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Draw first triangle. Start on the llvm builder.
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parent
5e0205023e
commit
fa2962d148
3 changed files with 237 additions and 24 deletions
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@ -98,6 +98,21 @@ void vertex_fetch(struct draw_context *draw,
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}
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}
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static INLINE unsigned
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compute_clipmask(const float *clip, const float (*plane)[4], unsigned nr)
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{
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unsigned mask = 0;
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unsigned i;
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for (i = 0; i < nr; i++) {
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if (dot4(clip, plane[i]) < 0)
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mask |= (1<<i);
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}
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return mask;
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}
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/**
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* Called by the draw module when the vertx cache needs to be flushed.
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* This involves running the vertex shader.
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@ -109,8 +124,10 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw)
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struct vertex_header *dests[VS_QUEUE_LENGTH];
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float inputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4];
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float outputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4];
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float (*consts)[4] = (float (*)[4]) draw->mapped_constants;
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struct ga_llvm_prog *prog = draw->vertex_shader->state->llvm_prog;
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float (*consts)[4] = (float (*)[4]) draw->mapped_constants;
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struct ga_llvm_prog *prog = (struct ga_llvm_prog *)draw->vertex_shader->state->llvm_prog;
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const float *scale = draw->viewport.scale;
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const float *trans = draw->viewport.translate;
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fprintf(stderr, "--- XX q(%d) \n", draw->vs.queue_nr);
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@ -129,5 +146,58 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw)
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/* FIXME: finish conversion */
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/* dests = outputs */
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/* store machine results */
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for (int i = 0; i < draw->vs.queue_nr; ++i) {
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unsigned slot;
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float x, y, z, w;
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struct vertex_header *vOut = draw->vs.queue[i].dest;
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float (*dests)[4] = outputs[i];
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/* Handle attr[0] (position) specially:
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*
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* XXX: Computing the clipmask should be done in the vertex
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* program as a set of DP4 instructions appended to the
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* user-provided code.
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*/
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x = vOut->clip[0] = dests[0][0];
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y = vOut->clip[1] = dests[0][1];
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z = vOut->clip[2] = dests[0][2];
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w = vOut->clip[3] = dests[0][3];
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printf("output %d: %f %f %f %f\n", 0, x, y, z, w);
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vOut->clipmask = compute_clipmask(vOut->clip, draw->plane, draw->nr_planes);
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vOut->edgeflag = 1;
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/* divide by w */
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w = 1.0f / w;
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x *= w;
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y *= w;
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z *= w;
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/* Viewport mapping */
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vOut->data[0][0] = x * scale[0] + trans[0];
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vOut->data[0][1] = y * scale[1] + trans[1];
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vOut->data[0][2] = z * scale[2] + trans[2];
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vOut->data[0][3] = w;
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/* Remaining attributes are packed into sequential post-transform
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* vertex attrib slots.
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* Skip 0 since we just did it above.
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* Subtract two because of the VERTEX_HEADER, CLIP_POS attribs.
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*/
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for (slot = 1; slot < draw->vertex_info.num_attribs - 2; slot++) {
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vOut->data[slot][0] = dests[slot][0];
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vOut->data[slot][1] = dests[slot][1];
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vOut->data[slot][2] = dests[slot][2];
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vOut->data[slot][3] = dests[slot][3];
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printf("output %d: %f %f %f %f\n", slot,
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vOut->data[slot][0],
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vOut->data[slot][1],
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vOut->data[slot][2],
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vOut->data[slot][3]);
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}
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} /* loop over vertices */
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draw->vs.queue_nr = 0;
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}
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@ -32,6 +32,7 @@
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using namespace llvm;
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#include "llvm_base_shader.cpp"
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#include "tgsillvmbuilder.cpp"
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static inline void addPass(PassManager &PM, Pass *P) {
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@ -116,6 +117,7 @@ translate_immediate(llvm::Module *module,
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static void
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translate_instruction(llvm::Module *module,
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VertexShaderBuilder *builder,
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struct tgsi_full_instruction *inst,
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struct tgsi_full_instruction *fi)
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{
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@ -135,6 +137,7 @@ translate_instruction(llvm::Module *module,
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case TGSI_OPCODE_LOG:
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break;
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case TGSI_OPCODE_MUL:
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break;
