On r600 ternary operations can't use the fabs source modifier, so
converting "fadd(fabs(fmul(a, b), c)" to "ffma(fabs(a), fabs(b), c)"
adds one more instruction in the backend, hence avoid this.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37440>
Add late optimization to fuse f2i32 and fround_even operations into a
single f2i32_rtne instruction when the intermediate fround_even result
is only used once. This eliminates redundant rounding since f2i32_rtne
performs round-to-nearest-even conversion directly.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Tested-by: Simon Perretta <simon.perretta@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37426>
In some cases after other passes, `(a == 0.0 ? 0 : b)` can be
turned into `(a != 0.0 ? b : 0)`, so let's match those cases too.
Also matching `min(abs(a), abs(b)) == 0.0 ? 0.0 : a * b`.
Signed-off-by: Karmjit Mahil <karmjit.mahil@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31479>
this chain of fmul is deliberately chosen for floating point precision
reasons, it needs to be exact, or else we might try to reassociate it
and break subnormal handling.
avoids regressing dEQP-VK.glsl.builtin.precision.ldexp_subnormals.*
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36257>
The fmul+fadd -> fma rules in nir_opt_algebraic are marked imprecise,
because they are a contraction. However, they respect signed zero/Inf/NaN rules.
As such, it is legal to do this fusion with shader float controls as long as the
exact bit is not set (mapping to SPIR-V NoContract).
Unfortunately, NIR's imprecise rules do not distinguish between contraction
issues versus float special case issues, forcing nir_search to skip all
imprecise rules when any shader float control modes are used. This notably
affects DXVK, which sets shader float controls to get D3D11 float behaviour and
hence loses FMA fusing.
Therefore, we plumb in the exact bit to express NoContract independent of the
float controls, and weaken the requirement for fma fusion to allowable
contraction. For fma splitting, it's a similar issue, as inexact GLSL fma in
SPIR-V is just a multiply add that we're allowed to contract rather than the
real deal.
Drivers that use their own FMA fusing passes (notably, Intel and AMD) are
unaffected, but DXVK-capable drivers using fuse_ffma should like this. Results
on hk shown:
Totals from 2194 (4.06% of 54019) affected shaders:
MaxWaves: 2174272 -> 2175936 (+0.08%); split: +0.08%, -0.01%
Instrs: 1173283 -> 1131494 (-3.56%); split: -3.57%, +0.01%
CodeSize: 8568168 -> 8381724 (-2.18%); split: -2.18%, +0.01%
Spills: 1094 -> 747 (-31.72%)
Fills: 988 -> 681 (-31.07%)
Scratch: 4444 -> 3820 (-14.04%)
ALU: 953032 -> 913149 (-4.18%); split: -4.19%, +0.01%
FSCIB: 953032 -> 913149 (-4.18%); split: -4.19%, +0.01%
IC: 215398 -> 215274 (-0.06%)
GPRs: 139865 -> 139032 (-0.60%); split: -1.56%, +0.96%
Uniforms: 414886 -> 414466 (-0.10%); split: -0.14%, +0.04%
Preamble instrs: 646398 -> 644017 (-0.37%); split: -0.43%, +0.07%
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35989>
In https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35802 we will
significantly rework geometry shaders & transform feedback. In the new approach,
transform feedback is executed as part of the hardware vertex shader, meaning
the vertex shader needs to write out all the "copies" of the same value into
different parts of the XFB buffer. In the general case of a GS writing triangle
strips, we get 0-3 copies. This is good and lets us parallelize XFB better with
GS.
In the case of a VS alone with XFB, we insert a passthrough GS. In that case
special case, we can only get at most 1 copy, so if we can prove the length of
the output strip is 3 we can delete 2/3 of the shader.
Anyway, the only thing preventing NIR from doing that optimization is failing to
see through some conditionals, fixed by optimizing with the law of trichotomy.
We could add other variants of this pattern (signed vs unsigned, iand vs
ior/ixor) if we expect anything else to hit this other than my boutique use
case.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35802>
These were initially observed in Hogwarts Legacy while working on
something else entirely. Two compute shaders in that app are helped
for spills and fills. On Skylake, one of the shaders benefits from
this change, and the other is hurt pretty significantly.
About 40 vertex shaders in Shadow of the Tomb Raider were helped for
instructions.
v2: Use ~0xff instead of 0xffffff00 to ensure the patterns will work
properly with all bit sizes. Noticed by Georg.
v3: No, really, fix the various errors to ensure the patterns will work
properly with all bit sizes. Noticed by Georg.
