_offset);
nouveau_screen_bo_release(pscreen, mt->base.bo);
@ -125,8 +121,8 @@ nvc0_miptree_create(struct pipe_screen *pscreen,
struct nouveau_device *dev = nouveau_screen(pscreen)->device;
struct nvc0_miptree *mt = CALLOC_STRUCT(nvc0_miptree);
struct pipe_resource *pt = &mt->base.base;
int ret, i;
unsigned w, h, d, l, image_alignment, alloc_size;
int ret;
unsigned w, h, d, l, alloc_size;
uint32_t tile_flags;
if (!mt)
@ -137,9 +133,11 @@ nvc0_miptree_create(struct pipe_screen *pscreen,
pipe_reference_init(&pt->reference, 1);
pt->screen = pscreen;
mt->layout_3d = pt->target == PIPE_TEXTURE_3D;
w = pt->width0;
h = pt->height0;
d = pt->depth0;
d = mt->layout_3d ? pt->depth0 : 1;
switch (pt->format) {
case PIPE_FORMAT_Z16_UNORM:
@ -180,47 +178,32 @@ nvc0_miptree_create(struct pipe_screen *pscreen,
break;
}
/* XXX: texture arrays */
mt->image_nr = (pt->target == PIPE_TEXTURE_CUBE) ? 6 : 1;
for (l = 0; l <= pt->last_level; l++) {
/* For 3D textures, a mipmap is spanned by all the layers, for array
* textures and cube maps, each layer contains its own mipmaps.
*/
for (l = 0; l <= pt->last_level; ++l) {
struct nvc0_miptree_level *lvl = &mt->level[l];
unsigned nbx = util_format_get_nblocksx(pt->format, w);
unsigned nby = util_format_get_nblocksy(pt->format, h);
unsigned blocksize = util_format_get_blocksize(pt->format);
lvl->image_offset = CALLOC(mt->image_nr, sizeof(int));
lvl->pitch = align(util_format_get_stride(pt->format, w), 64);
lvl->tile_mode = get_tile_dims(w, nby, d);
lvl->offset = mt->total_size;
lvl->tile_mode = get_tile_dims(nbx, nby, d);
lvl->pitch = align(nbx * blocksize, NVC0_TILE_PITCH(lvl->tile_mode));
mt->total_size += lvl->pitch *
align(nby, NVC0_TILE_HEIGHT(lvl->tile_mode)) *
align(d, NVC0_TILE_DEPTH(lvl->tile_mode));
w = u_minify(w, 1);
h = u_minify(h, 1);
d = u_minify(d, 1);
}
image_alignment = NVC0_TILE_H(mt->level[0].tile_mode) * 64;
image_alignment *= NVC0_TILE_D(mt->level[0].tile_mode);
/* NOTE the distinction between arrays of mip-mapped 2D textures and
* mip-mapped 3D textures. We can't use image_nr == depth for 3D mip.