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case TGSI_OPCODE_ADD:
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break;
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@ -435,6 +438,7 @@ tgsi_to_llvm(const struct tgsi_token *tokens)
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tgsi_parse_init(&parse, tokens);
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Function* func_printf = mod->getFunction("printf");
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//parse.FullHeader.Processor.Processor
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//parse.FullVersion.Version.MajorVersion
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@ -446,7 +450,7 @@ tgsi_to_llvm(const struct tgsi_token *tokens)
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fi = tgsi_default_full_instruction();
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fd = tgsi_default_full_declaration();
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VertexShaderBuilder builder(label_entry, ptr_IN, ptr_CONST);
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while(!tgsi_parse_end_of_tokens(&parse)) {
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tgsi_parse_token(&parse);
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@ -465,7 +469,7 @@ tgsi_to_llvm(const struct tgsi_token *tokens)
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break;
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case TGSI_TOKEN_TYPE_INSTRUCTION:
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translate_instruction(mod,
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translate_instruction(mod, &builder,
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&parse.FullToken.FullInstruction,
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&fi);
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break;
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@ -475,29 +479,26 @@ tgsi_to_llvm(const struct tgsi_token *tokens)
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}
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}
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Function* func_printf = mod->getFunction("printf");
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#if 1
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#if 0
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// Type Definitions
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ArrayType* ArrayTy_0 = ArrayType::get(IntegerType::get(8), 19);
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PointerType* PointerTy_1 = PointerType::get(ArrayTy_0);
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VectorType* VectorTy_4 = VectorType::get(Type::FloatTy, 4);
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PointerType* PointerTy_3 = PointerType::get(VectorTy_4);
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VectorType* VectorTy_5 = VectorType::get(IntegerType::get(32), 4);
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PointerType* PointerTy_8 = PointerType::get(IntegerType::get(8));
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// Global Variable Declarations
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GlobalVariable* gvar_array__str = new GlobalVariable(
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/*Type=*/ArrayTy_0,
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/*isConstant=*/true,
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@ -505,7 +506,7 @@ tgsi_to_llvm(const struct tgsi_token *tokens)
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/*Initializer=*/0, // has initializer, specified below
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/*Name=*/".str",
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mod);
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GlobalVariable* gvar_array__str1 = new GlobalVariable(
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/*Type=*/ArrayTy_0,
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/*isConstant=*/true,
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@ -513,7 +514,7 @@ tgsi_to_llvm(const struct tgsi_token *tokens)
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/*Initializer=*/0, // has initializer, specified below
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/*Name=*/".str1",
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mod);
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GlobalVariable* gvar_array__str2 = new GlobalVariable(
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/*Type=*/ArrayTy_0,
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/*isConstant=*/true,
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@ -521,7 +522,7 @@ tgsi_to_llvm(const struct tgsi_token *tokens)
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/*Initializer=*/0, // has initializer, specified below
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/*Name=*/".str2",
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mod);
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// Constant Definitions
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Constant* const_array_9 = ConstantArray::get("const %f %f %f %f\x0A", true);
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Constant* const_array_10 = ConstantArray::get("resul %f %f %f %f\x0A", true);
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@ -563,14 +564,14 @@ tgsi_to_llvm(const struct tgsi_token *tokens)
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const_ptr_24_indices.push_back(const_int32_21);
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const_ptr_24_indices.push_back(const_int32_21);
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Constant* const_ptr_24 = ConstantExpr::getGetElementPtr(gvar_array__str2, &const_ptr_24_indices[0], const_ptr_24_indices.size() );
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// Global Variable Definitions
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gvar_array__str->setInitializer(const_array_9);
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gvar_array__str1->setInitializer(const_array_10);
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gvar_array__str2->setInitializer(const_array_11);
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// Function Definitions
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// Function: execute_shader (func_execute_shader)
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{
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// Block entry (label_entry)
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@ -725,5 +726,13 @@ int ga_llvm_prog_exec(struct ga_llvm_prog *prog,
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runner(inputs, dests, consts, count, num_attribs);
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std::cout << "---- END LLVM Execution "<<std::endl;
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for (int i = 0; i < count; ++i) {
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for (int j = 0; j < num_attribs; ++j) {
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printf("OUT(%d, %d) [%f, %f, %f, %f]\n", i, j,
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dests[i][j][0], dests[i][j][1],
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dests[i][j][2], dests[i][j][3]);
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}
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}
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return 0;
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}
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134
src/mesa/pipe/llvm/tgsillvmbuilder.cpp
Normal file
134
src/mesa/pipe/llvm/tgsillvmbuilder.cpp
Normal file
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@ -0,0 +1,134 @@
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#include <map>
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class VertexShaderBuilder
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{
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typedef std::map<int, llvm::LoadInst*> LoadMap;
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public:
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VertexShaderBuilder(llvm::BasicBlock *block, llvm::Value *in, llvm::Value *consts);
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llvm::ConstantInt *constantInt(int);
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llvm::Constant *shuffleMask(int vec);
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llvm::Value *inputElement(int idx);
