Draw first triangle. Start on the llvm builder.

This commit is contained in:
Zack Rusin 2007-10-16 13:23:43 -04:00
parent 5e0205023e
commit fa2962d148
3 changed files with 237 additions and 24 deletions

View file

@ -98,6 +98,21 @@ void vertex_fetch(struct draw_context *draw,
}
}
static INLINE unsigned
compute_clipmask(const float *clip, const float (*plane)[4], unsigned nr)
{
unsigned mask = 0;
unsigned i;
for (i = 0; i < nr; i++) {
if (dot4(clip, plane[i]) < 0)
mask |= (1<<i);
}
return mask;
}
/**
* Called by the draw module when the vertx cache needs to be flushed.
* This involves running the vertex shader.
@ -109,8 +124,10 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw)
struct vertex_header *dests[VS_QUEUE_LENGTH];
float inputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4];
float outputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4];
float (*consts)[4] = (float (*)[4]) draw->mapped_constants;
struct ga_llvm_prog *prog = draw->vertex_shader->state->llvm_prog;
float (*consts)[4] = (float (*)[4]) draw->mapped_constants;
struct ga_llvm_prog *prog = (struct ga_llvm_prog *)draw->vertex_shader->state->llvm_prog;
const float *scale = draw->viewport.scale;
const float *trans = draw->viewport.translate;
fprintf(stderr, "--- XX q(%d) \n", draw->vs.queue_nr);
@ -129,5 +146,58 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw)
/* FIXME: finish conversion */
/* dests = outputs */
/* store machine results */
for (int i = 0; i < draw->vs.queue_nr; ++i) {
unsigned slot;
float x, y, z, w;
struct vertex_header *vOut = draw->vs.queue[i].dest;
float (*dests)[4] = outputs[i];
/* Handle attr[0] (position) specially:
*
* XXX: Computing the clipmask should be done in the vertex
* program as a set of DP4 instructions appended to the
* user-provided code.
*/
x = vOut->clip[0] = dests[0][0];
y = vOut->clip[1] = dests[0][1];
z = vOut->clip[2] = dests[0][2];
w = vOut->clip[3] = dests[0][3];
printf("output %d: %f %f %f %f\n", 0, x, y, z, w);
vOut->clipmask = compute_clipmask(vOut->clip, draw->plane, draw->nr_planes);
vOut->edgeflag = 1;
/* divide by w */
w = 1.0f / w;
x *= w;
y *= w;
z *= w;
/* Viewport mapping */
vOut->data[0][0] = x * scale[0] + trans[0];
vOut->data[0][1] = y * scale[1] + trans[1];
vOut->data[0][2] = z * scale[2] + trans[2];
vOut->data[0][3] = w;
/* Remaining attributes are packed into sequential post-transform
* vertex attrib slots.
* Skip 0 since we just did it above.
* Subtract two because of the VERTEX_HEADER, CLIP_POS attribs.
*/
for (slot = 1; slot < draw->vertex_info.num_attribs - 2; slot++) {
vOut->data[slot][0] = dests[slot][0];
vOut->data[slot][1] = dests[slot][1];
vOut->data[slot][2] = dests[slot][2];
vOut->data[slot][3] = dests[slot][3];
printf("output %d: %f %f %f %f\n", slot,
vOut->data[slot][0],
vOut->data[slot][1],
vOut->data[slot][2],
vOut->data[slot][3]);
}
} /* loop over vertices */
draw->vs.queue_nr = 0;
}

