Commit graph

34 commits

Author SHA1 Message Date
Konstantin Seurer
7809af5e46 radv: Always use compact bvh encoding
The compact encoding will make it possible to allocate less space for
internal nodes

Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37830>
2025-10-24 21:17:10 +00:00
Konstantin Seurer
c18a7d0e2b radv: Emit compressed primitive nodes on GFX12
The normal encode pass writes batches to a section in build scratch
memory. Those batches contain information about the internal node and
the primitive nodes. The encoder is split to avoid the register
pressure of the compressor and maximize occupancy.

The compressor works in two passes because one pass can not guarantee
that every primitive node (except) has at least two triangles. This
guarantee is used to advertise a smaller acceleration structure size to
the application.

During compression, every invocation processes at most two triangles.
Groups of 8 invocations are used to support the maximum triangle count
of 16 that the hardware supports.

The first step of compression is loading the triangle(s). Shared
vertices are deduplicated early to avoid doing it in the compression
loop. The compression loop tries to add triangles to a list of triangles
until the computed node size needed for storing the triangles reaches
the hardware node size. For this, each invocation first deduplicates
vertices with the triangles that have already been picked. It then
computes the node size of the picked triangles plus the candidate
triangles of the current invocation. The invocation that computed the
smallest size is added to the list.

Because it may not be possible to fit every triangle into the same node,
there can be multiple hardware nodes which are written in parallel for
optimal performance. If there are no nodes with only one triangle, all
nodes are written. If there is, compression of the batch is aborted and
the index of the batch is written to build scratch memory. The second
compression pass will repeat the steps above but only for those aborted
batches. The nodes with only one triangle can and are now merged.

It can not be determined during box node encode which triangles will be
compressed together so the encoder also has to fix up the parent box
node's child infos.

Reviewed-by: Natalie Vock <natalie.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36965>
2025-10-21 19:32:55 +00:00
Konstantin Seurer
c4b18c689f radv: Emit compressed primitive nodes on GFX12
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Emits two triangles per node whenever possible. The nir code will
revisit the triangle node to handle the second triangle only if both
triangles are interescted by the ray.

Reviewed-by: Natalie Vock <natalie.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35734>
2025-08-07 20:23:15 +00:00
Konstantin Seurer
48d15c3cf8 radv/bvh: Specialize the update shader for geometryCount==1
The geometry data can be loaded from push constants in that case.

Reviewed-by: Natalie Vock <natalie.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35445>
2025-07-25 09:05:13 +00:00
Konstantin Seurer
6201e24307 radv: Only write leaf node offsets when required
They are only used for serialization and position fetch which makes them
unnecessary most of the times.

Reviewed-by: Natalie Vock <natalie.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35445>
2025-07-25 09:05:11 +00:00
Natalie Vock
6628ac8ad9 radv/rt: Avoid encoding infinities in box node coords
On Navi33, certain box sorting modes combined with infinity/-infinity in
the child AABBs cause image_bvh64_intersect_ray to return garbage node
pointers.

To avoid this, convert infinity to the maximum representable
floating-point value, which will still intersect with any non-inf ray.

Fixes consistent hangs in DOOM: The Dark Ages.

Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35254>
2025-06-02 19:33:18 +00:00
Konstantin Seurer
2d48b2cb47 radv: Use subgroup OPs for BVH updates on GFX12
This patch changes the update code to launch 8 invocations for every
internal node. The internal nodes update their child leaf nodes using
the geometry index and primitive index stored inside the primitive node.

Processing 8 child nodes in parallel is faster than looping over them.
Moving to one dispatch that updates all nodes in one go lets us get rid
of atomics and will also enable updatable BVHs to use pair compression.

Improves Elden Ring (high settings, max RT settings, 1080p) by around
10%.

Reviewed-by: Natalie Vock <natalie.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34601>
2025-05-12 17:45:31 +02:00
Konstantin Seurer
b2aa0647d5 radv: Use a specialized shader for in place updates
If src == dst, we only need to update aabbs for the internal nodes.