*/
for (i = 0; i < mt->image_nr; i++) {
for (l = 0; l <= pt->last_level; l++) {
struct nvc0_miptree_level *lvl = &mt->level[l];
int size;
unsigned tile_h = NVC0_TILE_H(lvl->tile_mode);
unsigned tile_d = NVC0_TILE_D(lvl->tile_mode);
h = u_minify(pt->height0, l);
d = u_minify(pt->depth0, l);
size = lvl->pitch;
size *= align(util_format_get_nblocksy(pt->format, h), tile_h);
size *= align(d, tile_d);
lvl->image_offset[i] = mt->total_size;
mt->total_size += size;
}
mt->total_size = align(mt->total_size, image_alignment);
if (pt->array_size > 1) {
mt->layer_stride = align(mt->total_size,
NVC0_TILE_SIZE(mt->level[0].tile_mode));
mt->total_size = mt->layer_stride * pt->array_size;
}
alloc_size = mt->total_size;
@ -231,11 +214,10 @@ nvc0_miptree_create(struct pipe_screen *pscreen,
mt->level[0].tile_mode, tile_flags,
&mt->base.bo);
if (ret) {
for (l = 0; l <= pt->last_level; ++l)
FREE(mt->level[l].image_offset);
FREE(mt);
return NULL;
}
mt->base.domain = NOUVEAU_BO_VRAM;
return pt;
}
@ -248,11 +230,12 @@ nvc0_miptree_from_handle(struct pipe_screen *pscreen,
struct nvc0_miptree *mt;
unsigned stride;
/* only supports 2D, non-mip mapped textures for the moment */
/* only supports 2D, non-mipmapped textures for the moment */
if ((templ->target != PIPE_TEXTURE_2D &&
templ->target != PIPE_TEXTURE_RECT) ||
templ->last_level != 0 ||
templ->depth0 != 1)
templ->depth0 != 1 ||
templ->array_size > 1)
return NULL;
mt = CALLOC_STRUCT(nvc0_miptree);
@ -269,9 +252,8 @@ nvc0_miptree_from_handle(struct pipe_screen *pscreen,
mt->base.vtbl = &nvc0_miptree_vtbl;
pipe_reference_init(&mt->base.base.reference, 1);
mt->base.base.screen = pscreen;
mt->image_nr = 1;
mt->level[0].pitch = stride;
mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
mt->level[0].offset = 0;
mt->level[0].tile_mode = mt->base.bo->tile_mode;
/* no need to adjust bo reference count */
@ -283,41 +265,52 @@ nvc0_miptree_from_handle(struct pipe_screen *pscreen,
*/
struct pipe_surface *
nvc0_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_resource *pt,
unsigned face, unsigned level, unsigned zslice,
unsigned flags)
nvc0_miptree_surface_new(struct pipe_context *pipe,
struct pipe_resource *pt,
const struct pipe_surface *templ)
{
struct nvc0_miptree *mt = nvc0_miptree(pt);
struct nvc0_miptree_level *lvl = &mt->level[level];
struct nvc0_miptree *mt = nvc0_miptree(pt); /* guaranteed */
struct nvc0_surface *ns;
struct pipe_surface *ps;
unsigned img = 0;
struct nvc0_miptree_level *lvl = &mt->level[templ->u.tex.level];
if (pt->target == PIPE_TEXTURE_CUBE)
img = face;
ps = CALLOC_STRUCT(pipe_surface);
if (!ps)
ns = CALLOC_STRUCT(nvc0_surface);
if (!ns)
return NULL;
pipe_resource_reference(&ps->texture, pt);
ps->format = pt->format;
ps->width = u_minify(pt->width0, level);
ps->height = u_minify(pt->height0, level);
ps->usage = flags;
pipe_reference_init(&ps->reference, 1);
ps->face = face;
ps->level = level;
ps->zslice = zslice;
ps->offset = lvl->image_offset[img];
ps = &ns->base;
if (pt->target == PIPE_TEXTURE_3D)
ps->offset += get_zslice_offset(lvl->tile_mode, zslice, lvl->pitch,
pipe_reference_init(&ps->reference, 1);
pipe_resource_reference(&ps->texture, pt);
ps->context = pipe;
ps->format = pt->format;
ps->usage = templ->usage;
