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i965: Move fast clear state enumeration into resolve map
Status is still tracked per miptree. Next patch will switch to resolve map per slice/level. Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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6859d2ba2e
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3 changed files with 68 additions and 65 deletions
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@ -201,64 +201,6 @@ enum intel_msaa_layout
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INTEL_MSAA_LAYOUT_CMS,
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};
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/**
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* Enum for keeping track of the fast clear state of a buffer associated with
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* a miptree.
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*
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* Fast clear works by deferring the memory writes that would be used to clear
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* the buffer, so that instead of performing them at the time of the clear
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* operation, the hardware automatically performs them at the time that the
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* buffer is later accessed for rendering. The MCS buffer keeps track of
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* which regions of the buffer still have pending clear writes.
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*
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* This enum keeps track of the driver's knowledge of pending fast clears in
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* the MCS buffer.
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*
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* MCS buffers only exist on Gen7+.
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*/
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enum intel_fast_clear_state
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{
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/**
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* No deferred clears are pending for this miptree, and the contents of the
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* color buffer are entirely correct. An MCS buffer may or may not exist
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* for this miptree. If it does exist, it is entirely in the "no deferred
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* clears pending" state. If it does not exist, it will be created the
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* first time a fast color clear is executed.
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*
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* In this state, the color buffer can be used for purposes other than
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* rendering without needing a render target resolve.
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*
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* Since there is no such thing as a "fast color clear resolve" for MSAA
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* buffers, an MSAA buffer will never be in this state.
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*/
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INTEL_FAST_CLEAR_STATE_RESOLVED,
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/**
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* An MCS buffer exists for this miptree, and deferred clears are pending
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* for some regions of the color buffer, as indicated by the MCS buffer.
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* The contents of the color buffer are only correct for the regions where
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* the MCS buffer doesn't indicate a deferred clear.
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*
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* If a single-sample buffer is in this state, a render target resolve must
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* be performed before it can be used for purposes other than rendering.
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*/
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INTEL_FAST_CLEAR_STATE_UNRESOLVED,
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/**
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* An MCS buffer exists for this miptree, and deferred clears are pending
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* for the entire color buffer, and the contents of the MCS buffer reflect
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* this. The contents of the color buffer are undefined.
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*
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* If a single-sample buffer is in this state, a render target resolve must
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* be performed before it can be used for purposes other than rendering.
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*
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* If the client attempts to clear a buffer which is already in this state,
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* the clear can be safely skipped, since the buffer is already clear.
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*/
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INTEL_FAST_CLEAR_STATE_CLEAR,
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};
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enum miptree_array_layout {
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/* Each array slice contains all miplevels packed together.
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*
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@ -33,9 +33,9 @@
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*/
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void
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intel_resolve_map_set(struct exec_list *resolve_map,
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uint32_t level,
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uint32_t layer,
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enum blorp_hiz_op need)
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uint32_t level,
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uint32_t layer,
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unsigned need)
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{
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foreach_list_typed(struct intel_resolve_map, map, link, resolve_map) {
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if (map->level == level && map->layer == layer) {
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@ -31,6 +31,63 @@
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extern "C" {
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#endif
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/**
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* Enum for keeping track of the fast clear state of a buffer associated with
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* a miptree.
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*
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* Fast clear works by deferring the memory writes that would be used to clear
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* the buffer, so that instead of performing them at the time of the clear
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* operation, the hardware automatically performs them at the time that the
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* buffer is later accessed for rendering. The MCS buffer keeps track of
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* which regions of the buffer still have pending clear writes.
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*
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* This enum keeps track of the driver's knowledge of pending fast clears in
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* the MCS buffer.
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*
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* MCS buffers only exist on Gen7+.
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*/
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enum intel_fast_clear_state
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{
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/**
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* No deferred clears are pending for this miptree, and the contents of the
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* color buffer are entirely correct. An MCS buffer may or may not exist
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* for this miptree. If it does exist, it is entirely in the "no deferred
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* clears pending" state. If it does not exist, it will be created the
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* first time a fast color clear is executed.
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*
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* In this state, the color buffer can be used for purposes other than
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* rendering without needing a render target resolve.
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*
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* Since there is no such thing as a "fast color clear resolve" for MSAA
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* buffers, an MSAA buffer will never be in this state.
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*/
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INTEL_FAST_CLEAR_STATE_RESOLVED,
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/**
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* An MCS buffer exists for this miptree, and deferred clears are pending
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* for some regions of the color buffer, as indicated by the MCS buffer.
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* The contents of the color buffer are only correct for the regions where
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* the MCS buffer doesn't indicate a deferred clear.
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*
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* If a single-sample buffer is in this state, a render target resolve must
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* be performed before it can be used for purposes other than rendering.
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*/
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INTEL_FAST_CLEAR_STATE_UNRESOLVED,
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/**
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* An MCS buffer exists for this miptree, and deferred clears are pending
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* for the entire color buffer, and the contents of the MCS buffer reflect
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* this. The contents of the color buffer are undefined.
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*
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* If a single-sample buffer is in this state, a render target resolve must
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* be performed before it can be used for purposes other than rendering.
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*
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* If the client attempts to clear a buffer which is already in this state,
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* the clear can be safely skipped, since the buffer is already clear.
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*/
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INTEL_FAST_CLEAR_STATE_CLEAR,
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};
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/**
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* \brief Map of miptree slices to needed resolves.
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*
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@ -62,14 +119,18 @@ struct intel_resolve_map {
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uint32_t level;
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uint32_t layer;
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enum blorp_hiz_op need;
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union {
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enum blorp_hiz_op need;
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enum intel_fast_clear_state fast_clear_state;
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};
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};
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void
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intel_resolve_map_set(struct exec_list *resolve_map,
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uint32_t level,
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uint32_t layer,
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enum blorp_hiz_op need);
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uint32_t level,
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uint32_t layer,
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unsigned new_state);
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const struct intel_resolve_map *
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intel_resolve_map_find_any(const struct exec_list *resolve_map,
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