View file

@ -32,6 +32,7 @@
using namespace llvm;
#include "llvm_base_shader.cpp"
#include "tgsillvmbuilder.cpp"
static inline void addPass(PassManager &PM, Pass *P) {
@ -116,6 +117,7 @@ translate_immediate(llvm::Module *module,
static void
translate_instruction(llvm::Module *module,
VertexShaderBuilder *builder,
struct tgsi_full_instruction *inst,
struct tgsi_full_instruction *fi)
{
@ -135,6 +137,7 @@ translate_instruction(llvm::Module *module,
case TGSI_OPCODE_LOG:
break;
case TGSI_OPCODE_MUL:
break;
case TGSI_OPCODE_ADD:
break;
@ -435,6 +438,7 @@ tgsi_to_llvm(const struct tgsi_token *tokens)
tgsi_parse_init(&parse, tokens);
Function* func_printf = mod->getFunction("printf");
//parse.FullHeader.Processor.Processor
//parse.FullVersion.Version.MajorVersion
@ -446,7 +450,7 @@ tgsi_to_llvm(const struct tgsi_token *tokens)
fi = tgsi_default_full_instruction();
fd = tgsi_default_full_declaration();
VertexShaderBuilder builder(label_entry, ptr_IN, ptr_CONST);
while(!tgsi_parse_end_of_tokens(&parse)) {
tgsi_parse_token(&parse);
@ -465,7 +469,7 @@ tgsi_to_llvm(const struct tgsi_token *tokens)
break;
case TGSI_TOKEN_TYPE_INSTRUCTION:
translate_instruction(mod,
translate_instruction(mod, &builder,
&parse.FullToken.FullInstruction,
&fi);
break;
@ -475,29 +479,26 @@ tgsi_to_llvm(const struct tgsi_token *tokens)
}
}
Function* func_printf = mod->getFunction("printf");
#if 1
#if 0
// Type Definitions
ArrayType* ArrayTy_0 = ArrayType::get(IntegerType::get(8), 19);
PointerType* PointerTy_1 = PointerType::get(ArrayTy_0);
VectorType* VectorTy_4 = VectorType::get(Type::FloatTy, 4);
PointerType* PointerTy_3 = PointerType::get(VectorTy_4);
VectorType* VectorTy_5 = VectorType::get(IntegerType::get(32), 4);
PointerType* PointerTy_8 = PointerType::get(IntegerType::get(8));
// Global Variable Declarations
GlobalVariable* gvar_array__str = new GlobalVariable(
/*Type=*/ArrayTy_0,
/*isConstant=*/true,
@ -505,7 +506,7 @@ tgsi_to_llvm(const struct tgsi_token *tokens)
/*Initializer=*/0, // has initializer, specified below
/*Name=*/".str",
mod);
GlobalVariable* gvar_array__str1 = new GlobalVariable(
/*Type=*/ArrayTy_0,
/*isConstant=*/true,
@ -513,7 +514,7 @@ tgsi_to_llvm(const struct tgsi_token *tokens)
/*Initializer=*/0, // has initializer, specified below
/*Name=*/".str1",
mod);
GlobalVariable* gvar_array__str2 = new GlobalVariable(
/*Type=*/ArrayTy_0,
/*isConstant=*/true,
@ -521,7 +522,7 @@ tgsi_to_llvm(const struct tgsi_token *tokens)
/*Initializer=*/0, // has initializer, specified below
/*Name=*/".str2",
mod);
// Constant Definitions
Constant* const_array_9 = ConstantArray::get("const %f %f %f %f\x0A", true);
Constant* const_array_10 = ConstantArray::get("resul %f %f %f %f\x0A", true);
@ -563,14 +564,14 @@ tgsi_to_llvm(const struct tgsi_token *tokens)
const_ptr_24_indices.push_back(const_int32_21);
const_ptr_24_indices.push_back(const_int32_21);
Constant* const_ptr_24 = ConstantExpr::getGetElementPtr(gvar_array__str2, &const_ptr_24_indices[0], const_ptr_24_indices.size() );
// Global Variable Definitions
gvar_array__str->setInitializer(const_array_9);
gvar_array__str1->setInitializer(const_array_10);
gvar_array__str2->setInitializer(const_array_11);
// Function Definitions
// Function: execute_shader (func_execute_shader)
{
// Block entry (label_entry)
@ -725,5 +726,13 @@ int ga_llvm_prog_exec(struct ga_llvm_prog *prog,
runner(inputs, dests, consts, count, num_attribs);
std::cout << "---- END LLVM Execution "<<std::endl;
for (int i = 0; i < count; ++i) {
for (int j = 0; j < num_attribs; ++j) {
printf("OUT(%d, %d) [%f, %f, %f, %f]\n", i, j,
dests[i][j][0], dests[i][j][1],
dests[i][j][2], dests[i][j][3]);
}
}
return 0;
}