ps->u.tex.level = templ->u.tex.level;
ps->u.tex.first_layer = templ->u.tex.first_layer;
ps->u.tex.last_layer = templ->u.tex.last_layer;
ns->width = u_minify(pt->width0, ps->u.tex.level);
ns->height = u_minify(pt->height0, ps->u.tex.level);
ns->depth = ps->u.tex.last_layer - ps->u.tex.first_layer + 1;
ns->offset = lvl->offset;
/* comment says there are going to be removed, but they're used by the st */
ps->width = ns->width;
ps->height = ns->height;
if (mt->layout_3d) {
ns->offset += get_zslice_offset(lvl->tile_mode, ps->u.tex.first_layer,
lvl->pitch,
util_format_get_nblocksy(pt->format,
ps->height));
ns->height));
} else {
ns->offset += mt->layer_stride * ps->u.tex.first_layer;
}
return ps;
}
void
nvc0_miptree_surface_del(struct pipe_surface *ps)
nvc0_miptree_surface_del(struct pipe_context *pipe, struct pipe_surface *ps)
{
struct nvc0_surface *s = nvc0_surface(ps);

View file

@ -6,7 +6,7 @@
static unsigned
nvc0_resource_is_referenced(struct pipe_context *pipe,
struct pipe_resource *resource,
unsigned face, unsigned level)
unsigned face, int layer)
{
struct nvc0_resource *res = nvc0_resource(resource);
unsigned flags = 0;
@ -56,6 +56,8 @@ nvc0_init_resource_functions(struct pipe_context *pcontext)
pcontext->transfer_destroy = u_transfer_destroy_vtbl;
pcontext->transfer_inline_write = u_transfer_inline_write_vtbl;
pcontext->is_resource_referenced = nvc0_resource_is_referenced;
pcontext->create_surface = nvc0_miptree_surface_new;
pcontext->surface_destroy = nvc0_miptree_surface_del;
}
void
@ -66,6 +68,4 @@ nvc0_screen_init_resource_functions(struct pipe_screen *pscreen)
pscreen->resource_get_handle = u_resource_get_handle_vtbl;
pscreen->resource_destroy = u_resource_destroy_vtbl;
pscreen->user_buffer_create = nvc0_user_buffer_create;
pscreen->get_tex_surface = nvc0_miptree_surface_new;
pscreen->tex_surface_destroy = nvc0_miptree_surface_del;
}

View file

@ -66,11 +66,15 @@ nvc0_resource_unmap(struct nvc0_resource *res)
nouveau_bo_unmap(res->bo);
}
#define NVC0_TILE_H(m) (8 << ((m >> 4) & 0xf))
#define NVC0_TILE_D(m) (1 << (m >> 8))
#define NVC0_TILE_PITCH(m) (64 << ((m) & 0xf))
#define NVC0_TILE_HEIGHT(m) (8 << (((m) >> 4) & 0xf))
#define NVC0_TILE_DEPTH(m) (1 << ((m) >> 8))
#define NVC0_TILE_SIZE(m) \
(NVC0_TILE_PITCH(m) * NVC0_TILE_HEIGHT(m) * NVC0_TILE_DEPTH(m))
struct nvc0_miptree_level {
int *image_offset;
uint32_t offset;
uint32_t pitch;
uint32_t tile_mode;
};
@ -80,8 +84,9 @@ struct nvc0_miptree_level {
struct nvc0_miptree {
struct nvc0_resource base;
struct nvc0_miptree_level level[NVC0_MAX_TEXTURE_LEVELS];
int image_nr;
int total_size;
uint32_t total_size;
uint32_t layer_stride;
boolean layout_3d; /* TRUE if layer count varies with mip level */
};
static INLINE struct nvc0_miptree *
@ -132,12 +137,12 @@ nvc0_user_buffer_create(struct pipe_screen *screen,
struct pipe_surface *
nvc0_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_resource *pt,
unsigned face, unsigned level, unsigned zslice,
unsigned flags);
nvc0_miptree_surface_new(struct pipe_context *,
struct pipe_resource *,
const struct pipe_surface *templ);
void
nvc0_miptree_surface_del(struct pipe_surface *ps);
nvc0_miptree_surface_del(struct pipe_context *, struct pipe_surface *);
struct nvc0_context;

