Commit graph

3596 commits

Author SHA1 Message Date
Alejandro Piñeiro
347065525f broadcom/qpu: define v3d_qpu_input, use on v3d_qpu_alu_instr
At this point it just tidy up a little the alu_instr structure.

But also serves to prepare the structure for new changes, as 7.x uses
raddr instead of mux, and it is just easier to add the raddr to the
new input structure.

Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:41 +00:00
Alejandro Piñeiro
2247934914 broadcom/qpu: add v71 signal map
Compared with v41, the differences are:
   * 14, 15, 29 and 30 are now about immediate a, b, c, d respectively
   * 23 is now reserved. On v42 this was for rotate signals, that are
     gone on v71.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:41 +00:00
Alejandro Piñeiro
3d0c3667dd broadcom/compiler: add small_imm a/c/d on v3d_qpu_sig
small_imm_a, small_imm_c and small_imm_d added on top of the already
existing small_imm_b, as V3D 7.1 defines 4 small immediates, tied to
the 4 raddr. Note that this is only the definition, and just a inst
validation rule to check that are not used before v71. Any real use is
still pending.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:41 +00:00
Alejandro Piñeiro
e5011e19c7 broadcom/compiler: rename small_imm to small_imm_b
Current small_imm is associated with the "B" read address.

We do this change in advance for v71 support, where we will have 4
different small_imm (a/b/c/d), so we start with a renaming.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:41 +00:00
Alejandro Piñeiro
f9bcefa964 broadcom/qpu: set V3D 7.x names for some waddr aliasing
V3D 7.x got rid of the accumulator, but still uses the values for
WADDR_R5 and WADDR_R5REP, so let's return a proper name and add some
aliases.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:41 +00:00
Alejandro Piñeiro
e1c19d55ea broadcom/qpu: add comments on waddr not used on V3D 7.x
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:41 +00:00
Alejandro Piñeiro
453b817cfd broadcom/common: add some common v71 helpers
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:41 +00:00
Iago Toral Quiroga
04f16574e6 broadcom/common: retrieve V3D revision number
The subrev field from the hub ident3 register is bumped with every
hardware revision doing backwards incompatible changes so we want to
keep track of this.

Instead of modifying the 'ver' field info to acommodate subrev info,
which would require a lot of changes, simply add a new 'rev' field in
devinfo that we can use when we need to make changes based on the
revision number of a hardware release.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:41 +00:00
Alejandro Piñeiro
52942aac0e broadcom/cle: update the packet definitions for new generation v71
Using as reference the spec for 7.1.5. This include totally new
packets, and redefine some that already existed on v42.

Full list:
 * Add Depth Bounds Test Limits
 * Redefine Tile Binning Mode Cfg
 * Redefine Cfg Bits. There are some changes on the fields:
   * Line Rasterization is now 1 bit size
   * Depth Bounds Enable (that takes one of the bits of Line Rasterization)
   * Early-Z/Early-Z updates enable bits (16-17) figure now as reserved.
   * New Z-Clipping mode field
 * Redefine Tile Rendering Mode Cfg (Common). Changes with respect to v42:
   * New log2 tile height/width fields starting at bit 52/55
   * Due those two news, end pad is smaller
   * sub-id has now a size of 3. Bit 4 is reserved.
   * Number of render targets: this field max value is now 7 (not
     reflected on the xml).
   * Maximum BPP is removed on v71 (now bits 40-41 are reserved)
   * Depth Buffer disable: on bit 44
 * Update Store Tile Buffer General
 * Adding Cfg Render Target Part1/2/3 packets: they replace v4X "Tile
   Rendering Mode Cfg (Color)" (real name "Rendering Configuration
   (Render Targets Config)"), "Tile Rendering Mode Cfg (Clear Colors
   Part1)", "Tile Rendering Mode Cfg (Clear Colors Part2)", and "Tile
   Rendering Mode Cfg (Clear Colors Part3)". On those old versions,
   the first packet is used to configure 4 render targets. Now that 8
   are supported, invididual per-render-target are used.
 * Update ZS clear values packet.
 * Add new v71 output formats
 * Define Clear Render Targets (Replaces Clear Tile Buffers from v42)
 * Redefine GL Shader State Record. Changes copared with v42:
   * Fields removed:
     * "Coordinate shader has separate input and output VPM blocks"
       (reserved bit now)
     * "Vertex shader has separate input and output VPM blocks"
       (reserved bit now)
     * "Address of table of default attribute Values." (we needed to
       change the start position for all the following fields)
   * New field:
     * "Never defer FEP depth writes to fragment shader auto Z writes
        on scoreboard conflict"
 * Redefine clipper xy scaling: Now it uses 1/64ths of pixels, instead
   of 1/256ths
 * Update texture shader state.
   * Notice we don't use an address type for these fields in the XML
     description. This is because the addresses are 64-bit aligned
     (even though the PRM doesn't say it) which means the 6 LSB bits
     are implicitly 0, but the fields are encoded before the 6th bit
     of their starting byte, so we can't use the usual trick we do
     with address types where the first 6 bits in the byte are
     implicitly overwritten by other fields and we have to encode this
     manually as a uint field. This would mean that if we had an
     actual BO we would also need to add it manually to the job's
     list, but since we don't have one, we don't have to do anything
     about it.
   * Add new RB_Swap field for texture shader state
   * Document Cb/Cr addresses as uint fields in texture shader state
 * Fixup Blend Config description: we now support 8 RTs.
 * TMU config parameter 2 has new fields
 * Add new clipper Z without guardband packet in v71
 * Add enums for the Z clip modes accepted in v71
 * Fix texture state array stride packing for V3D 7.1.5

Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:41 +00:00
Iago Toral Quiroga
8b26549498 broadcom/simulator: reset CFG7 for compute dispatch in v71
This register is new in 7.x, it doesn't seem that we need to
do anything specific for now, but let's make sure it is reset
every time.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:41 +00:00
Alejandro Piñeiro
d858332201 broadcom(cle,clif,common,simulator): add 7.1 version on the list of versions to build
This adds 7.1 to the list of available V3D_VERSION, and first changes
on the simulator needed to get it working.

Note that we needed to touch all those 4 codebases because it is
needed if we want to use V3D_DEBUG=clif with the simulator, that it is
the easier way to see which packets a vulkan program is using.

About the simulator, this commit only handle the rename of some
registers. Any additional changes needed to get a proper support for
v71 will be handled them on following commits.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:41 +00:00
Eric Engestrom
8b9677a4f4 v3d/ci: move traces job to wayland
Signed-off-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24094>
2023-10-07 21:04:40 +00:00
Juan A. Suarez Romero
62a4a05658 v3dv/ci: update expected list
Remove dEQP-VK.api.driver_properties.conformance_version, as the version
it required is now the one used in the CI.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25518>
2023-10-03 11:05:00 +00:00
Iago Toral Quiroga
4afbf4ad31 v3d: get rid of shader_state pointer in v3d_key
Having this pointer in the key is undesirable since it makes
copying keys difficult and error prone (as seen in previous
patches), also, it is only there for convenience and we don't
strictly need it (in fact the vulkan driver doesn't use it at
all), so let's just get rid of it so our v3d_key is fully
static.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25418>
2023-10-02 06:35:07 +00:00
Iago Toral Quiroga
adc63d2503 broadcom/compiler: add a couple of shader key helpers
Our shader key includes a void pointer that we can't just memcmp,
so add helpers that allow us toget the 'static' portion and size
of a key. We will use this to fix up the shader cache in v3d in
a later patch.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25418>
2023-10-02 06:35:06 +00:00
Erico Nunes
e3e64e3dbe v3dv: allow headless device without display device
When trying to create a headless Vulkan instance without a display
device available, device enumeration would fail.
Part of the physical device creation code already accounts for a missing
display device, allow device enumeration to continue in that case too so
headless instances can be created.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25313>
2023-09-27 18:46:31 +00:00
Samuel Pitoiset
a217c5c58c ci: update to vulkan-cts-1.3.6.3
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24947>
2023-09-25 15:53:51 +00:00
Juan A. Suarez Romero
bf32199386 v3d/shim: include new ioctl parameters
Some new parameters added recently were missed in the DRM shim.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9880
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25370>
2023-09-25 10:47:58 +00:00
Caio Oliveira
3988d901ac meson: Remove unnecessary inc_compiler mentions
The inc_compiler should come as part of idep_compiler, idep_nir or
idep_nir_headers dependency.

