i965: Move fast clear state enumeration into resolve map

Status is still tracked per miptree. Next patch will switch to
resolve map per slice/level.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Topi Pohjolainen 2016-06-08 20:51:32 +03:00
parent 6859d2ba2e
commit 28dc3f6199
3 changed files with 68 additions and 65 deletions

View file

@ -201,64 +201,6 @@ enum intel_msaa_layout
INTEL_MSAA_LAYOUT_CMS,
};
/**
* Enum for keeping track of the fast clear state of a buffer associated with
* a miptree.
*
* Fast clear works by deferring the memory writes that would be used to clear
* the buffer, so that instead of performing them at the time of the clear
* operation, the hardware automatically performs them at the time that the
* buffer is later accessed for rendering. The MCS buffer keeps track of
* which regions of the buffer still have pending clear writes.
*
* This enum keeps track of the driver's knowledge of pending fast clears in
* the MCS buffer.
*
* MCS buffers only exist on Gen7+.
*/
enum intel_fast_clear_state
{
/**
* No deferred clears are pending for this miptree, and the contents of the
* color buffer are entirely correct. An MCS buffer may or may not exist
* for this miptree. If it does exist, it is entirely in the "no deferred
* clears pending" state. If it does not exist, it will be created the
* first time a fast color clear is executed.
*
* In this state, the color buffer can be used for purposes other than
* rendering without needing a render target resolve.
*
* Since there is no such thing as a "fast color clear resolve" for MSAA
* buffers, an MSAA buffer will never be in this state.
*/
INTEL_FAST_CLEAR_STATE_RESOLVED,
/**
* An MCS buffer exists for this miptree, and deferred clears are pending
* for some regions of the color buffer, as indicated by the MCS buffer.
* The contents of the color buffer are only correct for the regions where
* the MCS buffer doesn't indicate a deferred clear.
*
* If a single-sample buffer is in this state, a render target resolve must
* be performed before it can be used for purposes other than rendering.
*/
INTEL_FAST_CLEAR_STATE_UNRESOLVED,
/**
* An MCS buffer exists for this miptree, and deferred clears are pending
* for the entire color buffer, and the contents of the MCS buffer reflect
* this. The contents of the color buffer are undefined.
*
* If a single-sample buffer is in this state, a render target resolve must
* be performed before it can be used for purposes other than rendering.
*
* If the client attempts to clear a buffer which is already in this state,
* the clear can be safely skipped, since the buffer is already clear.
*/
INTEL_FAST_CLEAR_STATE_CLEAR,
};
enum miptree_array_layout {
/* Each array slice contains all miplevels packed together.
*

View file

@ -33,9 +33,9 @@
*/
void
intel_resolve_map_set(struct exec_list *resolve_map,
uint32_t level,
uint32_t layer,
enum blorp_hiz_op need)
uint32_t level,
uint32_t layer,
unsigned need)
{
foreach_list_typed(struct intel_resolve_map, map, link, resolve_map) {
if (map->level == level && map->layer == layer) {

View file

@ -31,6 +31,63 @@
extern "C" {
#endif
/**
* Enum for keeping track of the fast clear state of a buffer associated with
* a miptree.
*
* Fast clear works by deferring the memory writes that would be used to clear
* the buffer, so that instead of performing them at the time of the clear
* operation, the hardware automatically performs them at the time that the
* buffer is later accessed for rendering. The MCS buffer keeps track of
* which regions of the buffer still have pending clear writes.
*
* This enum keeps track of the driver's knowledge of pending fast clears in
* the MCS buffer.
*
* MCS buffers only exist on Gen7+.
*/
enum intel_fast_clear_state
{
/**
* No deferred clears are pending for this miptree, and the contents of the
* color buffer are entirely correct. An MCS buffer may or may not exist
* for this miptree. If it does exist, it is entirely in the "no deferred
* clears pending" state. If it does not exist, it will be created the
* first time a fast color clear is executed.
*
* In this state, the color buffer can be used for purposes other than
* rendering without needing a render target resolve.
*
* Since there is no such thing as a "fast color clear resolve" for MSAA
* buffers, an MSAA buffer will never be in this state.
*/
INTEL_FAST_CLEAR_STATE_RESOLVED,
/**
* An MCS buffer exists for this miptree, and deferred clears are pending
* for some regions of the color buffer, as indicated by the MCS buffer.
* The contents of the color buffer are only correct for the regions where
* the MCS buffer doesn't indicate a deferred clear.
*
* If a single-sample buffer is in this state, a render target resolve must
* be performed before it can be used for purposes other than rendering.
*/
INTEL_FAST_CLEAR_STATE_UNRESOLVED,
/**
* An MCS buffer exists for this miptree, and deferred clears are pending
* for the entire color buffer, and the contents of the MCS buffer reflect
* this. The contents of the color buffer are undefined.
*
* If a single-sample buffer is in this state, a render target resolve must
* be performed before it can be used for purposes other than rendering.
*
* If the client attempts to clear a buffer which is already in this state,
* the clear can be safely skipped, since the buffer is already clear.
*/
INTEL_FAST_CLEAR_STATE_CLEAR,
};
/**
* \brief Map of miptree slices to needed resolves.
*
@ -62,14 +119,18 @@ struct intel_resolve_map {
uint32_t level;
uint32_t layer;
enum blorp_hiz_op need;
union {
enum blorp_hiz_op need;
enum intel_fast_clear_state fast_clear_state;
};
};
void
intel_resolve_map_set(struct exec_list *resolve_map,
uint32_t level,
uint32_t layer,
enum blorp_hiz_op need);
uint32_t level,
uint32_t layer,
unsigned new_state);
const struct intel_resolve_map *
intel_resolve_map_find_any(const struct exec_list *resolve_map,