View file

@ -7,12 +7,15 @@ nvc0_validate_zcull(struct nvc0_context *nvc0)
{
struct nouveau_channel *chan = nvc0->screen->base.channel;
struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
struct nvc0_miptree *mt = nvc0_miptree(fb->zsbuf->texture);
struct nvc0_surface *sf = nvc0_surface(fb->zsbuf);
struct nvc0_miptree *mt = nvc0_miptree(sf->base.texture);
struct nouveau_bo *bo = mt->base.bo;
uint32_t size;
uint32_t offset = align(mt->total_size, 1 << 17);
unsigned width, height;
assert(mt->base.base.depth0 == 1 && mt->base.base.array_size < 2);
size = mt->total_size * 2;
height = align(fb->height, 32);
@ -65,18 +68,20 @@ nvc0_validate_fb(struct nvc0_context *nvc0)
for (i = 0; i < fb->nr_cbufs; ++i) {
struct nvc0_miptree *mt = nvc0_miptree(fb->cbufs[i]->texture);
struct nvc0_surface *sf = nvc0_surface(fb->cbufs[i]);
struct nouveau_bo *bo = mt->base.bo;
unsigned offset = fb->cbufs[i]->offset;
uint32_t offset = sf->offset;
BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(i)), 8);
OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RING (chan, fb->cbufs[i]->width);
OUT_RING (chan, fb->cbufs[i]->height);
OUT_RING (chan, nvc0_format_table[fb->cbufs[i]->format].rt);
OUT_RING (chan, mt->level[fb->cbufs[i]->level].tile_mode);
OUT_RING (chan, 1);
OUT_RING (chan, 0);
OUT_RING (chan, sf->width);
OUT_RING (chan, sf->height);
OUT_RING (chan, nvc0_format_table[sf->base.format].rt);
OUT_RING (chan, (mt->layout_3d << 16) |
mt->level[sf->base.u.tex.level].tile_mode);
OUT_RING (chan, sf->depth);
OUT_RING (chan, mt->layer_stride);
nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, &mt->base,
NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
@ -84,21 +89,23 @@ nvc0_validate_fb(struct nvc0_context *nvc0)
if (fb->zsbuf) {
struct nvc0_miptree *mt = nvc0_miptree(fb->zsbuf->texture);
struct nvc0_surface *sf = nvc0_surface(fb->zsbuf);
struct nouveau_bo *bo = mt->base.bo;
unsigned offset = fb->zsbuf->offset;
int unk = mt->base.base.target == PIPE_TEXTURE_2D;
uint32_t offset = sf->offset;
BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5);
OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RING (chan, nvc0_format_table[fb->zsbuf->format].rt);
OUT_RING (chan, mt->level[fb->zsbuf->level].tile_mode);
OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3);
OUT_RING (chan, fb->zsbuf->width);
OUT_RING (chan, fb->zsbuf->height);
OUT_RING (chan, (1 << 16) | 1);
OUT_RING (chan, sf->width);
OUT_RING (chan, sf->height);
OUT_RING (chan, (unk << 16) | sf->depth);
nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, &mt->base,
NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);

View file

@ -78,75 +78,90 @@ nvc0_2d_format(enum pipe_format format)
}
static int
nvc0_surface_set(struct nvc0_screen *screen, struct pipe_surface *ps, int dst)
nvc0_2d_texture_set(struct nouveau_channel *chan, int dst,
struct nvc0_miptree *mt, unsigned level, unsigned layer)
{
struct nvc0_miptree *mt = nvc0_miptree(ps->texture);
struct nouveau_channel *chan = screen->base.channel;
struct nouveau_bo *bo = nvc0_miptree(ps->texture)->base.bo;
int format, mthd = dst ? NVC0_2D_DST_FORMAT : NVC0_2D_SRC_FORMAT;
int flags = NOUVEAU_BO_VRAM | (dst ? NOUVEAU_BO_WR : NOUVEAU_BO_RD);
struct nouveau_bo *bo = mt->base.bo;