Acked-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> (v3dv)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25314>
2023-09-22 14:52:50 +00:00
Iago Toral Quiroga
747c7042df v3dv: we can sample from 1D array too
Fixes: 95f881ad ('v3dv: add support for sampling simple 2D linear textures')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25286>
2023-09-20 05:44:42 +00:00
Jose Maria Casanova Crespo
cb96dab5c8 vc4: mark buffers as initialized at vc4_texture_subdata
This fixes several tests when the initially uploaded buffer
from CPU was being ignored because vc4_texture_subdata was not
marking the resource as written/initialized.

The usage flags management available at vc4_resource_transfer_map
is generalized into vc4_map_usage_prep and reused at
vc4_resource_transfer_map. This makes vc4 implementation more similar
to v3d.

This fixes 7 text in the following subgroups:
  -dEQP-GLES2.functional.fbo.render.texsubimage.*
  -dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.*
  -spec@arb_clear_texture@arb_clear_texture-*

Cc: mesa-stable
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25297>
2023-09-19 21:47:32 +02:00
Iago Toral Quiroga
88efda1b24 v3dv: only handle Android Hardware Buffer on Android
Fixes: 733909a6 ('v3dv/android: Add AHardwareBuffer support')

Fixes the following CTS regression on Linux:
dEQP-VK.api.external.memory.android_hardware_buffer.dedicated.image.info
dEQP-VK.api.external.memory.android_hardware_buffer.suballocated.image.info

Reviewed-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25283>
2023-09-19 09:37:50 +00:00
Alyssa Rosenzweig
d1eb17e92e treewide: Drop nir_ssa_for_src users
Via Coccinelle patch:

    @@
    expression b, s, n;
    @@

    -nir_ssa_for_src(b, *s, n)
    +s->ssa

    @@
    expression b, s, n;
    @@

    -nir_ssa_for_src(b, s, n)
    +s.ssa

Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25247>
2023-09-18 10:25:17 -04:00
Roman Stratiienko
907b96f1e7 v3dv: Enable VK API v1.2 for Android
Now as all features are in place, we can enable it.

Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14195>
2023-09-13 07:27:21 +00:00
Roman Stratiienko
733909a637 v3dv/android: Add AHardwareBuffer support
The patch allows enabling Vulkan-based UI (SKIA, HWUI) on Android.
To enable - add 'TARGET_USES_VULKAN := true' into your device.mk file.

Passes:
 - dEQP-VK.api.external.memory.android_hardware_buffer.*
 - android.graphics.cts.BasicVulkanGpuTest
 - android.graphics.cts.MediaVulkanGpuTest

Camera preview window works.

Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14195>
2023-09-13 07:27:21 +00:00
Roman Stratiienko
def20cbb07 v3dv: Split v3dv_image_init to use layout setting logic separately
In AHB importing flow, the format is known at vkCreateImage step,
but buffer layout itself is not yet known. Buffer layout and modifier
must be updated later in vkBindImageMemory.

Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14195>
2023-09-13 07:27:21 +00:00
Roman Stratiienko
1fc460b203 v3dv: Use format stored in vk_image and vk_image_view after init
Both vk_image_init and vk_image_view_init are smarter about format
settings and respect AHB extension needs.

Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14195>
2023-09-13 07:27:21 +00:00
Roman Stratiienko
02fc0c7e6a v3dv/android: Rework Android native buffer importing logic
Rework it to use the existing VkImageDrmFormatModifierExplicitCreateInfoEXT
logic to set the image's explicit layout.

The code turned out to be generic enough so it could be integrated into
vk_image.c in the future and removed from the v3dv code.

Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14195>
2023-09-13 07:27:21 +00:00
Roman Stratiienko
179dc4a106 v3dv/android: Add a helper function to support explicit layouts
The function extracts buffer information from the gralloc and fills
the VkImageDrmFormatModifierExplicitCreateInfoEXT structure.

Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14195>
2023-09-13 07:27:21 +00:00
Iago Toral Quiroga
64b49fb501 v3dv: don't assume that bound descriptors have been written
The pipeline layout lifetime tests in CTS allocate some descriptors
and bind them to the command buffer without actually ever writing
valid resources to them since they never actually execute the command
buffers, so we want to be careful at bind time and not assume the
resources exist.

