broadcom/simulator: reset CFG7 for compute dispatch in v71

This register is new in 7.x, it doesn't seem that we need to
do anything specific for now, but let's make sure it is reset
every time.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
This commit is contained in:
Iago Toral Quiroga 2021-09-28 13:16:49 +02:00 committed by Marge Bot
parent d858332201
commit 8b26549498

View file

@ -227,6 +227,9 @@ v3dX(simulator_submit_csd_ioctl)(struct v3d_hw *v3d,
V3D_WRITE(V3D_CSD_0_QUEUED_CFG4, args->cfg[4]);
V3D_WRITE(V3D_CSD_0_QUEUED_CFG5, args->cfg[5]);
V3D_WRITE(V3D_CSD_0_QUEUED_CFG6, args->cfg[6]);
#if V3D_VERSION >= 71
V3D_WRITE(V3D_CSD_0_QUEUED_CFG7, 0);
#endif
/* CFG0 kicks off the job */
V3D_WRITE(V3D_CSD_0_QUEUED_CFG0, args->cfg[0]);