No shader-db changes on any Intel platform.
fossil-db:
Lunar Lake, Meteor Lake, and DG2 had similar results. (Lunar Lake)
Totals:
Instrs: 210566294 -> 210561118 (-0.00%)
Cycle count: 31582309052 -> 31576352808 (-0.02%); split: -0.02%, +0.00%
Spill count: 519300 -> 519280 (-0.00%)
Fill count: 625181 -> 625161 (-0.00%)
Scratch Memory Size: 36289536 -> 36281344 (-0.02%)
Max live registers: 66068413 -> 66068161 (-0.00%)
Non SSA regs after NIR: 60230773 -> 60230775 (+0.00%)
Totals from 1662 (0.24% of 707082) affected shaders:
Instrs: 635064 -> 629888 (-0.82%)
Cycle count: 36549632 -> 30593388 (-16.30%); split: -16.43%, +0.14%
Spill count: 246 -> 226 (-8.13%)
Fill count: 280 -> 260 (-7.14%)
Scratch Memory Size: 16384 -> 8192 (-50.00%)
Max live registers: 178491 -> 178239 (-0.14%)
Non SSA regs after NIR: 169552 -> 169554 (+0.00%)
Tiger Lake
Totals:
Instrs: 238544730 -> 238539407 (-0.00%)
Cycle count: 23679446097 -> 23673238578 (-0.03%); split: -0.03%, +0.00%
Max live registers: 42494925 -> 42494799 (-0.00%)
Non SSA regs after NIR: 63639071 -> 63639074 (+0.00%)
Totals from 1662 (0.21% of 802704) affected shaders:
Instrs: 626604 -> 621281 (-0.85%)
Cycle count: 26444363 -> 20236844 (-23.47%); split: -23.50%, +0.02%
Max live registers: 95405 -> 95279 (-0.13%)
Non SSA regs after NIR: 181150 -> 181153 (+0.00%)
Ice Lake
Totals:
Instrs: 238855310 -> 238826534 (-0.01%)
Cycle count: 24952257277 -> 24944589398 (-0.03%); split: -0.03%, +0.00%
Spill count: 575510 -> 575117 (-0.07%)
Fill count: 713007 -> 708632 (-0.61%)
Max live registers: 42499556 -> 42499432 (-0.00%)
Non SSA regs after NIR: 64388747 -> 64388750 (+0.00%)
Totals from 1662 (0.21% of 805149) affected shaders:
Instrs: 926887 -> 898111 (-3.10%)
Cycle count: 67025583 -> 59357704 (-11.44%); split: -11.45%, +0.01%
Spill count: 5168 -> 4775 (-7.60%)
Fill count: 32883 -> 28508 (-13.30%)
Max live registers: 95614 -> 95490 (-0.13%)
Non SSA regs after NIR: 181150 -> 181153 (+0.00%)
Skylake
Totals:
Instrs: 161904416 -> 161895239 (-0.01%); split: -0.01%, +0.00%
Cycle count: 20098067714 -> 20090767583 (-0.04%); split: -0.04%, +0.00%
Spill count: 525546 -> 525789 (+0.05%); split: -0.04%, +0.09%
Fill count: 603369 -> 602276 (-0.18%); split: -0.28%, +0.10%
Max live registers: 33895714 -> 33895590 (-0.00%)
Non SSA regs after NIR: 57348729 -> 57348730 (+0.00%)
Totals from 1655 (0.25% of 653734) affected shaders:
Instrs: 769979 -> 760802 (-1.19%); split: -1.83%, +0.64%
Cycle count: 51365416 -> 44065285 (-14.21%); split: -14.22%, +0.01%
Spill count: 4186 -> 4429 (+5.81%); split: -4.90%, +10.70%
Fill count: 16356 -> 15263 (-6.68%); split: -10.50%, +3.82%
Max live registers: 95115 -> 94991 (-0.13%)
Non SSA regs after NIR: 180797 -> 180798 (+0.00%)
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34905>
This handles basic operations where clang promotes integers to 32 bits
according to the C99 spec in OpenCL C source code.
This is its own opt_algerbraic pass, because we don't wanna fight with
nir_lower_bit_size.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34641>
This change relocates the fdot lowering from the generic NIR to the lima,
since lima is the only consumer of this particular lowering. This avoids
potential conflicts with the similar fdot lowering already present in
nir_lower_alu_width.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34757>
I was surprised this had any affect on Intel GPUs because we have been
unconditionally performing this optimization in the backend since June
2014.
Once that error is fixed (later in this MR), this change prevents a
couple dozen regressions in shader-db and around 90 regressions in
fossil-db. Many of the regressions in fossil-db were loss of SIMD32, and
that can be a big deal.
v2: Add 64-bit too. Suggested by Alyssa.
shader-db:
All Intel platforms had similar results. (Lunar Lake shown)
total instructions in shared programs: 16970141 -> 16970139 (<.01%)
instructions in affected programs: 40 -> 38 (-5.00%)
helped: 2 / HURT: 0
total cycles in shared programs: 914617580 -> 914617548 (<.01%)
cycles in affected programs: 3428 -> 3396 (-0.93%)
helped: 2 / HURT: 0
fossil-db:
All Intel platforms had similar results. (Lunar Lake shown)
Totals:
Cycle count: 30546028462 -> 30546025224 (-0.00%); split: -0.00%, +0.00%
Non SSA regs after NIR: 237017827 -> 237017731 (-0.00%)
Totals from 83 (0.01% of 706657) affected shaders:
Cycle count: 3042978 -> 3039740 (-0.11%); split: -0.13%, +0.02%
Non SSA regs after NIR: 78997 -> 78901 (-0.12%)
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34192>