Fixes crashes in dEQP-VK.api.pipeline.pipeline_layout.lifetime.*

Fixes: 95f881adbd ('v3dv: add support for sampling simple 2D linear textures')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25172>
2023-09-12 11:42:58 +00:00
Collabora's Gfx CI Team
52343ac668 Uprev Piglit to f7db20b03de6896d013826c0a731bc4417c1a5a0
ed58dfbd12...f7db20b03d

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24624>
2023-09-12 01:18:07 +00:00
Alba Mendez
e3aab80d4f meson: support installation tags
the only thing missing is to tag custom install targets, namely:
 - ICDs (vulkan, glvnd, OpenCL, VA-API, VDPAU)
 - Vulkan layers
 - custom install script for megadrivers
 - drirc file

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24911>
2023-09-11 13:00:45 +00:00
Iago Toral Quiroga
05e80e1a5e v3dv: expand sampling from linear image hack to support multi-planar images
Tested-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25048>
2023-09-11 12:04:35 +00:00
Iago Toral Quiroga
95f881adbd v3dv: add support for sampling simple 2D linear textures
V3D can't sample linear images (other than 1D), however, some applications
will require this to work. Particularly, our swapchain images may need to be
linear (for display), so sampling from them won't work.

This change detects the case where we are binding a descriptor which attempts
to sample from a simple 2D linear texture, transparently creates a tiled
copy of the image and rewrites the  descriptor to refer to the tiled image
instead. This will be slow but will allow some applications that require this
to work (i.e. some aspects of Android's user interface).

As of this patch, this only supports sampling linear images with a single
miplevel and layer from single-plane images in non-arrayed descriptors. We
could handle other cases too with a bit more work though.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9712
Tested-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25048>
2023-09-11 12:04:35 +00:00
Roman Stratiienko
d74d017f7d v3dv: Rely on the internal tiled flag instead of the common vk structure
Common vk.tiling can have 3 states:

VK_IMAGE_TILING_OPTIMAL = 0,
VK_IMAGE_TILING_LINEAR = 1,
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT = 1000158000,

The latter is checked by [1]

In this case, actual tiling can be either linear or tiled;
therefore, logic in v3dv_meta_copy will not work correctly.

[1]: 39fca243bb/src/vulkan/runtime/vk_image.c (L158)

Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25139>
2023-09-11 11:08:04 +00:00
Iago Toral Quiroga
eb7a46ed3d v3dv: bump up MAX_UNIFORM_BUFFERS to 16
We currently expose 12 but that becomes 11 when running on Zink
since Mesa's state tracker is aware that the first one is reserved
for its own constant buffer, and the minimum number of UBOs required
by GL is 12, so Zink won't be able to expose UBO support.

Bump it up to 16 to meet Zink requirements, which is what we offer
on V3D.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9764
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25093>
2023-09-07 12:46:10 +00:00
Iago Toral Quiroga
31eaeb8274 v3dv: handle pPlaneLayouts in VkImageDrmFormatModifierExplicitCreateInfoEXT
We have been ignoring these completely until now. V3D isn't very flexible
regarding image layouts anyway, so for the most part we require that
whatever the user puts here matches exactly what the driver would compute
while setting up the slices. The only exceptions are plane offsets which
and array strides.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9742
Tested-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25074>
2023-09-07 06:22:36 +00:00
Iago Toral Quiroga
717fbda536 v3dv: be more precise in vkGetImageSubresourceLayout
Only return non-zero values for arrayPitch and depthPitch if
they make sense for the image type.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25074>
2023-09-07 06:22:36 +00:00
Piotr Kocia
8019a1b929 glsl: ir_function_param_visitor::visit_enter always true condition
The condition

!param->type->is_vector() || !param->type->is_scalar()

alawys evaluates to true:

* type is not scalar or vector -> true
* type is vector, i.e. num_components > 1 -> num_components == 1 is
  false and !is_scalar() == true
* type is scalar, i.e. num_components == 1 -> num_components > 1 is
  false and !is_vector() == true

There is no comment explaining why such code has been written, therefore
this seems to be a mistake.

To maintain consistency with the surrounding code,
glsl_type_is_scalar_or_vector has been used instead of
replacing || with &&.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24914>
2023-09-07 15:00:26 +10:00
Roman Stratiienko
b0830e911e v3dv/android: Skip swapchain binding
ANV functionality was used as a reference. As stated in anv_BindImageMemory2:

    Ignore this struct on Android, we cannot access swapchain
    structures there.

Fixes 2 failing VTS test:

    dEQP-VK.wsi.android.swapchain.create#image_swapchain_create_info
    dEQP-VK.wsi.android.swapchain.simulate_oom#image_swapchain_create_info

Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25028>
2023-09-04 10:59:38 +00:00
Roman Stratiienko
064e034d5f v3dv: Migrate to vk_device_memory
It allows the reuse of some generic code, especially AHB logic.

Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25028>
2023-09-04 10:59:38 +00:00
Roman Stratiienko
22809765ac v3dv/android: Enable shared presentable image support
Functionality ensures gralloc won't allocate compressed buffer
incompatible with shared presentable image support.

Broadcom does not support compressed buffers and we can just enable the
feature without additional logic. Despite that, we add the logic here
so it can be replaced with the generic code someday.

Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25028>
2023-09-04 10:59:38 +00:00
Roman Stratiienko
83b90c4400 v3dv/android: Use u_gralloc code
Use generic u_gralloc logic instead of custom.

Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25028>
2023-09-04 10:59:38 +00:00
Alyssa Rosenzweig
f80c57c38f treewide: Use nir_before/after_impl for more elaborate cases
Via Coccinelle patch:

    @@
    expression func_impl;
    @@

    -nir_before_block(nir_start_block(func_impl))
    +nir_before_impl(func_impl)

    @@
    expression func_impl;
    @@

    -nir_after_block(nir_impl_last_block(func_impl))
    +nir_after_impl(func_impl)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24910>
2023-08-30 19:30:58 +00:00
Karol Herbst
1b22b67199 nir: make workgroup_id 32 bit only
No backend supports 64 bit values natively anyway.

Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24905>
2023-08-30 07:04:33 +00:00
Iago Toral Quiroga
ade44ad82e v3d,v3dv: use fquantize2f16 lowering in NIR
Ths is equivalent to what we have been doing in the backend.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24924>
2023-08-30 06:26:35 +00:00
Alejandro Piñeiro
c435a71728 v3dv: re-enable sync_fd import/export on the simulator
On commit 29588fe116 we re-enable sync_fd import/export. But only
with the real hw, because at that time there were wrong CTS tests
(that were calling vkSetEvent after submission) that needed to be
fixed.

Since this commit:
717c051d4b

Those tests are fixed. That fix has been on CTS releases for some
time. So we can enable it on the simulator too.

With this change the pattern dEQP-VK.api.external.semaphore.sync_fd*
goes from 2 Passed/10 Not Supported to 12 Passed on the simulator.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24688>
2023-08-29 08:45:31 +00:00
Alyssa Rosenzweig
465b138f01 treewide: Use nir_shader_intrinsic_pass sometimes
This converts a lot of trivial passes. Nice boilerplate deletion. Via Coccinelle
patch (with a small manual fix-up for panfrost where coccinelle got confused by
genxml + ninja clang-format squashed in, and for Zink because my semantic patch
was slightly buggy).

    @def@
    typedef bool;
    typedef nir_builder;
    typedef nir_instr;
    typedef nir_def;
    identifier fn, instr, intr, x, builder, data;
    @@

    static fn(nir_builder* builder,
    -nir_instr *instr,
    +nir_intrinsic_instr *intr,
    ...)
    {
    (
    -   if (instr->type != nir_instr_type_intrinsic)
    -      return false;
    -   nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
    |
    -   nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
    -   if (instr->type != nir_instr_type_intrinsic)
    -      return false;
    )

    <...
    (
    -instr->x
    +intr->instr.x
    |
    -instr
    +&intr->instr
    )
    ...>

    }

    @pass depends on def@
    identifier def.fn;
    expression shader, progress;
    @@

    (
    -nir_shader_instructions_pass(shader, fn,
    +nir_shader_intrinsics_pass(shader, fn,
    ...)
    |
    -NIR_PASS_V(shader, nir_shader_instructions_pass, fn,
    +NIR_PASS_V(shader, nir_shader_intrinsics_pass, fn,
    ...)
    |
    -NIR_PASS(progress, shader, nir_shader_instructions_pass, fn,
    +NIR_PASS(progress, shader, nir_shader_intrinsics_pass, fn,
    ...)
    )

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24852>
2023-08-24 15:48:02 +00:00
Eric Engestrom
566c919df8 ci/deqp: backport fix for dEQP-EGL.functional.wide_color.*_888_colorspace_*
Signed-off-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24808>
2023-08-22 18:12:08 +00:00
Georg Lehmann
2ac7e6614a nir: unify lower_bitfield_extract with has_bfe
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24662>
2023-08-22 12:08:37 +00:00