uint32_t width, height, depth;
uint32_t format;
uint32_t mthd = dst ? NVC0_2D_DST_FORMAT : NVC0_2D_SRC_FORMAT;
uint32_t flags = mt->base.domain | (dst ? NOUVEAU_BO_WR : NOUVEAU_BO_RD);
uint32_t offset = mt->level[level].offset;
format = nvc0_2d_format(ps->format);
format = nvc0_2d_format(mt->base.base.format);
if (!format) {
NOUVEAU_ERR("invalid/unsupported surface format: %s\n",
util_format_name(ps->format));
util_format_name(mt->base.base.format));
return 1;
}
if (!bo->tile_flags) {
width = u_minify(mt->base.base.width0, level);
height = u_minify(mt->base.base.height0, level);
offset = mt->level[level].offset;
if (!mt->layout_3d) {
offset += mt->layer_stride * layer;
depth = 1;
layer = 0;
} else {
depth = u_minify(mt->base.base.depth0, level);
}
if (!(bo->tile_flags & NOUVEAU_BO_TILE_LAYOUT_MASK)) {
BEGIN_RING(chan, RING_2D_(mthd), 2);
OUT_RING (chan, format);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_2D_(mthd + 0x14), 5);
OUT_RING (chan, mt->level[ps->level].pitch);
OUT_RING (chan, ps->width);
OUT_RING (chan, ps->height);
OUT_RELOCh(chan, bo, ps->offset, flags);
OUT_RELOCl(chan, bo, ps->offset, flags);
OUT_RING (chan, mt->level[level].pitch);
OUT_RING (chan, width);
OUT_RING (chan, height);
OUT_RELOCh(chan, bo, offset, flags);
OUT_RELOCl(chan, bo, offset, flags);
} else {
BEGIN_RING(chan, RING_2D_(mthd), 5);
OUT_RING (chan, format);
OUT_RING (chan, 0);
OUT_RING (chan, mt->level[ps->level].tile_mode);
OUT_RING (chan, 1);
OUT_RING (chan, 0);
OUT_RING (chan, mt->level[level].tile_mode);
OUT_RING (chan, depth);
OUT_RING (chan, layer);
BEGIN_RING(chan, RING_2D_(mthd + 0x18), 4);
OUT_RING (chan, ps->width);
OUT_RING (chan, ps->height);
OUT_RELOCh(chan, bo, ps->offset, flags);
OUT_RELOCl(chan, bo, ps->offset, flags);
OUT_RING (chan, width);
OUT_RING (chan, height);
OUT_RELOCh(chan, bo, offset, flags);
OUT_RELOCl(chan, bo, offset, flags);
}
#if 0
if (dst) {
BEGIN_RING(chan, RING_2D_(NVC0_2D_CLIP_X), 4);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
OUT_RING (chan, surf->width);
OUT_RING (chan, surf->height);
OUT_RING (chan, width);
OUT_RING (chan, height);
}
#endif
return 0;
}
static int
nvc0_surface_do_copy(struct nvc0_screen *screen,
struct pipe_surface *dst, int dx, int dy,
struct pipe_surface *src, int sx, int sy,
int w, int h)
nvc0_2d_texture_do_copy(struct nouveau_channel *chan,
struct nvc0_miptree *dst, unsigned dst_level,
unsigned dx, unsigned dy, unsigned dz,
struct nvc0_miptree *src, unsigned src_level,
unsigned sx, unsigned sy, unsigned sz,
unsigned w, unsigned h)
{
struct nouveau_channel *chan = screen->base.channel;
int ret;
ret = MARK_RING(chan, 2*16 + 32, 4);
ret = MARK_RING(chan, 2 * 16 + 32, 4);
if (ret)
return ret;
ret = nvc0_surface_set(screen, dst, 1);
ret = nvc0_2d_texture_set(chan, 1, dst, dst_level, dz);
if (ret)
return ret;
ret = nvc0_surface_set(screen, src, 0);
ret = nvc0_2d_texture_set(chan, 0, src, src_level, sz);
if (ret)
return ret;
@ -173,44 +188,44 @@ nvc0_surface_do_copy(struct nvc0_screen *screen,
}
static void
nvc0_surface_copy(struct pipe_context *pipe,
struct pipe_resource *dest, struct pipe_subresource subdst,
unsigned destx, unsigned desty, unsigned destz,
struct pipe_resource *src, struct pipe_subresource subsrc,
