note: to use it you must use grammar_check_fast entry
- allow decimal format for literal integers in .syn files
- raise am error if syntax has duplicate or unreferenced
symbols
- do some little clean-up with linked-list stuff
- make macro APPEND_CHARACTER a function
- fix minor typos and bugs
good for subimages, padded images and such.
NB: intentionally, this is the last parameter, to avoid
breaking the current API! adding a new parameter
is not harmful, at worst it will be ignored, since all
platforms use a CDECL calling convention.
coordinate generation. Original code by Roland Schiedegger, with changes by
myself. While here, ensure that the swtcl path does tnl_install_attrs enough
when fog/specular are being (en/dis)abled.
Notable effects:
- projtex test works with TCL and is closer with swtcl (Bugzilla #1461)
- 8/9 squares work in texgenmix instead of 3.
- texcyl "reflect" mode works (GL_SPHERE_MAP is now a fallback -- unclear if the
hardware can actually support it).
- flickering in doom3 replaced by just plain darkness.
- blocktube fixed (Bugzilla #984)
- fixes stex3d
the current cases for turning it on were insufficient (Bugzilla #1519, 729, 814)
and it has no significant performance impact. Performance tested with quake3
in GL_LINEAR mode both with and without anisotropy, with the workaround always
on or always off.
- Color buffer clear is accelerated, but flickers (possibly caused by a
recent DDX or Mesa change or bad merge)
- Everything else uses software fallback rendering
- There should be no clipping-related artifacts with the
sw-clipspan-fixes.patch against Mesa (posted on dri-devel)
- Multiple clients should be rock solid with a DDX patch that is soon to
come (soon = within the next hour or so)
(and DrawPixels). The R200, R128, and Unichrome drivers get support
in this commit. Other drivers would be easy enough to add for people
that have the cards.
The DRI (CVS) build will need to be updated to account for the new
source files.
drivers built on PowerPC systems should now show things like "PowerPC" or
"PowerPC/Altivec" in the GL_RENDERER string.
The VMX moniker is used for Altivec/Velocity Engine/VMX SIMD additions. I
chose this not because I work for IBM but because it's a LOT shorter to
type. :)