The call to _eglSwapBuffers is unnecessary, and the function is missing
when -fvisibility=hidden. Also remove the extraneous braces and indent
the block.
Everybody is using the C99's integer types. Everybody except Microsoft,
which in turns means everybody is including their own definitions of C99
integer types for MSVC, causing duplicate definitions when linking two
projects. This is the case of building Gallium and LLVM with MSVC.
Shipping alternative stdint.h and stdbool.h headers for MSVC allows us
to share a single definition. It also removes clutter from the Gallium
headers.
When static libraries are created from other archives, objects are
extracted and then deleted when the static library is done. This can
race when there are multiple static libraries being created from the
same archives as with libmesa.a and libmesagallium.a.
Should fix this issue with parallel jobs:
make[5]: *** No rule to make target
> `../../../../../../src/mesa/libmesagallium.a', needed by
> `radeon_dri.so'. Stop
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
Reported-and-Tested-by: Sedat Dilek <sedat.dilek@gmail.com>
Rearrange things so that the writes to the dest registers happen
after we've fetched/used all src registers.
The problematic instruction was: XPD TEMP[2].xyz, TEMP[0], TEMP[2];
Note that the dst reg is also a src reg.
This fixes bad shading with progs/glsl/bump.c since Eric's changes to the
Mesa program optimizer in commit d6690ce15f.
The optimizer rearranges some registers so we occasionally wind up with
something like the above.
This assertion fails with piglit glsl-vs-mov-after-deref test
because we're double freeing the memory. It seems there's some
confusion between what's placed in the hash table and what isn't.
check_register_usage() frees the scan_register *reg data so we were
reading from freed memory. This fixes a valgrind error found with
piglit's glsl-vs-mov-after-deref test.
Was used only as a reference, since texture sampling is now code generated.
Already axed in the lp-binning branch too.
This fixes the llvmpipe build after recent sampling changes.