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llvm::Value *constElement(int idx);
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llvm::Value *shuffleVector(llvm::Value *vec, int shuffle);
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private:
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llvm::BasicBlock *m_block;
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llvm::Value *m_IN;
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llvm::Value *m_CONST;
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std::map<int, llvm::ConstantInt*> m_constInts;
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std::map<int, llvm::Constant*> m_intVecs;
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LoadMap m_inputs;
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LoadMap m_consts;
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VectorType *m_floatVecType;
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VectorType *m_intVecType;
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Value *m_undefFloatVec;
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Value *m_undefIntVec;
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int m_shuffleId;
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};
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VertexShaderBuilder::VertexShaderBuilder(llvm::BasicBlock *block, llvm::Value *in, llvm::Value *consts)
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: m_block(block), m_IN(in), m_CONST(consts)
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{
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m_floatVecType = VectorType::get(Type::FloatTy, 4);
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m_intVecType = VectorType::get(IntegerType::get(32), 4);
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m_undefFloatVec = UndefValue::get(m_floatVecType);
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m_undefIntVec = UndefValue::get(m_intVecType);
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m_shuffleId = 0;
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}
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//can only build vectors with all members in the [0, 9] range
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llvm::Constant *VertexShaderBuilder::shuffleMask(int vec)
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{
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if (m_intVecs.find(vec) != m_intVecs.end()) {
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return m_intVecs[vec];
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}
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int origVec = vec;
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Constant* const_vec = 0;
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if (origVec == 0) {
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const_vec = Constant::getNullValue(m_intVecType);
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} else {
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int x = vec / 1000; vec -= x * 1000;
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int y = vec / 100; vec -= y * 100;
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int z = vec / 10; vec -= z * 10;
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int w = vec;
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std::vector<Constant*> elems;
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elems.push_back(constantInt(x));
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elems.push_back(constantInt(y));
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elems.push_back(constantInt(z));
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elems.push_back(constantInt(w));
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const_vec = ConstantVector::get(m_intVecType, elems);
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}
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m_intVecs[origVec] = const_vec;
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return const_vec;
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}
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llvm::ConstantInt *VertexShaderBuilder::constantInt(int idx)
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{
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if (m_constInts.find(idx) != m_constInts.end()) {
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return m_constInts[idx];
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}
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ConstantInt *const_int = ConstantInt::get(APInt(32, idx));
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m_constInts[idx] = const_int;
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return const_int;
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}
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llvm::Value *VertexShaderBuilder::inputElement(int idx)
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{
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if (m_inputs.find(idx) != m_inputs.end()) {
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return m_inputs[idx];
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}
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char ptrName[13];
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char name[9];
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snprintf(ptrName, 13, "input_ptr%d", idx);
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snprintf(name, 9, "input%d", idx);
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GetElementPtrInst *getElem = new GetElementPtrInst(m_IN,
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constantInt(idx),
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ptrName,
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m_block);
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LoadInst *load = new LoadInst(getElem, name,
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false, m_block);
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m_inputs[idx] = load;
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return load;
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}
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llvm::Value *VertexShaderBuilder::constElement(int idx)
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{
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if (m_consts.find(idx) != m_consts.end()) {
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return m_consts[idx];
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}
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char ptrName[13];
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char name[9];
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snprintf(ptrName, 13, "const_ptr%d", idx);
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snprintf(name, 9, "const%d", idx);
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GetElementPtrInst *getElem = new GetElementPtrInst(m_CONST,
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constantInt(idx),
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ptrName,
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m_block);
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LoadInst *load = new LoadInst(getElem, name,
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false, m_block);
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m_consts[idx] = load;
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return load;
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}
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llvm::Value *VertexShaderBuilder::shuffleVector(llvm::Value *vec, int shuffle)
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{
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Constant *mask = shuffleMask(shuffle);
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++m_shuffleId;
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char name[11];
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snprintf(name, 11, "shuffle%d", m_shuffleId);
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ShuffleVectorInst *res =
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new ShuffleVectorInst(vec, m_undefFloatVec, mask,
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name, m_block);
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return res;
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}
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