View file

@ -0,0 +1,134 @@
#include <map>
class VertexShaderBuilder
{
typedef std::map<int, llvm::LoadInst*> LoadMap;
public:
VertexShaderBuilder(llvm::BasicBlock *block, llvm::Value *in, llvm::Value *consts);
llvm::ConstantInt *constantInt(int);
llvm::Constant *shuffleMask(int vec);
llvm::Value *inputElement(int idx);
llvm::Value *constElement(int idx);
llvm::Value *shuffleVector(llvm::Value *vec, int shuffle);
private:
llvm::BasicBlock *m_block;
llvm::Value *m_IN;
llvm::Value *m_CONST;
std::map<int, llvm::ConstantInt*> m_constInts;
std::map<int, llvm::Constant*> m_intVecs;
LoadMap m_inputs;
LoadMap m_consts;
VectorType *m_floatVecType;
VectorType *m_intVecType;
Value *m_undefFloatVec;
Value *m_undefIntVec;
int m_shuffleId;
};
VertexShaderBuilder::VertexShaderBuilder(llvm::BasicBlock *block, llvm::Value *in, llvm::Value *consts)
: m_block(block), m_IN(in), m_CONST(consts)
{
m_floatVecType = VectorType::get(Type::FloatTy, 4);
m_intVecType = VectorType::get(IntegerType::get(32), 4);
m_undefFloatVec = UndefValue::get(m_floatVecType);
m_undefIntVec = UndefValue::get(m_intVecType);
m_shuffleId = 0;
}
//can only build vectors with all members in the [0, 9] range
llvm::Constant *VertexShaderBuilder::shuffleMask(int vec)
{
if (m_intVecs.find(vec) != m_intVecs.end()) {
return m_intVecs[vec];
}
int origVec = vec;
Constant* const_vec = 0;
if (origVec == 0) {
const_vec = Constant::getNullValue(m_intVecType);
} else {
int x = vec / 1000; vec -= x * 1000;
int y = vec / 100; vec -= y * 100;
int z = vec / 10; vec -= z * 10;
int w = vec;
std::vector<Constant*> elems;
elems.push_back(constantInt(x));
elems.push_back(constantInt(y));
elems.push_back(constantInt(z));
elems.push_back(constantInt(w));
const_vec = ConstantVector::get(m_intVecType, elems);
}
m_intVecs[origVec] = const_vec;
return const_vec;
}
llvm::ConstantInt *VertexShaderBuilder::constantInt(int idx)
{
if (m_constInts.find(idx) != m_constInts.end()) {
return m_constInts[idx];
}
ConstantInt *const_int = ConstantInt::get(APInt(32, idx));
m_constInts[idx] = const_int;
return const_int;
}
llvm::Value *VertexShaderBuilder::inputElement(int idx)
{
if (m_inputs.find(idx) != m_inputs.end()) {
return m_inputs[idx];
}
char ptrName[13];
char name[9];
snprintf(ptrName, 13, "input_ptr%d", idx);
snprintf(name, 9, "input%d", idx);
GetElementPtrInst *getElem = new GetElementPtrInst(m_IN,
constantInt(idx),
ptrName,
m_block);
LoadInst *load = new LoadInst(getElem, name,
false, m_block);
m_inputs[idx] = load;
return load;
}
llvm::Value *VertexShaderBuilder::constElement(int idx)
{
if (m_consts.find(idx) != m_consts.end()) {
return m_consts[idx];
}
char ptrName[13];
char name[9];
snprintf(ptrName, 13, "const_ptr%d", idx);
snprintf(name, 9, "const%d", idx);
GetElementPtrInst *getElem = new GetElementPtrInst(m_CONST,
constantInt(idx),
ptrName,
m_block);
LoadInst *load = new LoadInst(getElem, name,
false, m_block);
m_consts[idx] = load;
return load;
}
llvm::Value *VertexShaderBuilder::shuffleVector(llvm::Value *vec, int shuffle)
{
Constant *mask = shuffleMask(shuffle);
++m_shuffleId;
char name[11];
snprintf(name, 11, "shuffle%d", m_shuffleId);
ShuffleVectorInst *res =
new ShuffleVectorInst(vec, m_undefFloatVec, mask,
name, m_block);
return res;
}