unsigned srcx, unsigned srcy, unsigned srcz,
unsigned width, unsigned height)
nvc0_resource_copy_region(struct pipe_context *pipe,
struct pipe_resource *dst, unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src, unsigned src_level,
const struct pipe_box *src_box)
{
struct nvc0_context *nv50 = nvc0_context(pipe);
struct nvc0_screen *screen = nv50->screen;
struct pipe_surface *ps_dst, *ps_src;
struct nvc0_screen *screen = nvc0_context(pipe)->screen;
int ret;
unsigned dst_layer = dstz, src_layer = src_box->z;
assert((src->format == dest->format) ||
assert((src->format == dst->format) ||
(nvc0_2d_format_faithful(src->format) &&
nvc0_2d_format_faithful(dest->format)));
nvc0_2d_format_faithful(dst->format)));
ps_src = nvc0_miptree_surface_new(pipe->screen, src, subsrc.face,
subsrc.level, srcz, 0 /* bind flags */);
ps_dst = nvc0_miptree_surface_new(pipe->screen, dest, subdst.face,
subdst.level, destz, 0 /* bind flags */);
nvc0_surface_do_copy(screen, ps_dst, destx, desty, ps_src, srcx,
srcy, width, height);
nvc0_miptree_surface_del(ps_src);
nvc0_miptree_surface_del(ps_dst);
for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
ret = nvc0_2d_texture_do_copy(screen->base.channel,
nvc0_miptree(dst), dst_level,
dstx, dsty, dst_layer,
nvc0_miptree(src), src_level,
src_box->x, src_box->y, src_layer,
src_box->width, src_box->height);
if (ret)
return;
}
}
static void
nvc0_clear_render_target(struct pipe_context *pipe,
struct pipe_surface *dst,
const float *rgba,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
struct pipe_surface *dst,
const float *rgba,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct nvc0_context *nv50 = nvc0_context(pipe);
struct nvc0_screen *screen = nv50->screen;
struct nouveau_channel *chan = screen->base.channel;
struct nvc0_miptree *mt = nvc0_miptree(dst->texture);
struct nvc0_surface *sf = nvc0_surface(dst);
struct nouveau_bo *bo = mt->base.bo;
BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4);
@ -225,12 +240,12 @@ nvc0_clear_render_target(struct pipe_context *pipe,
BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 8);
OUT_RELOCh(chan, bo, dst->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RELOCl(chan, bo, dst->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RING (chan, dst->width);
OUT_RING (chan, dst->height);
OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RING (chan, sf->width);
OUT_RING (chan, sf->height);
OUT_RING (chan, nvc0_format_table[dst->format].rt);
OUT_RING (chan, mt->level[dst->level].tile_mode);
OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode);
OUT_RING (chan, 1);
OUT_RING (chan, 0);
@ -259,6 +274,7 @@ nvc0_clear_depth_stencil(struct pipe_context *pipe,
struct nvc0_screen *screen = nv50->screen;
struct nouveau_channel *chan = screen->base.channel;
struct nvc0_miptree *mt = nvc0_miptree(dst->texture);
struct nvc0_surface *sf = nvc0_surface(dst);
struct nouveau_bo *bo = mt->base.bo;
uint32_t mode = 0;
@ -278,16 +294,16 @@ nvc0_clear_depth_stencil(struct pipe_context *pipe,
return;
BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5);
OUT_RELOCh(chan, bo, dst->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RELOCl(chan, bo, dst->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RING (chan, nvc0_format_table[dst->format].rt);
