Most of our visitors have custom destructors because they wrap C types,
and need to manually call destructors for those types. Because of this,
the implicitly generated copy constructors and copy-assignment operators
are not safe due copying pointers rather than data. Since we don't need
these features just delete them, so any attempt to use them would be a
compilation error. This doesn't fix any existing issue except stopping
coverity from complaining, but it does prevent new issues in the future.
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29662>
Replace shader_info::source_sha1 with shader_info::source_blake3 in compiler, mesa and radeonsi.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28156>
Rather than passing this value around we can just store it directly
in its final location.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28690>
We don't attempt to recreate a nir implementation of the symbol table
instead here we simply use location to find the variables we need to
validate.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28142>
We were using this to remove unreachable instructions following
jumps. The previous patch allowed glsl to nir to handle these
instructions so this call is no longer needed.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27288>
This adds support for array and struct function returns in the glsl
to nir pass allowing us to avoid extra calls to the glsl IR
optimisation loop.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27108>
This adds support for array and struct function params in the glsl
to nir pass allowing us to avoid extra calls to the glsl IR
optimisation loop.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27108>
Rather than doing this lowering potentially multiple times when a
shader is relinked we can instead do it once in the compiler.
This change also gets us closer to converting to NIR at compile
time.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27690>
Supporting these means we don't have to depend on calling the GLSL
IR optimisation loop for shaders that contain these parameter types.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26755>
The main motivation for doing this is that some tests and even the
st tracker linking code dump out the GLSL IR for debugging before
glsl_to_nir() is called expecting it to already be in its final
form. Moving these to the linker makes those assumptions true.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26755>
There is no need to have a separate loop to determine the first stage in
the shader program. Previously there were other users of this but since
this is the last remain user this patch changes the code to simply detect
the first stage directly.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26747>
Instead of blatantly assuming with no assert that they're the same, add
a remap function. Also, be more careful about which enum we use where.
In the AST, we use GLenum and GL_FOO because we also need GL_ISOLINES.
When we translate to shader info, GS gets translated into mesa_prim
and tessellation gets translated into tess_primitive_mode which has
ISOLINES as a valid primitive value.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24821>
Because we are now doing the lowering in NIR we need to move the code
that sets the compact flag on some builtin vars out of the glsl to nir
pass.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26001>
We don't need to carry this value around, its only used a single time in
the linker. Instead simply extract it from gl_shader when we need it.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25105>
We no longer need to call this here and can depend on the glsl_to_nir
pass to call it and clean up anything it cannot handle. Everything
else can now depend on the nir optimisation passes.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22846>
All this code does is reinitialise the values to what the original
ir_variable() call already set them too. This code is very old dating
to the initial glsl compiler support, it has probably been unrequired
for a long time now.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22846>