Among other things, blits would clear existing SO targets which would
cause a bunch of updates from u_blitter to be missed.
Fixes fbo-scissor-blit fbo, probably among many others.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
I asked Emil to switch from 0 (success) vs. -1 (fail) to use a boolean
in my review comments. The "not" went missing. Easy mistake, but the
result is that nothing runs at all :)
Fix whitespace while we're here too.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
It fixes leakage of pthread_condattr resource on wsi_queue_init()
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
This updates releasing of resource in reverse order of the anv_CreateDevice
to anv_DestroyDevice.
And it fixes resource leak in pthread_mutex, pthread_cond, anv_gem_context.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
anv_queue_init() always returns VK_SUCCESS, so caller does not need
to check return value of anv_queue_init().
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When the memfd_create() and u_vector_init() fail on anv_block_pool_init(),
this patch makes to return VK_ERROR_INITIALIZATION_FAILED.
All of initialization success on anv_block_pool_init(), it makes to return
VK_SUCCESS.
CID 1394319
v2: Fixes from Emil's review:
a) Add the return type for propagating the return value to caller.
b) Changed anv_block_pool_init() to return VK_ERROR_INITIALIZATION_FAILED
on failure of initialization.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
If radv_device_get_cache_uuid() fails result will be VK_SUCCESS as set
by the radv_init_wsi() call above.
Fixes: d943839 (radv: Use library mtime for cache UUID.)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
radv_amdgpu_winsys_create() does not take ownership of the fd, thus we
end up leaking it as we return with VK_SUCCESS.
Cc: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
brw_compiler_create() rzalloc-ates memory which we forgot to free.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Inspired by a similar commit for radv.
Rather than recomputing the timestamp on each make invocation, just
fetch it at runtime.
Thus we no longer get the constant rebuild of anv_device.c and the
follow-up libvulkan_intel.so link, when nothing has changed.
I.e. using make && make install is a little bit faster.
v2: Use bool return type (Ken).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Port of an equivalent commit for radv.
v2: Move the call just after MMAP_VERSION (Ken).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Use the generic construct instead of the currect GCC specific one.
Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This fixes:
dEQP-VK.api.image_clearing.clear_color_image.3d*
These were hitting an assert as the code wasn't taking the
baseMipLevel into account when minify the image depth.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
This fixes the fix:
radv/ac/llvm: fix regression with shadow samplers fix
Signed-off-by: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
This fixes b56b54cbf1:
radv/ac/llvm: shadow samplers only return one value
It makes sure we only do that for shadow sampling, as
opposed to sizing requests.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
The intrinsic engine asserts in llvm due to this.
Reported-by: Christoph Haag <haagch+mesadev@frickel.club>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The same fix was posted for radeonsi, so port it here.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Cap up-to the number of properties available while copying the data.
Otherwise we might crash and/or leak data.
Cc: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
radv_queue_init() always returns VK_SUCCESS, so caller does not need
to check return value of radv_queue_init().
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is not allowed for indirect accesses because the source
GPR might be erased by a subsequent instruction (WaR hazard)
if we don't emit a read dep bar.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This will allow to use MOV instead of LD. The main advantage is
that MOV doesn't require a read dependency barrier while LD does,
and so this will both reduce barriers pressure and the number of
stall counts needed to read data from constant memory.
This is currently only for user uniform accesses. I should do
something similar when loading from the driver constant buffer
but it seems like a bit tricky to handle for now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
One can now also delete intel_get_non_msrt_mcs_alignment().
v2 (Jason): Do not leak aux buf but allocate only after getting
ISL surfaces.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Note that RESOLVED is not tracked in the map explicitly. Absence
of item implicitly means RESOLVED state.
v2: Added intel_resolve_map_clear() into intel_miptree_release()
v3 (Jason): Properly handle the assumption of resolve map not
containing any items with state RESOLVED. Removed
unnecessary intel_miptree_set_fast_clear_state() call
in brw_blorp_resolve_color() preventing
intel_miptree_set_fast_clear_state() from asserting
against RESOLVED.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Status is still tracked per miptree. Next patch will switch to
resolve map per slice/level.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Until now fast clear has been supported only for non-layered and
non-mipmapped buffers. However, from gen8 onwards there is hardware
support also for layered/mipmapped. Once this is enabled, fast clear
operations target specific layer/level and call for the state to be
tracked in the same granularity. This is the first step providing
the details from callers to the state tracking.
Patch introduces new interface for reading and writing the state
hiding the upcoming bookkeeping changes in the call sites. There is
bunch of sanity checks added that will be relaxed per hardware
generation later on when the actual functionality is enabled.
v2: Rebased on top current master setting the state in
blorp_surf_for_miptree().
v3: Replace open-coded resolved check in surface state emission
with intel_miptree_has_color_unresolved().
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This patch also introduces getter and setter for fast clear state
preparing for tracking the state per slice.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Currently the status bits for fast clear include the flag telling
if non-multisampled mcs buffer should be used at all. Once the
state tracking is changed to follow individual levels/layers one
still needs to have the mcs enabling information in the miptree.
Therefore simply split it out to its own boolean.
Possible follow-up work is to combine disable_aux_buffers and
no_ccs into single enum.
v2 (Jason): Changed no_msrt_mcs to no_ccs and updated comment
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
v2: Make intel_miptree_resolve_color() take start layer and
layer count.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Upcoming patches will introduce fast clear in level/layer
granularity like the driver does already for depth/hiz. This patch
introduces equivalent full resolve option.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Essentially this moves fast clear state update away from surface
state setup into brw_postdraw_set_buffers_need_resolve() that gets
called just after draw submission.
Calling intel_miptree_used_for_rendering() can be drop for gen6
and earlier as it is no-op.
v2: Rebased on top current master setting the state in
blorp_surf_for_miptree().
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This reverts commit aaa69c79cd.
The commit was erroneous because the ast_layout_expression class is
meant to hold a list used for an after check that all the declared
values for a layout-qualifier-name are consistent.
Therefore, the check for the possibility of duplicated values was
previously fixed to happen much sooner, in the GLSL parser and the
merge of layout qualifiers, and the process_qualifier_constant method
only needs to check that the values are consistent.
By now, those layout-qualifier-name represented as a
ast_layout_expression are "max_vertices", "invocations", "vertices",
"local_size_[x|y|z]" and "xfb_stride".
From page 40 (page 46 of the PDF) of the GLSL 1.50 spec:
" All geometry shader output layout declarations in a program must
declare the same layout and same value for max_vertices."
From page 44 (page 50 of the PDF) of the GLSL 4.00 spec:
" If an invocation count is declared, all such declarations must
specify the same count."
From page 47 (page 53 of the PDF) of the GLSL 4.00 spec:
" All tessellation control shader layout declarations in a program
must specify the same output patch vertex count."
From page 60 (page 66 of the PDF) of the GLSL 4.30 spec:
" Also, if such a layout qualifier is declared more than once in the
same shader, all those declarations must set the same set of local
work-group sizes and set them to the same values; otherwise a
compile-time error results. If multiple compute shaders attached
to a single program object declare local work-group size, the
declarations must be identical; otherwise a link-time error
results."
From page 73 (page 79 of the PDF) of the GLSL 4.40 spec:
" While xfb_stride can be declared multiple times for the same
buffer, it is a compile-time or link-time error to have different
values specified for the stride for the same buffer."
Fixes GL44-CTS.enhanced_layouts.xfb_duplicated_stride
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>