OUT_RING (chan, mt->level[dst->level].tile_mode);
OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3);
OUT_RING (chan, dst->width);
OUT_RING (chan, dst->height);
OUT_RING (chan, sf->width);
OUT_RING (chan, sf->height);
OUT_RING (chan, (1 << 16) | 1);
BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
@ -353,7 +369,7 @@ nvc0_clear(struct pipe_context *pipe, unsigned buffers,
void
nvc0_init_surface_functions(struct nvc0_context *nvc0)
{
nvc0->pipe.resource_copy_region = nvc0_surface_copy;
nvc0->pipe.resource_copy_region = nvc0_resource_copy_region;
nvc0->pipe.clear_render_target = nvc0_clear_render_target;
nvc0->pipe.clear_depth_stencil = nvc0_clear_depth_stencil;
}

View file

@ -54,6 +54,7 @@ nvc0_create_sampler_view(struct pipe_context *pipe,
const struct util_format_description *desc;
uint32_t *tic;
uint32_t swz[4];
uint32_t depth;
struct nvc0_tic_entry *view;
struct nvc0_miptree *mt = nvc0_miptree(texture);
@ -101,7 +102,9 @@ nvc0_create_sampler_view(struct pipe_context *pipe,
tic[2] |=
((mt->base.bo->tile_mode & 0x0f0) << (22 - 4)) |
((mt->base.bo->tile_mode & 0xf00) << (21 - 4));
((mt->base.bo->tile_mode & 0xf00) << (25 - 8));
depth = MAX2(mt->base.base.array_size, mt->base.base.depth0);
switch (mt->base.base.target) {
case PIPE_TEXTURE_1D:
@ -117,7 +120,17 @@ nvc0_create_sampler_view(struct pipe_context *pipe,
tic[2] |= NV50_TIC_2_TARGET_3D;
break;
case PIPE_TEXTURE_CUBE:
tic[2] |= NV50_TIC_2_TARGET_CUBE;
depth /= 6;
if (depth > 1)
tic[2] |= NV50_TIC_2_TARGET_CUBE_ARRAY;
else
tic[2] |= NV50_TIC_2_TARGET_CUBE;
break;
case PIPE_TEXTURE_1D_ARRAY:
tic[2] |= NV50_TIC_2_TARGET_1D_ARRAY;
break;
case PIPE_TEXTURE_2D_ARRAY:
tic[2] |= NV50_TIC_2_TARGET_2D_ARRAY;
break;
case PIPE_BUFFER:
tic[2] |= NV50_TIC_2_TARGET_BUFFER | /* NV50_TIC_2_LINEAR */ (1 << 18);
@ -134,12 +147,12 @@ nvc0_create_sampler_view(struct pipe_context *pipe,
tic[4] = (1 << 31) | mt->base.base.width0;
tic[5] = mt->base.base.height0 & 0xffff;
tic[5] |= mt->base.base.depth0 << 16;
tic[5] |= depth << 16;
tic[5] |= mt->base.base.last_level << 28;
tic[6] = 0x03000000;
tic[7] = (view->pipe.last_level << 4) | view->pipe.first_level;
tic[7] = (view->pipe.u.tex.last_level << 4) | view->pipe.u.tex.first_level;
return &view->pipe;
}

View file

@ -231,7 +231,7 @@ nvc0_m2mf_push_rect(struct pipe_screen *pscreen,
struct pipe_transfer *
nvc0_miptree_transfer_new(struct pipe_context *pctx,
struct pipe_resource *res,
struct pipe_subresource sr,
unsigned level,
unsigned usage,
const struct pipe_box *box)
{
@ -239,16 +239,21 @@ nvc0_miptree_transfer_new(struct pipe_context *pctx,
struct pipe_screen *pscreen = pctx->screen;
struct nouveau_device *dev = nvc0->screen->base.device;
struct nvc0_miptree *mt = nvc0_miptree(res);
struct nvc0_miptree_level *lvl = &mt->level[sr.level];
struct nvc0_miptree_level *lvl = &mt->level[level];
struct nvc0_transfer *tx;
uint32_t image;
uint32_t w, h, z;
uint32_t size;
uint32_t w, h, d, z, layer;
int ret;
if (res->target == PIPE_TEXTURE_CUBE)
image = sr.face;
else
image = 0;
if (mt->layout_3d) {
z = box->z;
d = u_minify(res->depth0, level);
layer = 0;
} else {
z = 0;
d = 1;
layer = box->z;
}
tx = CALLOC_STRUCT(nvc0_transfer);
