Commit graph

201327 commits

Author SHA1 Message Date
keithw
731352f03e set vcache.referenced bit always 2007-10-25 10:21:52 +01:00
Zack Rusin
5022ee43fc Make branching work :) Simply allow output variables as valid
operand inputs when they've been assigned already.
2007-10-24 19:26:09 -04:00
Zack Rusin
1c5fec714d Simplify branch handling. Prepare for proper decleration extraction. 2007-10-24 19:20:32 -04:00
Alex Neundorf
cae5b7f1e3 added catamount-osmesa-pgi config 2007-10-24 16:31:22 -06:00
Brian
26479fa3b3 don't build x86, x86-64 dirs if not needed 2007-10-24 16:24:06 -06:00
Brian
7636aac54b Fix glDrawElements + VBO rendering when ptr/offset is not zero.
When an index VBO is bound, glDrawElement's indices pointer is really an
offset into the element buffer.  Add that offset to the prims[i].start
value before calling pipe->draw_elements().
Fixes vbo.c conform test.
2007-10-24 14:40:09 -06:00
Brian
40a0b053f7 Revert "Undo indexOffset change (I think, git???)"
This reverts commit 11ce6244a7.
2007-10-24 14:35:40 -06:00
Brian
11ce6244a7 Undo indexOffset change (I think, git???) 2007-10-24 14:34:40 -06:00
Brian
55d4f32fc2 fix assorted bugs, works now 2007-10-24 13:55:22 -06:00
Brian
3733b1f2e9 add to git 2007-10-24 12:43:52 -06:00
Brian
5e9272c748 add to git 2007-10-24 12:43:02 -06:00
Brian
f68fce1f1f Implement gl_PointCoord attribute for GLSL fragment shaders.
Contains the normalized fragment position within a point sprite.
2007-10-24 12:38:07 -06:00
Brian
3a345e0003 print CAL label 2007-10-24 12:32:42 -06:00
Brian
e506514dbb fix bug in RET code 2007-10-24 12:32:42 -06:00
Brian
4eafe69a2a better debug output 2007-10-24 12:32:42 -06:00
Brian
76a4fd098f a bit more work for optimizing clears in tile cache (not enabled yet) 2007-10-24 12:32:42 -06:00
Brian
b78e90807a flush pipe in draw_stencil_pixels() 2007-10-24 12:32:42 -06:00
Brian
47f2e97019 get_tile() for z16, z32, s8z24 surfaces needs to return 4 floats per pixel (for depth texture sampling) 2007-10-24 12:32:42 -06:00
Brian
af96043167 added a pipe->flush() call in xmesa_clear() 2007-10-24 12:32:41 -06:00
Brian
e48f0b09ab Implement gl_PointCoord attribute for GLSL fragment shaders.
Contains the normalized fragment position within a point sprite.
2007-10-24 11:37:05 -06:00
Zack Rusin
02cf317ed6 Add copyright headers and do some cleanups. 2007-10-24 12:48:06 -04:00
Zack Rusin
9d4b51aab8 Remove the silly function and remove the bogus comment. 2007-10-24 11:41:28 -04:00
Zack Rusin
d76a7b61bb Cleanup some code. 2007-10-24 11:21:05 -04:00
Zack Rusin
5040eefbb7 Implement arl, lerp opcodes and do a first stab at if/endif
handling and branching support.
2007-10-24 11:21:05 -04:00
Zack Rusin
ba823b3ded Implement cross product and abs opcode 2007-10-24 11:21:05 -04:00
Zack Rusin
1248b9776b Implement extended swizzling. 2007-10-24 11:21:05 -04:00
Zack Rusin
743e96eec5 Implement SGE and SLT 2007-10-24 11:21:04 -04:00
Zack Rusin
b04430efd9 Introduce linux-llvm target. Remove the llvm code from the default build for now.
Cleanup some of the debugging output.
2007-10-24 11:21:04 -04:00
Zack Rusin
ba88751716 Align the load/stores. Reduce the amount of debugging output. 2007-10-24 11:21:04 -04:00
Zack Rusin
6815a9af6c Cleanup some of the debugging output code 2007-10-24 11:21:04 -04:00
Zack Rusin
3b772a277f Make lit work but in a very lame way - will have to be rewritten. 2007-10-24 11:21:04 -04:00
Zack Rusin
d4d8d7c468 Muchos fixos. gears kinda works. and cases don't crash.
glorious
2007-10-24 11:21:04 -04:00
Zack Rusin
e9a623d6a6 implement min and max 2007-10-24 11:21:04 -04:00
Zack Rusin
3ae767dd07 Fix some warnings and implement lg2 2007-10-24 11:21:04 -04:00
Zack Rusin
c6a1beb18f Implement frc and floor 2007-10-24 11:21:04 -04:00
Zack Rusin
1c955171c8 Implement ex2 opcode 2007-10-24 11:21:04 -04:00
Zack Rusin
bd38f4d921 Implement dst opcode 2007-10-24 11:21:04 -04:00
Zack Rusin
3c558e17f0 Implement dph opcode 2007-10-24 11:21:04 -04:00
Zack Rusin
7abe3364b2 Implement dot4 opcode 2007-10-24 11:21:04 -04:00
Zack Rusin
e20294be11 Implement pow/rcp and sub opcodes 2007-10-24 11:21:04 -04:00
Zack Rusin
fcbde5e9f4 Add the "add" opcode and assert one vp if an opcode isn't supported 2007-10-24 11:21:03 -04:00
Zack Rusin
b0f8069343 Refactor the tgsi->llvm storage translator 2007-10-24 11:21:03 -04:00
Zack Rusin
3975f34fd3 Implement basic opcode translation and storage translation. 2007-10-24 11:21:03 -04:00
Zack Rusin
fa2962d148 Draw first triangle. Start on the llvm builder. 2007-10-24 11:21:03 -04:00
Zack Rusin
5e0205023e Cleanup some of the testing code. Implement first pass at actually
running shaders in llvm.
2007-10-24 11:21:03 -04:00
Zack Rusin
5ffdada717 Execution engine is a singleton, for now keep it in the pipe. 2007-10-24 11:21:03 -04:00
Zack Rusin
9e6d58fac2 Generate the base shader. 2007-10-24 11:21:03 -04:00
Zack Rusin
2dbba8b024 Implement the conversion and do the initial execution pass. 2007-10-24 11:21:03 -04:00
Zack Rusin
11bc1f015a Stub out some conversion. 2007-10-24 11:21:03 -04:00
Zack Rusin
b2e529982e Initial stab at LLVM integration. 2007-10-24 11:21:03 -04:00