radv/bvh: Add a shader for filling the header

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20818>
This commit is contained in:
Konstantin Seurer 2023-01-20 21:51:32 +01:00 committed by Marge Bot
parent c83ea20683
commit 40e9efa2de
3 changed files with 80 additions and 0 deletions

View file

@ -120,4 +120,11 @@ struct ploc_args {
uint32_t internal_node_offset;
};
struct header_args {
REF(radv_ir_header) src;
REF(radv_accel_struct_header) dst;
uint32_t bvh_offset;
uint32_t instance_count;
};
#endif

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@ -0,0 +1,68 @@
/*
* Copyright © 2023 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#version 460
#extension GL_GOOGLE_include_directive : require
#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
#extension GL_EXT_shader_explicit_arithmetic_types_int64 : require
#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
#extension GL_EXT_scalar_block_layout : require
#extension GL_EXT_buffer_reference : require
#extension GL_EXT_buffer_reference2 : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
#include "build_interface.h"
layout(push_constant) uniform CONSTS
{
header_args args;
};
void
main(void)
{
uint32_t compacted_size = args.bvh_offset + DEREF(args.src).dst_node_offset;
uint32_t serialization_size =
compacted_size +
align(SIZEOF(radv_accel_struct_serialization_header) + SIZEOF(uint64_t) * args.instance_count,
128);
uint32_t size = serialization_size - SIZEOF(radv_accel_struct_serialization_header) -
SIZEOF(uint64_t) * args.instance_count;
DEREF(args.dst).compacted_size = compacted_size;
DEREF(args.dst).copy_dispatch_size[0] = DIV_ROUND_UP(compacted_size, 16 * 64);
DEREF(args.dst).copy_dispatch_size[1] = 1;
DEREF(args.dst).copy_dispatch_size[2] = 1;
DEREF(args.dst).serialization_size = serialization_size;
DEREF(args.dst).size = size;
}

View file

@ -35,6 +35,11 @@ bvh_shaders = [
'encode_compact',
['COMPACT=1'],
],
[
'header.comp',
'header',
[],
],
[
'lbvh_generate_ir.comp',
'lbvh_generate_ir',