if (!tx)
@ -256,7 +261,7 @@ nvc0_miptree_transfer_new(struct pipe_context *pctx,
pipe_resource_reference(&tx->base.resource, res);
tx->base.sr = sr;
tx->base.level = level;
tx->base.usage = usage;
tx->base.box = *box;
@ -265,30 +270,27 @@ nvc0_miptree_transfer_new(struct pipe_context *pctx,
tx->base.stride = tx->nblocksx * util_format_get_blocksize(res->format);
w = u_minify(res->width0, sr.level);
h = u_minify(res->height0, sr.level);
w = u_minify(res->width0, level);
h = u_minify(res->height0, level);
tx->rect[0].cpp = tx->rect[1].cpp = util_format_get_blocksize(res->format);
tx->rect[0].bo = mt->base.bo;
tx->rect[0].base = lvl->image_offset[image];
tx->rect[0].base = lvl->offset + layer * mt->layer_stride;
tx->rect[0].tile_mode = lvl->tile_mode;
tx->rect[0].x = util_format_get_nblocksx(res->format, box->x);
tx->rect[0].y = util_format_get_nblocksx(res->format, box->y);
tx->rect[0].z = box->z;
tx->rect[0].y = util_format_get_nblocksy(res->format, box->y);
tx->rect[0].z = z;
tx->rect[0].width = util_format_get_nblocksx(res->format, w);
tx->rect[0].height = util_format_get_nblocksx(res->format, h);
tx->rect[0].depth = res->depth0;
tx->rect[0].height = util_format_get_nblocksy(res->format, h);
tx->rect[0].depth = d;
tx->rect[0].pitch = lvl->pitch;
tx->rect[0].domain = NOUVEAU_BO_VRAM;
if (!(usage & PIPE_TRANSFER_READ) &&
(res->depth0 == 1) && (tx->nblocksy * tx->base.stride < 512 * 4)) {
/* don't allocate scratch buffer, upload through FIFO */
}
size = tx->nblocksy * tx->base.stride;
ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0,
tx->nblocksy * tx->base.stride, &tx->rect[1].bo);
size * tx->base.box.depth, &tx->rect[1].bo);
if (ret) {
FREE(tx);
return NULL;
@ -296,18 +298,23 @@ nvc0_miptree_transfer_new(struct pipe_context *pctx,
tx->rect[1].width = tx->nblocksx;
tx->rect[1].height = tx->nblocksy;
tx->rect[1].depth = box->depth;
tx->rect[1].depth = 1;
tx->rect[1].pitch = tx->base.stride;
tx->rect[1].domain = NOUVEAU_BO_GART;
if (usage & PIPE_TRANSFER_READ) {
for (z = 0; z < box->depth; ++z) {
unsigned i;
for (i = 0; i < box->depth; ++i) {
nvc0_m2mf_transfer_rect(pscreen, &tx->rect[1], &tx->rect[0],
tx->nblocksx, tx->nblocksy);
tx->rect[0].z++;
if (mt->layout_3d)
tx->rect[0].z++;
else
tx->rect[0].base += mt->layer_stride;
tx->rect[1].base += size;
}
}
tx->rect[0].z = box->z;
tx->rect[0].z = z;
return &tx->base;
}
@ -318,13 +325,18 @@ nvc0_miptree_transfer_del(struct pipe_context *pctx,
{
struct pipe_screen *pscreen = pctx->screen;
struct nvc0_transfer *tx = (struct nvc0_transfer *)transfer;
unsigned z;
struct nvc0_miptree *mt = nvc0_miptree(tx->base.resource);
unsigned i;
if (tx->base.usage & PIPE_TRANSFER_WRITE) {
for (z = 0; z < tx->base.box.depth; ++z) {
for (i = 0; i < tx->base.box.depth; ++i) {
nvc0_m2mf_transfer_rect(pscreen, &tx->rect[0], &tx->rect[1],
tx->nblocksx, tx->nblocksy);
tx->rect[0].z++;
if (mt->layout_3d)
tx->rect[0].z++;
else
tx->rect[0].base += mt->layer_stride;
tx->rect[1].base += tx->nblocksy * tx->base.stride;
}
}

View file

@ -7,7 +7,7 @@
struct pipe_transfer *
nvc0_miptree_transfer_new(struct pipe_context *pcontext,
struct pipe_resource *pt,
struct pipe_subresource sr,
unsigned level,
unsigned usage,
const struct pipe_box *box);
void