Reviewed-by: Natalie Vock <natalie.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34601>
2025-05-12 17:45:00 +02:00
Konstantin Seurer
c21e1776b3 radv: Use build flags instead of defines
Using the meta framework makes managing shader variants much easier.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34594>
2025-05-09 09:55:32 +00:00
Konstantin Seurer
33ac143779 vulkan: Introduce VK_BUILD_FLAG for specializing BVH build shaders
The advantage of using spec constants is that we do not have to include
multiple spirv binaries for multiple variants of a build stage.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34594>
2025-05-09 09:55:32 +00:00
Konstantin Seurer
97f6287827 radv: Use the BVH8 format on GFX12
Reviewed-by: Natalie Vock <natalie.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34273>
2025-04-17 20:20:40 +00:00
Connor Abbott
f8b584d6a5 vulkan/runtime,radv: Add shared BVH building framework
This is mostly adapted from radv's BVH building. This defines a common
"IR" for BVH trees, two algorithms for constructing it, and a callback
that the driver implements for encoding. The framework takes care of
parallelizing the different passes, so the driver just has to split the
encoding process into "stages" and implement just one part for each
stage.

The runtime changes are:
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
The radv changes are;

Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31433>
2024-12-01 16:08:06 +00:00
Samuel Pitoiset
87fde606cf radv: use SPDX-License-Identifier
Only files under src/amd/vulkan/** are concerned.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28599>
2024-04-08 07:17:31 +00:00
Samuel Pitoiset
b409936e97 radv: add missing endif comment for some headers
For consistency.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28568>
2024-04-04 21:57:45 +00:00
Friedrich Vock
0b55a3cf64 radv/rt: Acceleration structure updates
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26729>
2024-01-09 18:47:45 +00:00
Friedrich Vock
62fe4f0b1b radv/rt: Move per-geometry build info into a geometry_data struct
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26729>
2024-01-09 18:47:45 +00:00
Konstantin Seurer
662f86c533 radv/bvh: Stop emitting leaf nodes inside the encoder
Avoids unnecessary copies.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26725>
2023-12-18 19:17:21 +00:00
Konstantin Seurer
2943bc34e9 radv: Remove leaf_args::dst_offset
We can use first_id instead.

Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24756>
2023-08-21 12:45:06 +00:00
Eric Engestrom
8b319c6db8 radv: reformat according to its .clang-format
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23253>
2023-06-16 19:59:52 +00:00
Konstantin Seurer
40e9efa2de radv/bvh: Add a shader for filling the header
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20818>
2023-02-24 15:14:40 +00:00
Konstantin Seurer
3eb646efd0 radv: Merge the leaf and internal converter
We have everything we need in the internal one already so we can just
encode leaf nodes there. Since this functionality isn't split anymore,
the shader was renamed to "encode".

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20768>
2023-01-25 15:54:03 +00:00
Bas Nieuwenhuizen
9a311a1891 radv: Remove the old LBVH shader.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19891>
2022-12-01 02:20:48 +00:00
Bas Nieuwenhuizen
ea159e47a5 radv: Add new LBVH shaders.
Contrary to the previous implementation, this actually implements an LBVH builder.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19891>
2022-12-01 02:20:48 +00:00
Bas Nieuwenhuizen
271865373e radv: Add PLOC shader
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19292>
2022-10-30 19:48:46 +00:00
Bas Nieuwenhuizen
ccf0a69e05 radv: Make the number of internal nodes be written on the GPU.
Opens the door of algorithms with a variable number of nodes.

Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19292>
2022-10-30 19:48:46 +00:00
Bas Nieuwenhuizen
0e23df959e radv: Add BVH IR header.
To include GPU state passed between stages but not in a node.

Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19292>
2022-10-30 19:48:46 +00:00
Bas Nieuwenhuizen
f1e1509c92 radv: Add a field for the offset of the bvh in the blas.
So that we can put some metadata in front.

Reviewed-By: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18799>
2022-10-10 23:35:25 +00:00
Bas Nieuwenhuizen
b0a385a6bd radv: Clean up unused fields in BVH IR.
Reviewed-By: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18799>
2022-10-10 23:35:25 +00:00
Friedrich Vock
8666b1ffbf radv: Build acceleration structures using BVH IR
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18769>
2022-09-26 22:25:22 +00:00
Friedrich Vock
45a66ab30b radv: Add conversion shader for leaf nodes
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18769>
2022-09-26 22:25:22 +00:00
Friedrich Vock
682dc5c28e radv: Add conversion shader for internal nodes
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18769>
2022-09-26 22:25:22 +00:00
Friedrich Vock
c039a132d6 radv: Rename internal node shader to lbvh_internal
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18769>
2022-09-26 22:25:22 +00:00
Bas Nieuwenhuizen
b1ddb35040 radv: Translate the BVH copy shader to glsl from nir_builder.
Much easier to change.

Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18692>
2022-09-23 22:52:23 +00:00
Konstantin Seurer
9cbc609db3 radv: Deduplicate push constant structs
This patch adds a header that is shared between the accel struct build
kernels and the dispatch code.

Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18376>
2022-09-07 15:45:48 +00:00